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@ -1034,14 +1034,14 @@ void GMainWindow::RestoreUIState() { |
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} |
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void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) { |
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if (!UISettings::values.pause_when_in_background) { |
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return; |
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} |
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if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive && |
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state != Qt::ApplicationActive) { |
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LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state); |
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} |
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if (emulation_running) { |
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if (!emulation_running) { |
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return; |
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} |
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if (UISettings::values.pause_when_in_background) { |
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if (emu_thread->IsRunning() && |
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(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) { |
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auto_paused = true; |
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@ -1051,6 +1051,16 @@ void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) { |
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OnStartGame(); |
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} |
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} |
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if (UISettings::values.mute_when_in_background) { |
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if (!Settings::values.audio_muted && |
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(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) { |
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Settings::values.audio_muted = true; |
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auto_muted = true; |
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} else if (auto_muted && state == Qt::ApplicationActive) { |
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Settings::values.audio_muted = false; |
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auto_muted = false; |
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} |
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} |
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} |
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void GMainWindow::ConnectWidgetEvents() { |
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