committed by
Narr the Reg
5 changed files with 2 additions and 840 deletions
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6src/input_common/CMakeLists.txt
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455src/input_common/tas/tas_input.cpp
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237src/input_common/tas/tas_input.h
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101src/input_common/tas/tas_poller.cpp
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43src/input_common/tas/tas_poller.h
@ -1,455 +0,0 @@ |
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <cstring>
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#include <regex>
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#include "common/fs/file.h"
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#include "common/fs/fs_types.h"
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#include "common/fs/path_util.h"
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "input_common/tas/tas_input.h"
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namespace TasInput { |
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// Supported keywords and buttons from a TAS file
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constexpr std::array<std::pair<std::string_view, TasButton>, 20> text_to_tas_button = { |
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std::pair{"KEY_A", TasButton::BUTTON_A}, |
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{"KEY_B", TasButton::BUTTON_B}, |
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{"KEY_X", TasButton::BUTTON_X}, |
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{"KEY_Y", TasButton::BUTTON_Y}, |
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{"KEY_LSTICK", TasButton::STICK_L}, |
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{"KEY_RSTICK", TasButton::STICK_R}, |
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{"KEY_L", TasButton::TRIGGER_L}, |
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{"KEY_R", TasButton::TRIGGER_R}, |
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{"KEY_PLUS", TasButton::BUTTON_PLUS}, |
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{"KEY_MINUS", TasButton::BUTTON_MINUS}, |
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{"KEY_DLEFT", TasButton::BUTTON_LEFT}, |
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{"KEY_DUP", TasButton::BUTTON_UP}, |
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{"KEY_DRIGHT", TasButton::BUTTON_RIGHT}, |
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{"KEY_DDOWN", TasButton::BUTTON_DOWN}, |
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{"KEY_SL", TasButton::BUTTON_SL}, |
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{"KEY_SR", TasButton::BUTTON_SR}, |
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{"KEY_CAPTURE", TasButton::BUTTON_CAPTURE}, |
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{"KEY_HOME", TasButton::BUTTON_HOME}, |
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{"KEY_ZL", TasButton::TRIGGER_ZL}, |
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{"KEY_ZR", TasButton::TRIGGER_ZR}, |
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}; |
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Tas::Tas() { |
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if (!Settings::values.tas_enable) { |
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needs_reset = true; |
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return; |
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} |
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LoadTasFiles(); |
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} |
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Tas::~Tas() { |
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Stop(); |
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}; |
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void Tas::LoadTasFiles() { |
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script_length = 0; |
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for (size_t i = 0; i < commands.size(); i++) { |
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LoadTasFile(i); |
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if (commands[i].size() > script_length) { |
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script_length = commands[i].size(); |
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} |
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} |
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} |
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void Tas::LoadTasFile(size_t player_index) { |
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if (!commands[player_index].empty()) { |
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commands[player_index].clear(); |
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} |
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std::string file = |
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Common::FS::ReadStringFromFile(Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) / |
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fmt::format("script0-{}.txt", player_index + 1), |
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Common::FS::FileType::BinaryFile); |
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std::stringstream command_line(file); |
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std::string line; |
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int frame_no = 0; |
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while (std::getline(command_line, line, '\n')) { |
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if (line.empty()) { |
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continue; |
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} |
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LOG_DEBUG(Input, "Loading line: {}", line); |
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std::smatch m; |
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std::stringstream linestream(line); |
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std::string segment; |
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std::vector<std::string> seglist; |
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while (std::getline(linestream, segment, ' ')) { |
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seglist.push_back(segment); |
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} |
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if (seglist.size() < 4) { |
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continue; |
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} |
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while (frame_no < std::stoi(seglist.at(0))) { |
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commands[player_index].push_back({}); |
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frame_no++; |
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} |
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TASCommand command = { |
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.buttons = ReadCommandButtons(seglist.at(1)), |
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.l_axis = ReadCommandAxis(seglist.at(2)), |
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.r_axis = ReadCommandAxis(seglist.at(3)), |
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}; |
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commands[player_index].push_back(command); |
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frame_no++; |
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} |
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LOG_INFO(Input, "TAS file loaded! {} frames", frame_no); |
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} |
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void Tas::WriteTasFile(std::u8string file_name) { |
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std::string output_text; |
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for (size_t frame = 0; frame < record_commands.size(); frame++) { |
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if (!output_text.empty()) { |
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output_text += "\n"; |
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} |
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const TASCommand& line = record_commands[frame]; |
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output_text += std::to_string(frame) + " " + WriteCommandButtons(line.buttons) + " " + |
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WriteCommandAxis(line.l_axis) + " " + WriteCommandAxis(line.r_axis); |
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} |
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const auto bytes_written = Common::FS::WriteStringToFile( |
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Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) / file_name, |
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Common::FS::FileType::TextFile, output_text); |
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if (bytes_written == output_text.size()) { |
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LOG_INFO(Input, "TAS file written to file!"); |
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} else { |
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LOG_ERROR(Input, "Writing the TAS-file has failed! {} / {} bytes written", bytes_written, |
