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[common] remove HeapTracker (#3001)
[common] remove HeapTracker (#3001)
Should fix a bunch of leaks on Android? - PLEASE CHECK UE4 GAMES Signed-off-by: lizzie lizzie@eden-emu.dev Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3001 Reviewed-by: Maufeat <sahyno1996@gmail.com> Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>pull/183/head
committed by
crueter
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4 changed files with 0 additions and 406 deletions
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2src/common/CMakeLists.txt
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282src/common/heap_tracker.cpp
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98src/common/heap_tracker.h
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24src/core/memory.cpp
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <fstream>
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#include "common/heap_tracker.h"
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#include "common/logging/log.h"
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#include "common/assert.h"
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namespace Common { |
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namespace { |
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s64 GetMaxPermissibleResidentMapCount() { |
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// Default value.
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s64 value = 65530; |
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// Try to read how many mappings we can make.
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std::ifstream s("/proc/sys/vm/max_map_count"); |
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s >> value; |
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// Print, for debug.
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LOG_INFO(HW_Memory, "Current maximum map count: {}", value); |
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// Allow 20000 maps for other code and to account for split inaccuracy.
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return std::max<s64>(value - 20000, 0); |
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} |
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} // namespace
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HeapTracker::HeapTracker(Common::HostMemory& buffer) |
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: m_buffer(buffer), m_max_resident_map_count(GetMaxPermissibleResidentMapCount()) {} |
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HeapTracker::~HeapTracker() = default; |
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void HeapTracker::Map(size_t virtual_offset, size_t host_offset, size_t length, |
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MemoryPermission perm, bool is_separate_heap) { |
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// When mapping other memory, map pages immediately.
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if (!is_separate_heap) { |
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m_buffer.Map(virtual_offset, host_offset, length, perm, false); |
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return; |
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} |
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{ |
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// We are mapping part of a separate heap.
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std::scoped_lock lk{m_lock}; |
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auto* const map = new SeparateHeapMap{ |
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.vaddr = virtual_offset, |
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.paddr = host_offset, |
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.size = length, |
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.tick = m_tick++, |
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.perm = perm, |
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.is_resident = false, |
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}; |
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// Insert into mappings.
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m_map_count++; |
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m_mappings.insert(*map); |
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} |
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// Finally, map.
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this->DeferredMapSeparateHeap(virtual_offset); |
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} |
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void HeapTracker::Unmap(size_t virtual_offset, size_t size, bool is_separate_heap) { |
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// If this is a separate heap...
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if (is_separate_heap) { |
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std::scoped_lock lk{m_lock}; |
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const SeparateHeapMap key{ |
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.vaddr = virtual_offset, |
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}; |
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// Split at the boundaries of the region we are removing.
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this->SplitHeapMapLocked(virtual_offset); |
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this->SplitHeapMapLocked(virtual_offset + size); |
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// Erase all mappings in range.
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auto it = m_mappings.find(key); |
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while (it != m_mappings.end() && it->vaddr < virtual_offset + size) { |
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// Get underlying item.
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auto* const item = std::addressof(*it); |
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// If resident, erase from resident map.
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if (item->is_resident) { |
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ASSERT(--m_resident_map_count >= 0); |
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m_resident_mappings.erase(m_resident_mappings.iterator_to(*item)); |
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} |
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// Erase from map.
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ASSERT(--m_map_count >= 0); |
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it = m_mappings.erase(it); |
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// Free the item.
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delete item; |
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} |
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} |
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// Unmap pages.
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m_buffer.Unmap(virtual_offset, size, false); |
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} |
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void HeapTracker::Protect(size_t virtual_offset, size_t size, MemoryPermission perm) { |
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// Ensure no rebuild occurs while reprotecting.
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std::shared_lock lk{m_rebuild_lock}; |
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// Split at the boundaries of the region we are reprotecting.
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this->SplitHeapMap(virtual_offset, size); |
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// Declare tracking variables.
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const VAddr end = virtual_offset + size; |
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VAddr cur = virtual_offset; |
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while (cur < end) { |
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VAddr next = cur; |
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bool should_protect = false; |
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{ |
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std::scoped_lock lk2{m_lock}; |
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const SeparateHeapMap key{ |
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.vaddr = next, |
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}; |
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// Try to get the next mapping corresponding to this address.
