|
|
@ -1243,14 +1243,7 @@ private: |
|
|
regs.SetRegisterToInteger(dest, true, 0, result, 1, 1); |
|
|
regs.SetRegisterToInteger(dest, true, 0, result, 1, 1); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
void WriteTexsInstruction(const Instruction& instr, const std::string& coord, |
|
|
|
|
|
const std::string& texture) { |
|
|
|
|
|
// Add an extra scope and declare the texture coords inside to prevent
|
|
|
|
|
|
// overwriting them in case they are used as outputs of the texs instruction.
|
|
|
|
|
|
shader.AddLine('{'); |
|
|
|
|
|
++shader.scope; |
|
|
|
|
|
shader.AddLine(coord); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void WriteTexsInstruction(const Instruction& instr, const std::string& texture) { |
|
|
// TEXS has two destination registers and a swizzle. The first two elements in the swizzle
|
|
|
// TEXS has two destination registers and a swizzle. The first two elements in the swizzle
|
|
|
// go into gpr0+0 and gpr0+1, and the rest goes into gpr28+0 and gpr28+1
|
|
|
// go into gpr0+0 and gpr0+1, and the rest goes into gpr28+0 and gpr28+1
|
|
|
|
|
|
|
|
|
@ -1273,9 +1266,6 @@ private: |
|
|
|
|
|
|
|
|
++written_components; |
|
|
++written_components; |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
--shader.scope; |
|
|
|
|
|
shader.AddLine('}'); |
|
|
|
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
static u32 TextureCoordinates(Tegra::Shader::TextureType texture_type) { |
|
|
static u32 TextureCoordinates(Tegra::Shader::TextureType texture_type) { |
|
|
@ -2563,7 +2553,6 @@ private: |
|
|
} |
|
|
} |
|
|
// TODO: make sure coordinates are always indexed to gpr8 and gpr20 is always bias
|
|
|
// TODO: make sure coordinates are always indexed to gpr8 and gpr20 is always bias
|
|
|
// or lod.
|
|
|
// or lod.
|
|
|
std::string op_c; |
|
|
|
|
|
|
|
|
|
|
|
const std::string sampler = |
|
|
const std::string sampler = |
|
|
GetSampler(instr.sampler, texture_type, is_array, depth_compare); |
|
|
GetSampler(instr.sampler, texture_type, is_array, depth_compare); |
|
|
@ -2586,27 +2575,35 @@ private: |
|
|
} |
|
|
} |
|
|
case Tegra::Shader::TextureProcessMode::LB: |
|
|
case Tegra::Shader::TextureProcessMode::LB: |
|
|
case Tegra::Shader::TextureProcessMode::LBA: { |
|
|
case Tegra::Shader::TextureProcessMode::LBA: { |
|
|
if (depth_compare) { |
|
|
|
|
|
if (is_array) |
|
|
|
|
|
op_c = regs.GetRegisterAsFloat(instr.gpr20.Value() + 2); |
|
|
|
|
|
else |
|
|
|
|
|
op_c = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1); |
|
|
|
|
|
} else { |
|
|
|
|
|
op_c = regs.GetRegisterAsFloat(instr.gpr20); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
const std::string bias = [&]() { |
|
|
|
|
|
if (depth_compare) { |
|
|
|
|
|
if (is_array) |
|
|
|
|
|
return regs.GetRegisterAsFloat(instr.gpr20.Value() + 2); |
|
|
|
|
|
else |
|
|
|
|
|
return regs.GetRegisterAsFloat(instr.gpr20.Value() + 1); |
|
|
|
|
|
} else { |
|
|
|
|
|
return regs.GetRegisterAsFloat(instr.gpr20); |
|
|
|
|
|
} |
|
|
|
|
|
}(); |
|
|
|
|
|
shader.AddLine("float bias = " + bias + ';'); |
|
|
|
|
|
|
|
|
// TODO: Figure if A suffix changes the equation at all.
|
|
|
// TODO: Figure if A suffix changes the equation at all.