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output_text.size()); |
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} |
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} |
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std::pair<float, float> Tas::FlipAxisY(std::pair<float, float> old) { |
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auto [x, y] = old; |
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return {x, -y}; |
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} |
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void Tas::RecordInput(u32 buttons, const std::array<std::pair<float, float>, 2>& axes) { |
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last_input = {buttons, FlipAxisY(axes[0]), FlipAxisY(axes[1])}; |
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} |
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std::tuple<TasState, size_t, size_t> Tas::GetStatus() const { |
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TasState state; |
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if (is_recording) { |
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return {TasState::Recording, 0, record_commands.size()}; |
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} |
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if (is_running) { |
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state = TasState::Running; |
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} else { |
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state = TasState::Stopped; |
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} |
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return {state, current_command, script_length}; |
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} |
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std::string Tas::DebugButtons(u32 buttons) const { |
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return fmt::format("{{ {} }}", TasInput::Tas::ButtonsToString(buttons)); |
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} |
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std::string Tas::DebugJoystick(float x, float y) const { |
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return fmt::format("[ {} , {} ]", std::to_string(x), std::to_string(y)); |
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} |
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std::string Tas::DebugInput(const TasData& data) const { |
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return fmt::format("{{ {} , {} , {} }}", DebugButtons(data.buttons), |
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DebugJoystick(data.axis[0], data.axis[1]), |
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DebugJoystick(data.axis[2], data.axis[3])); |
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} |
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std::string Tas::DebugInputs(const std::array<TasData, PLAYER_NUMBER>& arr) const { |
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std::string returns = "[ "; |
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for (size_t i = 0; i < arr.size(); i++) { |
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returns += DebugInput(arr[i]); |
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if (i != arr.size() - 1) { |
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returns += " , "; |
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} |
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} |
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return returns + "]"; |
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} |
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std::string Tas::ButtonsToString(u32 button) const { |
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std::string returns; |
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for (auto [text_button, tas_button] : text_to_tas_button) { |
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if ((button & static_cast<u32>(tas_button)) != 0) |
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returns += fmt::format(", {}", text_button.substr(4)); |
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} |
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return returns.empty() ? "" : returns.substr(2); |
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} |
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void Tas::UpdateThread() { |
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if (!Settings::values.tas_enable) { |
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if (is_running) { |
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Stop(); |
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} |
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return; |
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} |
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if (is_recording) { |
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record_commands.push_back(last_input); |
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} |
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if (needs_reset) { |
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current_command = 0; |
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needs_reset = false; |
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LoadTasFiles(); |
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LOG_DEBUG(Input, "tas_reset done"); |
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} |
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if (!is_running) { |
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tas_data.fill({}); |
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return; |
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} |
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if (current_command < script_length) { |
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LOG_DEBUG(Input, "Playing TAS {}/{}", current_command, script_length); |
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size_t frame = current_command++; |
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for (size_t i = 0; i < commands.size(); i++) { |
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if (frame < commands[i].size()) { |
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TASCommand command = commands[i][frame]; |
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tas_data[i].buttons = command.buttons; |
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auto [l_axis_x, l_axis_y] = command.l_axis; |
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tas_data[i].axis[0] = l_axis_x; |
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tas_data[i].axis[1] = l_axis_y; |
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auto [r_axis_x, r_axis_y] = command.r_axis; |
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tas_data[i].axis[2] = r_axis_x; |
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tas_data[i].axis[3] = r_axis_y; |
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} else { |
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tas_data[i] = {}; |
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} |
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} |
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} else { |
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is_running = Settings::values.tas_loop.GetValue(); |
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current_command = 0; |
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tas_data.fill({}); |
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if (!is_running) { |
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SwapToStoredController(); |
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} |
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} |
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LOG_DEBUG(Input, "TAS inputs: {}", DebugInputs(tas_data)); |
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} |
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TasAnalog Tas::ReadCommandAxis(const std::string& line) const { |
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std::stringstream linestream(line); |
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std::string segment; |
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std::vector<std::string> seglist; |
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while (std::getline(linestream, segment, ';')) { |
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seglist.push_back(segment); |
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} |
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const float x = std::stof(seglist.at(0)) / 32767.0f; |
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const float y = std::stof(seglist.at(1)) / 32767.0f; |
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return {x, y}; |
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} |
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u32 Tas::ReadCommandButtons(const std::string& data) const { |
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std::stringstream button_text(data); |
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std::string line; |
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u32 buttons = 0; |
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while (std::getline(button_text, line, ';')) { |
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for (auto [text, tas_button] : text_to_tas_button) { |