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const auto it = m_mappings.nfind(key); |
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if (it == m_mappings.end()) { |
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// There are no separate heap mappings remaining.
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next = end; |
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should_protect = true; |
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} else if (it->vaddr == cur) { |
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// We are in range.
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// Update permission bits.
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it->perm = perm; |
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// Determine next address and whether we should protect.
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next = cur + it->size; |
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should_protect = it->is_resident; |
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} else /* if (it->vaddr > cur) */ { |
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// We weren't in range, but there is a block coming up that will be.
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next = it->vaddr; |
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should_protect = true; |
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} |
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} |
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// Clamp to end.
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next = (std::min)(next, end); |
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// Reprotect, if we need to.
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if (should_protect) { |
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m_buffer.Protect(cur, next - cur, perm); |
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} |
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// Advance.
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cur = next; |
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} |
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} |
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bool HeapTracker::DeferredMapSeparateHeap(u8* fault_address) { |
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if (m_buffer.IsInVirtualRange(fault_address)) { |
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return this->DeferredMapSeparateHeap(fault_address - m_buffer.VirtualBasePointer()); |
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} |
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return false; |
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} |
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bool HeapTracker::DeferredMapSeparateHeap(size_t virtual_offset) { |
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bool rebuild_required = false; |
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{ |
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std::scoped_lock lk{m_lock}; |
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// Check to ensure this was a non-resident separate heap mapping.
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const auto it = this->GetNearestHeapMapLocked(virtual_offset); |
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if (it == m_mappings.end() || it->is_resident) { |
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return false; |
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} |
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// Update tick before possible rebuild.
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it->tick = m_tick++; |
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// Check if we need to rebuild.
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if (m_resident_map_count > m_max_resident_map_count) { |
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rebuild_required = true; |
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} |
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// Map the area.
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m_buffer.Map(it->vaddr, it->paddr, it->size, it->perm, false); |
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// This map is now resident.
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it->is_resident = true; |
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m_resident_map_count++; |
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m_resident_mappings.insert(*it); |
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} |
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if (rebuild_required) { |
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// A rebuild was required, so perform it now.
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this->RebuildSeparateHeapAddressSpace(); |
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} |
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return true; |
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} |
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void HeapTracker::RebuildSeparateHeapAddressSpace() { |
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std::scoped_lock lk{m_rebuild_lock, m_lock}; |
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ASSERT(!m_resident_mappings.empty()); |
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// Dump half of the mappings.
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//
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// Despite being worse in theory, this has proven to be better in practice than more
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// regularly dumping a smaller amount, because it significantly reduces average case
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// lock contention.
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std::size_t const desired_count = (std::min)(m_resident_map_count, m_max_resident_map_count) / 2; |
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std::size_t const evict_count = m_resident_map_count - desired_count; |
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auto it = m_resident_mappings.begin(); |
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for (size_t i = 0; i < evict_count && it != m_resident_mappings.end(); i++) { |
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// Unmark and unmap.
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it->is_resident = false; |
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m_buffer.Unmap(it->vaddr, it->size, false); |
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// Advance.
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ASSERT(--m_resident_map_count >= 0); |
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it = m_resident_mappings.erase(it); |
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} |
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} |
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void HeapTracker::SplitHeapMap(VAddr offset, size_t size) { |
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std::scoped_lock lk{m_lock}; |
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this->SplitHeapMapLocked(offset); |
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this->SplitHeapMapLocked(offset + size); |
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} |
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void HeapTracker::SplitHeapMapLocked(VAddr offset) { |
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const auto it = this->GetNearestHeapMapLocked(offset); |
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if (it == m_mappings.end() || it->vaddr == offset) { |
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// Not contained or no split required.
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return; |
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} |
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// Cache the original values.
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auto* const left = std::addressof(*it); |
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const size_t orig_size = left->size; |
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// Adjust the left map.
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const size_t left_size = offset - left->vaddr; |
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left->size = left_size; |
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// Create the new right map.