|
|
|
texture = "texture(" + sampler + ", coords, " + op_c + ')'; |
|
|
|
|
|
|
|
|
texture = "texture(" + sampler + ", coords, bias)"; |
|
|
break; |
|
|
break; |
|
|
} |
|
|
} |
|
|
case Tegra::Shader::TextureProcessMode::LL: |
|
|
case Tegra::Shader::TextureProcessMode::LL: |
|
|
case Tegra::Shader::TextureProcessMode::LLA: { |
|
|
case Tegra::Shader::TextureProcessMode::LLA: { |
|
|
if (num_coordinates <= 2) { |
|
|
|
|
|
op_c = regs.GetRegisterAsFloat(instr.gpr20); |
|
|
|
|
|
} else { |
|
|
|
|
|
op_c = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
const std::string lod = [&]() { |
|
|
|
|
|
if (num_coordinates <= 2) { |
|
|
|
|
|
return regs.GetRegisterAsFloat(instr.gpr20); |
|
|
|
|
|
} else { |
|
|
|
|
|
return regs.GetRegisterAsFloat(instr.gpr20.Value() + 1); |
|
|
|
|
|
} |
|
|
|
|
|
}(); |
|
|
|
|
|
shader.AddLine("float lod = " + lod + ';'); |
|
|
|
|
|
|
|
|
// TODO: Figure if A suffix changes the equation at all.
|
|
|
// TODO: Figure if A suffix changes the equation at all.
|
|
|
texture = "textureLod(" + sampler + ", coords, " + op_c + ')'; |
|
|
|
|
|
|
|
|
texture = "textureLod(" + sampler + ", coords, lod)"; |
|
|
break; |
|
|
break; |
|
|
} |
|
|
} |
|
|
default: { |
|
|
default: { |
|
|
@ -2633,7 +2630,6 @@ private: |
|
|
break; |
|
|
break; |
|
|
} |
|
|
} |
|
|
case OpCode::Id::TEXS: { |
|
|
case OpCode::Id::TEXS: { |
|
|
std::string coord; |
|
|
|
|
|
Tegra::Shader::TextureType texture_type{instr.texs.GetTextureType()}; |
|
|
Tegra::Shader::TextureType texture_type{instr.texs.GetTextureType()}; |
|
|
bool is_array{instr.texs.IsArrayTexture()}; |
|
|
bool is_array{instr.texs.IsArrayTexture()}; |
|
|
|
|
|
|
|
|
@ -2646,17 +2642,21 @@ private: |
|
|
if (depth_compare) |
|
|
if (depth_compare) |
|
|
num_coordinates += 1; |
|
|
num_coordinates += 1; |
|
|
|
|
|
|
|
|
|
|
|
// Scope to avoid variable name overlaps.
|
|
|
|
|
|
shader.AddLine('{'); |
|
|
|
|
|
++shader.scope; |
|
|
|
|
|
|
|
|
switch (num_coordinates) { |
|
|
switch (num_coordinates) { |
|
|
case 2: { |
|
|
case 2: { |
|
|
if (is_array) { |
|
|
if (is_array) { |
|
|
const std::string index = regs.GetRegisterAsInteger(instr.gpr8); |
|
|
const std::string index = regs.GetRegisterAsInteger(instr.gpr8); |
|
|
const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); |
|
|
const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); |
|
|
const std::string y = regs.GetRegisterAsFloat(instr.gpr20); |
|
|
const std::string y = regs.GetRegisterAsFloat(instr.gpr20); |
|
|
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + index + ");"; |
|
|
|
|
|
|
|
|
shader.AddLine("vec3 coords = vec3(" + x + ", " + y + ", " + index + ");"); |
|
|
} else { |
|
|
} else { |
|
|
const std::string x = regs.GetRegisterAsFloat(instr.gpr8); |
|
|
const std::string x = regs.GetRegisterAsFloat(instr.gpr8); |
|
|
const std::string y = regs.GetRegisterAsFloat(instr.gpr20); |
|
|
const std::string y = regs.GetRegisterAsFloat(instr.gpr20); |
|
|
coord = "vec2 coords = vec2(" + x + ", " + y + ");"; |
|
|
|
|
|
|
|
|
shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");"); |
|
|
} |
|
|
} |
|
|
break; |
|
|
break; |
|
|
} |
|
|
} |
|
|
@ -2666,13 +2666,13 @@ private: |
|
|
const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); |
|
|
const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); |
|
|
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2); |
|
|
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2); |
|
|
const std::string z = regs.GetRegisterAsFloat(instr.gpr20); |
|
|
const std::string z = regs.GetRegisterAsFloat(instr.gpr20); |
|
|
coord = |
|
|
|
|
|
"vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + index + ");"; |
|
|
|
|
|
|
|
|
shader.AddLine("vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + |
|
|
|
|
|
index + ");"); |
|
|
} else { |
|
|
} else { |
|
|