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if (text == line) { |
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buttons |= static_cast<u32>(tas_button); |
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break; |
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} |
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} |
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} |
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return buttons; |
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} |
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std::string Tas::WriteCommandAxis(TasAnalog data) const { |
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auto [x, y] = data; |
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std::string line; |
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line += std::to_string(static_cast<int>(x * 32767)); |
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line += ";"; |
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line += std::to_string(static_cast<int>(y * 32767)); |
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return line; |
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} |
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std::string Tas::WriteCommandButtons(u32 data) const { |
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if (data == 0) { |
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return "NONE"; |
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} |
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std::string line; |
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u32 index = 0; |
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while (data > 0) { |
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if ((data & 1) == 1) { |
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for (auto [text, tas_button] : text_to_tas_button) { |
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if (tas_button == static_cast<TasButton>(1 << index)) { |
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if (line.size() > 0) { |
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line += ";"; |
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} |
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line += text; |
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break; |
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} |
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} |
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} |
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index++; |
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data >>= 1; |
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} |
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return line; |
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} |
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void Tas::StartStop() { |
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if (!Settings::values.tas_enable) { |
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return; |
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} |
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if (is_running) { |
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Stop(); |
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} else { |
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is_running = true; |
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SwapToTasController(); |
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} |
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} |
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void Tas::Stop() { |
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is_running = false; |
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SwapToStoredController(); |
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} |
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void Tas::SwapToTasController() { |
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if (!Settings::values.tas_swap_controllers) { |
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return; |
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} |
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auto& players = Settings::values.players.GetValue(); |
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for (std::size_t index = 0; index < players.size(); index++) { |
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auto& player = players[index]; |
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player_mappings[index] = player; |
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// Only swap active controllers
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if (!player.connected) { |
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continue; |
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} |
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Common::ParamPackage tas_param; |
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tas_param.Set("pad", static_cast<u8>(index)); |
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auto button_mapping = GetButtonMappingForDevice(tas_param); |
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auto analog_mapping = GetAnalogMappingForDevice(tas_param); |
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auto& buttons = player.buttons; |
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auto& analogs = player.analogs; |
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for (std::size_t i = 0; i < buttons.size(); ++i) { |
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buttons[i] = button_mapping[static_cast<Settings::NativeButton::Values>(i)].Serialize(); |
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} |
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for (std::size_t i = 0; i < analogs.size(); ++i) { |
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analogs[i] = analog_mapping[static_cast<Settings::NativeAnalog::Values>(i)].Serialize(); |
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} |
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} |
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is_old_input_saved = true; |
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Settings::values.is_device_reload_pending.store(true); |
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} |
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void Tas::SwapToStoredController() { |
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if (!is_old_input_saved) { |
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return; |
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} |
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auto& players = Settings::values.players.GetValue(); |
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for (std::size_t index = 0; index < players.size(); index++) { |
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players[index] = player_mappings[index]; |
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} |
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is_old_input_saved = false; |
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Settings::values.is_device_reload_pending.store(true); |
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} |
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void Tas::Reset() { |
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if (!Settings::values.tas_enable) { |
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return; |
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} |
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needs_reset = true; |
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} |
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bool Tas::Record() { |
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if (!Settings::values.tas_enable) { |
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return true; |
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} |
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is_recording = !is_recording; |
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return is_recording; |
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} |
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void Tas::SaveRecording(bool overwrite_file) { |
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if (is_recording) { |
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return; |
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} |
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if (record_commands.empty()) { |
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return; |
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} |
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WriteTasFile(u8"record.txt"); |
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if (overwrite_file) { |
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WriteTasFile(u8"script0-1.txt"); |
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} |
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needs_reset = true; |
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record_commands.clear(); |
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} |
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InputCommon::ButtonMapping Tas::GetButtonMappingForDevice( |
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const Common::ParamPackage& params) const { |
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// This list is missing ZL/ZR since those are not considered buttons.
