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Fix build

unified-memory-access
CamilleLaVey 6 days ago
parent
commit
e88923331c
  1. 2
      src/video_core/renderer_vulkan/vk_compute_pass.cpp

2
src/video_core/renderer_vulkan/vk_compute_pass.cpp

@ -1022,7 +1022,7 @@ void BlockLinearUnswizzle2DPass::Unswizzle(
const VkImageAspectFlags aspect = image.AspectMask();
scheduler.Record([this, set, descriptor_data, pc, gx, gy, depth, output_size, out_buffer,
out_offset, dst_image, aspect, width, height,
out_offset, dst_image, aspect, texel_width, texel_height,
is_initialized](vk::CommandBuffer cmdbuf) {
if (dst_image == VK_NULL_HANDLE || out_buffer == VK_NULL_HANDLE) {
return;

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