const std::string x = regs.GetRegisterAsFloat(instr.gpr8); |
|
|
const std::string x = regs.GetRegisterAsFloat(instr.gpr8); |
|
|
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); |
|
|
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); |
|
|
const std::string z = regs.GetRegisterAsFloat(instr.gpr20); |
|
|
const std::string z = regs.GetRegisterAsFloat(instr.gpr20); |
|
|
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");"; |
|
|
|
|
|
|
|
|
shader.AddLine("vec3 coords = vec3(" + x + ", " + y + ", " + z + ");"); |
|
|
} |
|
|
} |
|
|
break; |
|
|
break; |
|
|
} |
|
|
} |
|
|
@ -2683,7 +2683,7 @@ private: |
|
|
// Fallback to interpreting as a 2D texture for now
|
|
|
// Fallback to interpreting as a 2D texture for now
|
|
|
const std::string x = regs.GetRegisterAsFloat(instr.gpr8); |
|
|
const std::string x = regs.GetRegisterAsFloat(instr.gpr8); |
|
|
const std::string y = regs.GetRegisterAsFloat(instr.gpr20); |
|
|
const std::string y = regs.GetRegisterAsFloat(instr.gpr20); |
|
|
coord = "vec2 coords = vec2(" + x + ", " + y + ");"; |
|
|
|
|
|
|
|
|
shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");"); |
|
|
texture_type = Tegra::Shader::TextureType::Texture2D; |
|
|
texture_type = Tegra::Shader::TextureType::Texture2D; |
|
|
is_array = false; |
|
|
is_array = false; |
|
|
} |
|
|
} |
|
|
@ -2715,14 +2715,16 @@ private: |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
if (!depth_compare) { |
|
|
if (!depth_compare) { |
|
|
WriteTexsInstruction(instr, coord, texture); |
|
|
|
|
|
|
|
|
WriteTexsInstruction(instr, texture); |
|
|
} else { |
|
|
} else { |
|
|
WriteTexsInstruction(instr, coord, "vec4(" + texture + ')'); |
|
|
|
|
|
|
|
|
WriteTexsInstruction(instr, "vec4(" + texture + ')'); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
shader.AddLine('}'); |
|
|
|
|
|
--shader.scope; |
|
|
break; |
|
|
break; |
|
|
} |
|
|
} |
|
|
case OpCode::Id::TLDS: { |
|
|
case OpCode::Id::TLDS: { |
|
|
std::string coord; |
|
|
|
|
|
const Tegra::Shader::TextureType texture_type{instr.tlds.GetTextureType()}; |
|
|
const Tegra::Shader::TextureType texture_type{instr.tlds.GetTextureType()}; |
|
|
const bool is_array{instr.tlds.IsArrayTexture()}; |
|
|
const bool is_array{instr.tlds.IsArrayTexture()}; |
|
|
|
|
|
|
|
|
@ -2736,12 +2738,16 @@ private: |
|
|
UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(Tegra::Shader::TextureMiscMode::MZ), |
|
|
UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(Tegra::Shader::TextureMiscMode::MZ), |
|
|
"MZ is not implemented"); |
|
|
"MZ is not implemented"); |
|
|
|
|
|
|
|
|
u32 op_c_offset = 0; |
|
|
|
|
|
|
|
|
u32 extra_op_offset = 0; |
|
|
|
|
|
|
|
|
|
|
|
// Scope to avoid variable name overlaps.
|
|
|
|
|
|
shader.AddLine('{'); |
|
|
|
|
|
++shader.scope; |
|
|
|
|
|
|
|
|
switch (texture_type) { |
|
|
switch (texture_type) { |
|
|
case Tegra::Shader::TextureType::Texture1D: { |
|
|
case Tegra::Shader::TextureType::Texture1D: { |
|
|
const std::string x = regs.GetRegisterAsInteger(instr.gpr8); |
|
|
const std::string x = regs.GetRegisterAsInteger(instr.gpr8); |
|
|
coord = "int coords = " + x + ';'; |
|
|
|
|
|
|
|
|
shader.AddLine("int coords = " + x + ';'); |
|
|
break; |
|
|
break; |
|
|
} |
|
|
} |
|
|
case Tegra::Shader::TextureType::Texture2D: { |
|
|
case Tegra::Shader::TextureType::Texture2D: { |
|
|
@ -2749,8 +2755,8 @@ private: |
|
|
|
|
|
|
|
|
const std::string x = regs.GetRegisterAsInteger(instr.gpr8); |
|
|
const std::string x = regs.GetRegisterAsInteger(instr.gpr8); |
|
|
const std::string y = regs.GetRegisterAsInteger(instr.gpr20); |
|
|
const std::string y = regs.GetRegisterAsInteger(instr.gpr20); |
|
|
coord = "ivec2 coords = ivec2(" + x + ", " + y + ");"; |
|
|
|
|
|
op_c_offset = 1; |
|
|
|
|
|
|
|
|
shader.AddLine("ivec2 coords = ivec2(" + x + ", " + y + ");"); |
|
|
|
|
|
extra_op_offset = 1; |
|
|
break; |
