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gl_rasterizer: Use passthrough shader for SetupVertexShader.

nce_cpp
bunnei 8 years ago
parent
commit
ec13680b3e
  1. 3
      src/video_core/renderer_opengl/gl_rasterizer.cpp

3
src/video_core/renderer_opengl/gl_rasterizer.cpp

@ -196,7 +196,8 @@ void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset) {
void RasterizerOpenGL::SetupVertexShader(VSUniformData* ub_ptr, GLintptr buffer_offset) {
MICROPROFILE_SCOPE(OpenGL_VS);
UNIMPLEMENTED();
LOG_CRITICAL(Render_OpenGL, "Emulated shaders are not supported! Using a passthrough shader.");
glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, current_shader->shader.handle);
}
void RasterizerOpenGL::SetupFragmentShader(FSUniformData* ub_ptr, GLintptr buffer_offset) {

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