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auto* const right = new SeparateHeapMap{ |
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.vaddr = left->vaddr + left_size, |
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.paddr = left->paddr + left_size, |
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.size = orig_size - left_size, |
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.tick = left->tick, |
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.perm = left->perm, |
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.is_resident = left->is_resident, |
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}; |
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// Insert the new right map.
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m_map_count++; |
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m_mappings.insert(*right); |
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// If resident, also insert into resident map.
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if (right->is_resident) { |
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m_resident_map_count++; |
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m_resident_mappings.insert(*right); |
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} |
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} |
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HeapTracker::AddrTree::iterator HeapTracker::GetNearestHeapMapLocked(VAddr offset) { |
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const SeparateHeapMap key{ |
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.vaddr = offset, |
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}; |
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return m_mappings.find(key); |
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} |
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} // namespace Common
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@ -1,98 +0,0 @@ |
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project |
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// SPDX-License-Identifier: GPL-2.0-or-later |
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#pragma once |
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#include <atomic> |
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#include <mutex> |
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#include <set> |
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#include <shared_mutex> |
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#include "common/host_memory.h" |
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#include "common/intrusive_red_black_tree.h" |
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namespace Common { |
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struct SeparateHeapMap { |
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Common::IntrusiveRedBlackTreeNode addr_node{}; |
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Common::IntrusiveRedBlackTreeNode tick_node{}; |
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VAddr vaddr{}; |
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PAddr paddr{}; |
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size_t size{}; |
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size_t tick{}; |
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MemoryPermission perm{}; |
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bool is_resident{}; |
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}; |
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struct SeparateHeapMapAddrComparator { |
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static constexpr int Compare(const SeparateHeapMap& lhs, const SeparateHeapMap& rhs) { |
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if (lhs.vaddr < rhs.vaddr) { |
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return -1; |
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} else if (lhs.vaddr <= (rhs.vaddr + rhs.size - 1)) { |
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return 0; |
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} else { |
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return 1; |
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} |
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} |
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}; |
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struct SeparateHeapMapTickComparator { |
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static constexpr int Compare(const SeparateHeapMap& lhs, const SeparateHeapMap& rhs) { |
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if (lhs.tick < rhs.tick) { |
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return -1; |
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} else if (lhs.tick > rhs.tick) { |
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return 1; |
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} else { |
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return SeparateHeapMapAddrComparator::Compare(lhs, rhs); |
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} |
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} |
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}; |
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class HeapTracker { |
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public: |
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explicit HeapTracker(Common::HostMemory& buffer); |
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~HeapTracker(); |
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void Map(size_t virtual_offset, size_t host_offset, size_t length, MemoryPermission perm, |
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bool is_separate_heap); |
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void Unmap(size_t virtual_offset, size_t size, bool is_separate_heap); |
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void Protect(size_t virtual_offset, size_t length, MemoryPermission perm); |
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u8* VirtualBasePointer() { |
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return m_buffer.VirtualBasePointer(); |
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} |
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bool DeferredMapSeparateHeap(u8* fault_address); |
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bool DeferredMapSeparateHeap(size_t virtual_offset); |
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private: |
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using AddrTreeTraits = |
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Common::IntrusiveRedBlackTreeMemberTraitsDeferredAssert<&SeparateHeapMap::addr_node>; |
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using AddrTree = AddrTreeTraits::TreeType<SeparateHeapMapAddrComparator>; |
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using TickTreeTraits = |
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Common::IntrusiveRedBlackTreeMemberTraitsDeferredAssert<&SeparateHeapMap::tick_node>; |
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using TickTree = TickTreeTraits::TreeType<SeparateHeapMapTickComparator>; |
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AddrTree m_mappings{}; |
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TickTree m_resident_mappings{}; |
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private: |
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void SplitHeapMap(VAddr offset, size_t size); |
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void SplitHeapMapLocked(VAddr offset); |
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AddrTree::iterator GetNearestHeapMapLocked(VAddr offset); |
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void RebuildSeparateHeapAddressSpace(); |
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private: |
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Common::HostMemory& m_buffer; |
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const s64 m_max_resident_map_count; |
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std::shared_mutex m_rebuild_lock{}; |
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std::mutex m_lock{}; |
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s64 m_map_count{}; |
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s64 m_resident_map_count{}; |
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size_t m_tick{}; |
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}; |
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} // namespace Common |
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