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Always update handheld config

nce_cpp
german 5 years ago
parent
commit
ebf3784c75
  1. 6
      src/yuzu/configuration/configure_input_player.cpp

6
src/yuzu/configuration/configure_input_player.cpp

@ -580,9 +580,7 @@ void ConfigureInputPlayer::ApplyConfiguration() {
if (player_index == 0) {
auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
const auto handheld_connected = handheld.connected;
if (player.controller_type == Settings::ControllerType::Handheld) {
handheld = player;
}
handheld = player;
handheld.connected = handheld_connected;
}
}
@ -596,7 +594,7 @@ void ConfigureInputPlayer::TryConnectSelectedController() {
controller_type != Settings::ControllerType::Handheld;
// Connect Handheld depending on Player 1's controller configuration.
if (player_index == 0 && controller_type == Settings::ControllerType::Handheld) {
if (player_index == 0) {
auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
const auto handheld_connected = ui->groupConnectedController->isChecked() &&
controller_type == Settings::ControllerType::Handheld;

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