|
|
break; |
|
|
} |
|
|
} |
|
|
default: |
|
|
default: |
|
|
@ -2765,9 +2771,10 @@ private: |
|
|
break; |
|
|
break; |
|
|
} |
|
|
} |
|
|
case Tegra::Shader::TextureProcessMode::LL: { |
|
|
case Tegra::Shader::TextureProcessMode::LL: { |
|
|
const std::string op_c = |
|
|
|
|
|
regs.GetRegisterAsInteger(instr.gpr20.Value() + op_c_offset); |
|
|
|
|
|
texture = "texelFetch(" + sampler + ", coords, " + op_c + ')'; |
|
|
|
|
|
|
|
|
shader.AddLine( |
|
|
|
|
|
"float lod = " + |
|
|
|
|
|
regs.GetRegisterAsInteger(instr.gpr20.Value() + extra_op_offset) + ';'); |
|
|
|
|
|
texture = "texelFetch(" + sampler + ", coords, lod)"; |
|
|
break; |
|
|
break; |
|
|
} |
|
|
} |
|
|
default: { |
|
|
default: { |
|
|
@ -2776,7 +2783,10 @@ private: |
|
|
static_cast<u32>(instr.tlds.GetTextureProcessMode())); |
|
|
static_cast<u32>(instr.tlds.GetTextureProcessMode())); |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
WriteTexsInstruction(instr, coord, texture); |
|
|
|
|
|
|
|
|
WriteTexsInstruction(instr, texture); |
|
|
|
|
|
|
|
|
|
|
|
--shader.scope; |
|
|
|
|
|
shader.AddLine('}'); |
|
|
break; |
|
|
break; |
|
|
} |
|
|
} |
|
|
case OpCode::Id::TLD4: { |
|
|
case OpCode::Id::TLD4: { |
|
|
@ -2799,18 +2809,23 @@ private: |
|
|
if (depth_compare) |
|
|
if (depth_compare) |
|
|
num_coordinates += 1; |
|
|
num_coordinates += 1; |
|
|
|
|
|
|
|
|
|
|
|
// Add an extra scope and declare the texture coords inside to prevent
|
|
|
|
|
|
// overwriting them in case they are used as outputs of the texs instruction.
|
|
|
|
|
|
shader.AddLine('{'); |
|
|
|
|
|
++shader.scope; |
|
|
|
|
|
|
|
|
switch (num_coordinates) { |
|
|
switch (num_coordinates) { |
|
|
case 2: { |
|
|
case 2: { |
|
|
const std::string x = regs.GetRegisterAsFloat(instr.gpr8); |
|
|
const std::string x = regs.GetRegisterAsFloat(instr.gpr8); |
|
|
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); |
|
|
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); |
|
|
coord = "vec2 coords = vec2(" + x + ", " + y + ");"; |
|
|
|
|
|
|
|
|
shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");"); |
|
|
break; |
|
|
break; |
|
|
} |
|
|
} |
|
|
case 3: { |
|
|
case 3: { |
|
|
const std::string x = regs.GetRegisterAsFloat(instr.gpr8); |
|
|
const std::string x = regs.GetRegisterAsFloat(instr.gpr8); |
|
|
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); |
|
|
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); |
|
|
const std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2); |
|
|
const std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2); |
|
|
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");"; |
|
|
|
|
|
|
|
|
shader.AddLine("vec3 coords = vec3(" + x + ", " + y + ", " + z + ");"); |
|
|
break; |
|
|
break; |
|
|
} |
|
|
} |
|
|
default: |
|
|
default: |
|
|
@ -2818,17 +2833,13 @@ private: |
|
|
static_cast<u32>(num_coordinates)); |
|
|
static_cast<u32>(num_coordinates)); |
|
|
const std::string x = regs.GetRegisterAsFloat(instr.gpr8); |
|
|
const std::string x = regs.GetRegisterAsFloat(instr.gpr8); |
|
|
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); |
|
|
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); |
|
|
coord = "vec2 coords = vec2(" + x + ", " + y + ");"; |
|
|
|
|
|
|
|
|
shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");"); |
|
|
texture_type = Tegra::Shader::TextureType::Texture2D; |
|
|
texture_type = Tegra::Shader::TextureType::Texture2D; |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
const std::string sampler = |
|
|
const std::string sampler = |
|
|
GetSampler(instr.sampler, texture_type, false, depth_compare); |
|
|
GetSampler(instr.sampler, texture_type, false, depth_compare); |
|
|
// Add an extra scope and declare the texture coords inside to prevent
|
|
|
|
|
|
// overwriting them in case they are used as outputs of the texs instruction.