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// We will add those afterwards
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// This list also excludes any button that can't be really mapped
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static constexpr std::array<std::pair<Settings::NativeButton::Values, TasButton>, 20> |
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switch_to_tas_button = { |
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std::pair{Settings::NativeButton::A, TasButton::BUTTON_A}, |
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{Settings::NativeButton::B, TasButton::BUTTON_B}, |
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{Settings::NativeButton::X, TasButton::BUTTON_X}, |
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{Settings::NativeButton::Y, TasButton::BUTTON_Y}, |
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{Settings::NativeButton::LStick, TasButton::STICK_L}, |
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{Settings::NativeButton::RStick, TasButton::STICK_R}, |
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{Settings::NativeButton::L, TasButton::TRIGGER_L}, |
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{Settings::NativeButton::R, TasButton::TRIGGER_R}, |
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{Settings::NativeButton::Plus, TasButton::BUTTON_PLUS}, |
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{Settings::NativeButton::Minus, TasButton::BUTTON_MINUS}, |
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{Settings::NativeButton::DLeft, TasButton::BUTTON_LEFT}, |
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{Settings::NativeButton::DUp, TasButton::BUTTON_UP}, |
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{Settings::NativeButton::DRight, TasButton::BUTTON_RIGHT}, |
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{Settings::NativeButton::DDown, TasButton::BUTTON_DOWN}, |
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{Settings::NativeButton::SL, TasButton::BUTTON_SL}, |
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{Settings::NativeButton::SR, TasButton::BUTTON_SR}, |
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{Settings::NativeButton::Screenshot, TasButton::BUTTON_CAPTURE}, |
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{Settings::NativeButton::Home, TasButton::BUTTON_HOME}, |
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{Settings::NativeButton::ZL, TasButton::TRIGGER_ZL}, |
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{Settings::NativeButton::ZR, TasButton::TRIGGER_ZR}, |
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}; |
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InputCommon::ButtonMapping mapping{}; |
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for (const auto& [switch_button, tas_button] : switch_to_tas_button) { |
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Common::ParamPackage button_params({{"engine", "tas"}}); |
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button_params.Set("pad", params.Get("pad", 0)); |
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button_params.Set("button", static_cast<int>(tas_button)); |
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mapping.insert_or_assign(switch_button, std::move(button_params)); |
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} |
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|
||||
return mapping; |
|
||||
} |
|
||||
|
|
||||
InputCommon::AnalogMapping Tas::GetAnalogMappingForDevice( |
|
||||
const Common::ParamPackage& params) const { |
|
||||
|
|
||||
InputCommon::AnalogMapping mapping = {}; |
|
||||
Common::ParamPackage left_analog_params; |
|
||||
left_analog_params.Set("engine", "tas"); |
|
||||
left_analog_params.Set("pad", params.Get("pad", 0)); |
|
||||
left_analog_params.Set("axis_x", static_cast<int>(TasAxes::StickX)); |
|
||||
left_analog_params.Set("axis_y", static_cast<int>(TasAxes::StickY)); |
|
||||
mapping.insert_or_assign(Settings::NativeAnalog::LStick, std::move(left_analog_params)); |
