|
|
|
@ -146,10 +146,9 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { |
|
|
|
Shader::UnitState<false> shader_unit; |
|
|
|
Shader::Setup(); |
|
|
|
|
|
|
|
if (g_debug_context) |
|
|
|
g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, static_cast<void*>(&immediate_input)); |
|
|
|
|
|
|
|
// Send to vertex shader
|
|
|
|
if (g_debug_context) |
|
|
|
g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation, static_cast<void*>(&immediate_input)); |
|
|
|
Shader::OutputVertex output = Shader::Run(shader_unit, immediate_input, regs.vs.num_input_attributes+1); |
|
|
|
|
|
|
|
// Send to renderer
|
|
|
|
@ -272,10 +271,9 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { |
|
|
|
Shader::InputVertex input; |
|
|
|
loader.LoadVertex(base_address, index, vertex, input, memory_accesses); |
|
|
|
|
|
|
|
if (g_debug_context) |
|
|
|
g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, (void*)&input); |
|
|
|
|
|
|
|
// Send to vertex shader
|
|
|
|
if (g_debug_context) |
|
|
|
g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation, (void*)&input); |
|
|
|
output = Shader::Run(shader_unit, input, loader.GetNumTotalAttributes()); |
|
|
|
|
|
|
|
if (is_indexed) { |
|
|
|
|