|
|
|
|
|
|
shader.AddLine("{"); |
|
|
|
|
|
++shader.scope; |
|
|
|
|
|
shader.AddLine(coord); |
|
|
|
|
|
|
|
|
|
|
|
const std::string texture = "textureGather(" + sampler + ", coords, " + |
|
|
const std::string texture = "textureGather(" + sampler + ", coords, " + |
|
|
std::to_string(instr.tld4.component) + ')'; |
|
|
std::to_string(instr.tld4.component) + ')'; |
|
|
if (!depth_compare) { |
|
|
if (!depth_compare) { |
|
|
@ -2845,7 +2856,7 @@ private: |
|
|
regs.SetRegisterToFloat(instr.gpr0, 0, texture, 1, 1, false); |
|
|
regs.SetRegisterToFloat(instr.gpr0, 0, texture, 1, 1, false); |
|
|
} |
|
|
} |
|
|
--shader.scope; |
|
|
--shader.scope; |
|
|
shader.AddLine("}"); |
|
|
|
|
|
|
|
|
shader.AddLine('}'); |
|
|
break; |
|
|
break; |
|
|
} |
|
|
} |
|
|
case OpCode::Id::TLD4S: { |
|
|
case OpCode::Id::TLD4S: { |
|
|
@ -2856,6 +2867,10 @@ private: |
|
|
instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::AOFFI), |
|
|
instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::AOFFI), |
|
|
"AOFFI is not implemented"); |
|
|
"AOFFI is not implemented"); |
|
|
|
|
|
|
|
|
|
|
|
// Scope to avoid variable name overlaps.
|
|
|
|
|
|
shader.AddLine('{'); |
|
|
|
|
|
++shader.scope; |
|
|
|
|
|
|
|
|
const bool depth_compare = |
|
|
const bool depth_compare = |
|
|
instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC); |
|
|
instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC); |
|
|
const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8); |
|
|
const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8); |
|
|
@ -2863,22 +2878,25 @@ private: |
|
|
// TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction.
|
|
|
// TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction.
|
|
|
const std::string sampler = GetSampler( |
|
|
const std::string sampler = GetSampler( |
|
|
instr.sampler, Tegra::Shader::TextureType::Texture2D, false, depth_compare); |
|
|
instr.sampler, Tegra::Shader::TextureType::Texture2D, false, depth_compare); |
|
|
std::string coord; |
|
|
|
|
|
if (!depth_compare) { |
|
|
if (!depth_compare) { |
|
|
coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");"; |
|
|
|
|
|
|
|
|
shader.AddLine("vec2 coords = vec2(" + op_a + ", " + op_b + ");"); |
|
|
} else { |
|
|
} else { |
|
|
// Note: TLD4S coordinate encoding works just like TEXS's
|
|
|
// Note: TLD4S coordinate encoding works just like TEXS's
|
|
|
const std::string op_c = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); |
|
|
|
|
|
coord = "vec3 coords = vec3(" + op_a + ", " + op_c + ", " + op_b + ");"; |
|
|
|
|
|
|
|
|
shader.AddLine( |
|
|
|
|
|
"float op_y = " + regs.GetRegisterAsFloat(instr.gpr8.Value() + 1) + ';'); |
|
|
|
|
|
shader.AddLine("vec3 coords = vec3(" + op_a + ", op_y, " + op_b + ");"); |
|
|
} |
|
|
} |
|
|
const std::string texture = "textureGather(" + sampler + ", coords, " + |
|
|
const std::string texture = "textureGather(" + sampler + ", coords, " + |
|
|
std::to_string(instr.tld4s.component) + ')'; |
|
|
std::to_string(instr.tld4s.component) + ')'; |
|
|
|
|
|
|
|
|
if (!depth_compare) { |
|
|
if (!depth_compare) { |
|
|
WriteTexsInstruction(instr, coord, texture); |
|
|
|
|
|
|
|
|
WriteTexsInstruction(instr, texture); |
|
|
} else { |
|
|
} else { |
|
|
WriteTexsInstruction(instr, coord, "vec4(" + texture + ')'); |
|
|
|
|
|
|
|
|
WriteTexsInstruction(instr, "vec4(" + texture + ')'); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
--shader.scope; |
|
|
|
|
|
shader.AddLine('}'); |
|
|
break; |
|
|
break; |
|
|
} |
|
|
} |
|
|
case OpCode::Id::TXQ: { |
|
|
case OpCode::Id::TXQ: { |
|
|
|