|
||||
Common::ParamPackage right_analog_params; |
|
||||
right_analog_params.Set("engine", "tas"); |
|
||||
right_analog_params.Set("pad", params.Get("pad", 0)); |
|
||||
right_analog_params.Set("axis_x", static_cast<int>(TasAxes::SubstickX)); |
|
||||
right_analog_params.Set("axis_y", static_cast<int>(TasAxes::SubstickY)); |
|
||||
mapping.insert_or_assign(Settings::NativeAnalog::RStick, std::move(right_analog_params)); |
|
||||
return mapping; |
|
||||
} |
|
||||
|
|
||||
const TasData& Tas::GetTasState(std::size_t pad) const { |
|
||||
return tas_data[pad]; |
|
||||
} |
|
||||
} // namespace TasInput
|
|
||||
@ -1,237 +0,0 @@ |
|||||
// Copyright 2020 yuzu Emulator Project |
|
||||
// Licensed under GPLv2 or any later version |
|
||||
// Refer to the license.txt file included. |
|
||||
|
|
||||
#pragma once |
|
||||
|
|
||||
#include <array> |
|
||||
|
|
||||
#include "common/common_types.h" |
|
||||
#include "common/settings_input.h" |
|
||||
#include "core/frontend/input.h" |
|
||||
#include "input_common/main.h" |
|
||||
|
|
||||
/* |
|
||||
To play back TAS scripts on Yuzu, select the folder with scripts in the configuration menu below |
|
||||
Tools -> Configure TAS. The file itself has normal text format and has to be called script0-1.txt |
|
||||
for controller 1, script0-2.txt for controller 2 and so forth (with max. 8 players). |
|
||||
|
|
||||
A script file has the same format as TAS-nx uses, so final files will look like this: |
|
||||
|
|
||||
1 KEY_B 0;0 0;0 |
|
||||
6 KEY_ZL 0;0 0;0 |
|
||||
41 KEY_ZL;KEY_Y 0;0 0;0 |
|
||||
43 KEY_X;KEY_A 32767;0 0;0 |
|
||||
44 KEY_A 32767;0 0;0 |
|
||||
45 KEY_A 32767;0 0;0 |
|
||||
46 KEY_A 32767;0 0;0 |
|
||||
47 KEY_A 32767;0 0;0 |
|
||||
|
|
||||
After placing the file at the correct location, it can be read into Yuzu with the (default) hotkey |
|
||||
CTRL+F6 (refresh). In the bottom left corner, it will display the amount of frames the script file |
|
||||
has. Playback can be started or stopped using CTRL+F5. |
|
||||
|
|
||||
However, for playback to actually work, the correct input device has to be selected: In the Controls |
|
||||
menu, select TAS from the device list for the controller that the script should be played on. |
|
||||
|
|
||||
Recording a new script file is really simple: Just make sure that the proper device (not TAS) is |
|
||||
connected on P1, and press CTRL+F7 to start recording. When done, just press the same keystroke |
|
||||
again (CTRL+F7). The new script will be saved at the location previously selected, as the filename |
|
||||
record.txt. |
|
||||
|
|
||||
For debugging purposes, the common controller debugger can be used (View -> Debugging -> Controller |
|
||||
P1). |
|
||||
*/ |
|
||||
|
|
||||
namespace TasInput { |
|
||||
|
|
||||
constexpr size_t PLAYER_NUMBER = 8; |
|
||||
|
|
||||
using TasAnalog = std::pair<float, float>; |
|
||||
|
|
||||
enum class TasState { |
|
||||
Running, |
|
||||
Recording, |
|
||||
Stopped, |
|
||||
}; |
|
||||
|
|
||||
enum class TasButton : u32 { |
|
||||
BUTTON_A = 1U << 0, |
|
||||
BUTTON_B = 1U << 1, |
|
||||
BUTTON_X = 1U << 2, |
|
||||
BUTTON_Y = 1U << 3, |
|
||||
STICK_L = 1U << 4, |
|
||||
STICK_R = 1U << 5, |
|
||||
TRIGGER_L = 1U << 6, |
|
||||
TRIGGER_R = 1U << 7, |
|
||||
TRIGGER_ZL = 1U << 8, |
|
||||
TRIGGER_ZR = 1U << 9, |
|
||||
BUTTON_PLUS = 1U << 10, |
|
||||
BUTTON_MINUS = 1U << 11, |
|
||||
BUTTON_LEFT = 1U << 12, |
|
||||
BUTTON_UP = 1U << 13, |
|
||||
BUTTON_RIGHT = 1U << 14, |
|
||||
BUTTON_DOWN = 1U << 15, |
|
||||
BUTTON_SL = 1U << 16, |
|
||||
BUTTON_SR = 1U << 17, |
|
||||
BUTTON_HOME = 1U << 18, |
|
||||
BUTTON_CAPTURE = 1U << 19, |
|
||||
}; |
|
||||
|
|
||||
enum class TasAxes : u8 { |
|
||||
StickX, |
|
||||
StickY, |
|
||||
SubstickX, |
|
||||
SubstickY, |
|
||||
Undefined, |
|
||||
}; |
|
||||
|
|
||||
struct TasData { |
|
||||
u32 buttons{}; |
|
||||
std::array<float, 4> axis{}; |
|
||||
}; |
|
||||
|
|
||||
class Tas { |
|
||||
public: |
|
||||
Tas(); |
|
||||
~Tas(); |
|
||||
|
|
||||
