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@ -14,14 +14,14 @@ |
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#include "debug_utils/debug_utils.h"
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#include "debug_utils/debug_utils.h"
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#include "pica.h"
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#include "pica_state.h"
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#include "pica_types.h"
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#include "vertex_loader.h"
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#include "video_core/pica.h"
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#include "video_core/pica_state.h"
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#include "video_core/pica_types.h"
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#include "video_core/vertex_loader.h"
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namespace Pica { |
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namespace Pica { |
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void VertexLoader::Setup(const Pica::Regs ®s) { |
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void VertexLoader::Setup(const Pica::Regs& regs) { |
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const auto& attribute_config = regs.vertex_attributes; |
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const auto& attribute_config = regs.vertex_attributes; |
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base_address = attribute_config.GetPhysicalBaseAddress(); |
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base_address = attribute_config.GetPhysicalBaseAddress(); |
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num_total_attributes = attribute_config.GetNumTotalAttributes(); |
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num_total_attributes = attribute_config.GetNumTotalAttributes(); |
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@ -66,7 +66,7 @@ void VertexLoader::Setup(const Pica::Regs ®s) { |
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} |
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} |
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} |
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} |
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void VertexLoader::LoadVertex(int index, int vertex, Shader::InputVertex &input, MemoryAccesses &memory_accesses) { |
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void VertexLoader::LoadVertex(int index, int vertex, Shader::InputVertex& input, MemoryAccesses& memory_accesses) { |
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for (int i = 0; i < num_total_attributes; ++i) { |
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for (int i = 0; i < num_total_attributes; ++i) { |
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if (vertex_attribute_elements[i] != 0) { |
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if (vertex_attribute_elements[i] != 0) { |
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// Default attribute values set if array elements have < 4 components. This
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// Default attribute values set if array elements have < 4 components. This
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