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[vk] Implement D16 to R16 Texture Conversion

pull/2608/head
Ribbit 5 months ago
parent
commit
eb98fcd8ab
  1. 14
      src/video_core/renderer_vulkan/vk_texture_cache.cpp

14
src/video_core/renderer_vulkan/vk_texture_cache.cpp

@ -1229,6 +1229,18 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im
}
break;
case PixelFormat::R16_UNORM:
if (src_view.format == PixelFormat::D16_UNORM) {
return blit_image_helper.ConvertD16ToR16(dst, src_view);
}
break;
case PixelFormat::D16_UNORM:
if (src_view.format == PixelFormat::R16_UNORM) {
return blit_image_helper.ConvertR16ToD16(dst, src_view);
}
break;
case PixelFormat::A8B8G8R8_UNORM:
case PixelFormat::A8B8G8R8_SNORM:
case PixelFormat::A8B8G8R8_SINT:
@ -1270,7 +1282,6 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im
case PixelFormat::R32G32_SINT:
case PixelFormat::R32_FLOAT:
case PixelFormat::R16_FLOAT:
case PixelFormat::R16_UNORM:
case PixelFormat::R16_SNORM:
case PixelFormat::R16_UINT:
case PixelFormat::R16_SINT:
@ -1325,7 +1336,6 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im
case PixelFormat::ASTC_2D_6X5_SRGB:
case PixelFormat::E5B9G9R9_FLOAT:
case PixelFormat::D32_FLOAT:
case PixelFormat::D16_UNORM:
case PixelFormat::X8_D24_UNORM:
case PixelFormat::S8_UINT:
case PixelFormat::S8_UINT_D24_UNORM:

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