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renderer_vulkan: propagate conditional barrier support

nce_cpp
Liam 3 years ago
parent
commit
e77190ffab
  1. 1
      src/video_core/renderer_vulkan/vk_pipeline_cache.cpp

1
src/video_core/renderer_vulkan/vk_pipeline_cache.cpp

@ -358,6 +358,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
.support_snorm_render_buffer = true,
.support_viewport_index_layer = device.IsExtShaderViewportIndexLayerSupported(),
.support_geometry_shader_passthrough = device.IsNvGeometryShaderPassthroughSupported(),
.support_conditional_barrier = device.SupportsConditionalBarriers(),
};
if (device.GetMaxVertexInputAttributes() < Maxwell::NumVertexAttributes) {

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