// Changes the input status that will be stored in each frame |
|
||||
void RecordInput(u32 buttons, const std::array<std::pair<float, float>, 2>& axes); |
|
||||
|
|
||||
// Main loop that records or executes input |
|
||||
void UpdateThread(); |
|
||||
|
|
||||
// Sets the flag to start or stop the TAS command excecution and swaps controllers profiles |
|
||||
void StartStop(); |
|
||||
|
|
||||
// Stop the TAS and reverts any controller profile |
|
||||
void Stop(); |
|
||||
|
|
||||
// Sets the flag to reload the file and start from the begining in the next update |
|
||||
void Reset(); |
|
||||
|
|
||||
/** |
|
||||
* Sets the flag to enable or disable recording of inputs |
|
||||
* @return Returns true if the current recording status is enabled |
|
||||
*/ |
|
||||
bool Record(); |
|
||||
|
|
||||
// Saves contents of record_commands on a file if overwrite is enabled player 1 will be |
|
||||
// overwritten with the recorded commands |
|
||||
void SaveRecording(bool overwrite_file); |
|
||||
|
|
||||
/** |
|
||||
* Returns the current status values of TAS playback/recording |
|
||||
* @return Tuple of |
|
||||
* TasState indicating the current state out of Running, Recording or Stopped ; |
|
||||
* Current playback progress or amount of frames (so far) for Recording ; |
|
||||
* Total length of script file currently loaded or amount of frames (so far) for Recording |
|
||||
*/ |
|
||||
std::tuple<TasState, size_t, size_t> GetStatus() const; |
|
||||
|
|
||||
// Retuns an array of the default button mappings |
|
||||
InputCommon::ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) const; |
|
||||
|
|
||||
// Retuns an array of the default analog mappings |
|
||||
InputCommon::AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) const; |
|
||||
[[nodiscard]] const TasData& GetTasState(std::size_t pad) const; |
|
||||
|
|
||||
private: |
|
||||
struct TASCommand { |
|
||||
u32 buttons{}; |
|
||||
TasAnalog l_axis{}; |
|
||||
TasAnalog r_axis{}; |
|
||||
}; |
|
||||
|
|
||||
// Loads TAS files from all players |
|
||||
void LoadTasFiles(); |
|
||||
|
|
||||
// Loads TAS file from the specified player |
|
||||
void LoadTasFile(size_t player_index); |
|
||||
|
|
||||
// Writes a TAS file from the recorded commands |
|
||||
void WriteTasFile(std::u8string file_name); |
|
||||
|
|
||||
/** |
|
||||
* Parses a string containing the axis values with the following format "x;y" |
|
||||
* X and Y have a range from -32767 to 32767 |
|
||||
* @return Returns a TAS analog object with axis values with range from -1.0 to 1.0 |
|
||||
*/ |
|
||||
TasAnalog ReadCommandAxis(const std::string& line) const; |
|
||||
|
|
||||
/** |
|
||||
* Parses a string containing the button values with the following format "a;b;c;d..." |
|
||||
* Each button is represented by it's text format specified in text_to_tas_button array |
|
||||
* @return Returns a u32 with each bit representing the status of a button |
|
||||
*/ |
|
||||
u32 ReadCommandButtons(const std::string& line) const; |
|
||||
|
|
||||
/** |
|
||||
* Converts an u32 containing the button status into the text equivalent |
|
||||
* @return Returns a string with the name of the buttons to be written to the file |
|
||||
*/ |
|
||||
std::string WriteCommandButtons(u32 data) const; |
|
||||
|
|
||||
/** |
|
||||
* Converts an TAS analog object containing the axis status into the text equivalent |
|
||||
* @return Returns a string with the value of the axis to be written to the file |
|
||||
*/ |
|
||||
std::string WriteCommandAxis(TasAnalog data) const; |
|
||||
|
|
||||
// Inverts the Y axis polarity |
|
||||
std::pair<float, float> FlipAxisY(std::pair<float, float> old); |
|
||||
|
|
||||
/** |
|
||||
* Converts an u32 containing the button status into the text equivalent |
|
||||
* @return Returns a string with the name of the buttons to be printed on console |
|
||||
*/ |
|
||||
std::string DebugButtons(u32 buttons) const; |
|
||||
|
|
||||
/** |
|
||||
* Converts an TAS analog object containing the axis status into the text equivalent |
|
||||
