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Merge pull request #1194 from lioncash/alloc

gl_shader_cache: Remove unused program_code vector in GetShaderAddress()
nce_cpp
bunnei 7 years ago
committed by GitHub
parent
commit
e7add3c300
  1. 3
      src/video_core/renderer_opengl/gl_shader_cache.cpp

3
src/video_core/renderer_opengl/gl_shader_cache.cpp

@ -14,9 +14,8 @@ namespace OpenGL {
/// Gets the address for the specified shader stage program
static Tegra::GPUVAddr GetShaderAddress(Maxwell::ShaderProgram program) {
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
GLShader::ProgramCode program_code(GLShader::MAX_PROGRAM_CODE_LENGTH);
auto& shader_config = gpu.regs.shader_config[static_cast<size_t>(program)];
return gpu.regs.code_address.CodeAddress() + shader_config.offset;
}

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