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[qt] fix graphics API toggle getting stuck on OpenGL_GLSL (#4577)

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md).
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4577
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
master
PavelBARABANOV 17 hours ago
committed by crueter
parent
commit
eb88a40a8e
No known key found for this signature in database GPG Key ID: 425ACD2D4830EBC6
  1. 6
      src/yuzu/main_window.cpp

6
src/yuzu/main_window.cpp

@ -3661,12 +3661,12 @@ void MainWindow::OnToggleGraphicsAPI() {
api = Settings::RendererBackend::OpenGL_GLSL;
break;
case Settings::RendererBackend::OpenGL_GLSL:
api = Settings::RendererBackend::OpenGL_GLSL;
break;
case Settings::RendererBackend::OpenGL_SPIRV:
api = Settings::RendererBackend::OpenGL_GLASM;
break;
case Settings::RendererBackend::OpenGL_GLASM:
api = Settings::RendererBackend::OpenGL_SPIRV;
break;
case Settings::RendererBackend::OpenGL_SPIRV:
api = Settings::RendererBackend::Null;
break;
#else

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