* @return Returns a string with the value of the axis to be printed on console |
|
||||
*/ |
|
||||
std::string DebugJoystick(float x, float y) const; |
|
||||
|
|
||||
/** |
|
||||
* Converts the given TAS status into the text equivalent |
|
||||
* @return Returns a string with the value of the TAS status to be printed on console |
|
||||
*/ |
|
||||
std::string DebugInput(const TasData& data) const; |
|
||||
|
|
||||
/** |
|
||||
* Converts the given TAS status of multiple players into the text equivalent |
|
||||
* @return Returns a string with the value of the status of all TAS players to be printed on |
|
||||
* console |
|
||||
*/ |
|
||||
std::string DebugInputs(const std::array<TasData, PLAYER_NUMBER>& arr) const; |
|
||||
|
|
||||
/** |
|
||||
* Converts an u32 containing the button status into the text equivalent |
|
||||
* @return Returns a string with the name of the buttons |
|
||||
*/ |
|
||||
std::string ButtonsToString(u32 button) const; |
|
||||
|
|
||||
// Stores current controller configuration and sets a TAS controller for every active controller |
|
||||
// to the current config |
|
||||
void SwapToTasController(); |
|
||||
|
|
||||
// Sets the stored controller configuration to the current config |
|
||||
void SwapToStoredController(); |
|
||||
|
|
||||
size_t script_length{0}; |
|
||||
std::array<TasData, PLAYER_NUMBER> tas_data; |
|
||||
bool is_old_input_saved{false}; |
|
||||
bool is_recording{false}; |
|
||||
bool is_running{false}; |
|
||||
bool needs_reset{false}; |
|
||||
std::array<std::vector<TASCommand>, PLAYER_NUMBER> commands{}; |
|
||||
std::vector<TASCommand> record_commands{}; |
|
||||
size_t current_command{0}; |
|
||||
TASCommand last_input{}; // only used for recording |
|
||||
|
|
||||
// Old settings for swapping controllers |
|
||||
std::array<Settings::PlayerInput, 10> player_mappings; |
|
||||
}; |
|
||||
} // namespace TasInput |
|
||||
@ -1,101 +0,0 @@ |
|||||
// Copyright 2021 yuzu Emulator Project
|
|
||||
// Licensed under GPLv2 or any later version
|
|
||||
// Refer to the license.txt file included.
|
|
||||
|
|
||||
#include <mutex>
|
|
||||
#include <utility>
|
|
||||
|
|
||||
#include "common/settings.h"
|
|
||||
#include "common/threadsafe_queue.h"
|
|
||||
#include "input_common/tas/tas_input.h"
|
|
||||
#include "input_common/tas/tas_poller.h"
|
|
||||
|
|
||||
namespace InputCommon { |
|
||||
|
|
||||
class TasButton final : public Input::ButtonDevice { |
|
||||
public: |
|
||||
explicit TasButton(u32 button_, u32 pad_, const TasInput::Tas* tas_input_) |
|
||||
: button(button_), pad(pad_), tas_input(tas_input_) {} |
|
||||
|
|
||||
bool GetStatus() const override { |
|
||||
return (tas_input->GetTasState(pad).buttons & button) != 0; |
|
||||
} |
|
||||
|
|
||||
private: |
|
||||
const u32 button; |
|
||||
const u32 pad; |
|
||||
const TasInput::Tas* tas_input; |
|
||||
}; |
|
||||
|
|
||||
TasButtonFactory::TasButtonFactory(std::shared_ptr<TasInput::Tas> tas_input_) |
|
||||
: tas_input(std::move(tas_input_)) {} |
|
||||
|
|
||||
std::unique_ptr<Input::ButtonDevice> TasButtonFactory::Create(const Common::ParamPackage& params) { |
|
||||
const auto button_id = params.Get("button", 0); |
|
||||
const auto pad = params.Get("pad", 0); |
|
||||
|
|
||||
return std::make_unique<TasButton>(button_id, pad, tas_input.get()); |
|
||||
} |
|
||||
|
|
||||
class TasAnalog final : public Input::AnalogDevice { |
|
||||
public: |
|
||||
explicit TasAnalog(u32 pad_, u32 axis_x_, u32 axis_y_, const TasInput::Tas* tas_input_) |
|
||||
: pad(pad_), axis_x(axis_x_), axis_y(axis_y_), tas_input(tas_input_) {} |
|
||||
|
|
||||
float GetAxis(u32 axis) const { |
|
||||
std::lock_guard lock{mutex}; |
|
||||
return tas_input->GetTasState(pad).axis.at(axis); |
|
||||
} |
|
||||
|
|
||||
std::pair<float, float> GetAnalog(u32 analog_axis_x, u32 analog_axis_y) const { |
|
||||
float x = GetAxis(analog_axis_x); |
|
||||
float y = GetAxis(analog_axis_y); |
|
||||
|
|
||||
// Make sure the coordinates are in the unit circle,
|
|
||||
// otherwise normalize it.
|
|
||||
float r = x * x + y * y; |
|
||||
if (r > 1.0f) { |
|
||||
r = std::sqrt(r); |
|
||||
x /= r; |
|
||||
y /= r; |
|
||||
} |
|
||||
|
|
||||
return {x, y}; |
|
||||
} |
|
||||
|
|
||||
std::tuple<float, float> GetStatus() const override { |
|
||||
return GetAnalog(axis_x, axis_y); |
|
||||
} |
|
||||
|
|
||||
Input::AnalogProperties GetAnalogProperties() const override { |
|
||||
return {0.0f, 1.0f, 0.5f}; |
|
||||
} |
|
||||
|
|
||||
private: |
|
||||
const u32 pad; |
|
||||
const u32 axis_x; |
|
||||
const u32 axis_y; |
|
||||
const TasInput::Tas* tas_input; |
|
||||
mutable std::mutex mutex; |
|
||||
}; |
|
||||
|
|
||||
/// An analog device factory that creates analog devices from GC Adapter
|
|
||||
TasAnalogFactory::TasAnalogFactory(std::shared_ptr<TasInput::Tas> tas_input_) |
|
||||
: tas_input(std::move(tas_input_)) {} |
|
||||
|
|
||||
/**
|
|
||||
* Creates analog device from joystick axes |
|
||||
* @param params contains parameters for creating the device: |
|
||||
* - "port": the nth gcpad on the adapter |
|
||||
* - "axis_x": the index of the axis to be bind as x-axis |
|
||||
* - "axis_y": the index of the axis to be bind as y-axis |
|
||||
*/ |
|
||||
std::unique_ptr<Input::AnalogDevice> TasAnalogFactory::Create(const Common::ParamPackage& params) { |
|
||||
const auto pad = static_cast<u32>(params.Get("pad", 0)); |
|
||||
const auto axis_x = static_cast<u32>(params.Get("axis_x", 0)); |
|
||||
const auto axis_y = static_cast<u32>(params.Get("axis_y", 1)); |
|
||||
|
|
||||
return std::make_unique<TasAnalog>(pad, axis_x, axis_y, tas_input.get()); |
|
||||
} |
|
||||
|
|
||||
} // namespace InputCommon
|
|
||||
@ -1,43 +0,0 @@ |
|||||
// Copyright 2021 yuzu Emulator Project |
|
||||
// Licensed under GPLv2 or any later version |
|
||||
// Refer to the license.txt file included. |
|
||||
|
|
||||
#pragma once |
|
||||
|
|
||||
#include <memory> |
|
||||
#include "core/frontend/input.h" |
|
||||
#include "input_common/tas/tas_input.h" |
|
||||
|
|
||||
namespace InputCommon { |
|
||||
|
|
||||
/** |
|
||||
* A button device factory representing a tas bot. It receives tas events and forward them |
|
||||
* to all button devices it created. |
|
||||
*/ |
|
||||
class TasButtonFactory final : public Input::Factory<Input::ButtonDevice> { |
|
||||
public: |
|
||||
explicit TasButtonFactory(std::shared_ptr<TasInput::Tas> tas_input_); |
|
||||
|
|
||||
/** |
|
||||
* Creates a button device from a button press |
|
||||
* @param params contains parameters for creating the device: |
|
||||
* - "code": the code of the key to bind with the button |
|
||||
*/ |
|
||||
std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override; |
|
||||
|
|
||||
private: |
|
||||
std::shared_ptr<TasInput::Tas> tas_input; |
|
||||
}; |
|
||||
|
|
||||
/// An analog device factory that creates analog devices from tas |
|
||||
class TasAnalogFactory final : public Input::Factory<Input::AnalogDevice> { |
|
||||
public: |
|
||||
explicit TasAnalogFactory(std::shared_ptr<TasInput::Tas> tas_input_); |
|
||||
|
|
||||
std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override; |
|
||||
|
|
||||
private: |
|
||||
std::shared_ptr<TasInput::Tas> tas_input; |
|
||||
}; |
|
||||
|
|
||||
} // namespace InputCommon |
|
||||
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