|
|
@ -120,7 +120,10 @@ void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Valu |
|
|
const std::string_view lod_clamp_mod{info.has_lod_clamp ? ".LODCLAMP" : ""}; |
|
|
const std::string_view lod_clamp_mod{info.has_lod_clamp ? ".LODCLAMP" : ""}; |
|
|
const std::string_view type{"2D"}; // FIXME
|
|
|
const std::string_view type{"2D"}; // FIXME
|
|
|
const std::string texture{Texture(ctx, info, index)}; |
|
|
const std::string texture{Texture(ctx, info, index)}; |
|
|
|
|
|
|
|
|
|
|
|
std::string offset_vec; |
|
|
|
|
|
if (!offset.IsEmpty()) { |
|
|
|
|
|
offset_vec = fmt::format(",offset({})", Register{ctx.reg_alloc.Consume(offset)}); |
|
|
|
|
|
} |
|
|
std::string coord_vec{fmt::to_string(Register{ctx.reg_alloc.Consume(coord)})}; |
|
|
std::string coord_vec{fmt::to_string(Register{ctx.reg_alloc.Consume(coord)})}; |
|
|
if (coord.InstRecursive()->HasUses()) { |
|
|
if (coord.InstRecursive()->HasUses()) { |
|
|
// Move non-dead coords to a separate register, although this should never happen because
|
|
|
// Move non-dead coords to a separate register, although this should never happen because
|
|
|
@ -131,26 +134,27 @@ void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Valu |
|
|
const Register ret{ctx.reg_alloc.Define(inst)}; |
|
|
const Register ret{ctx.reg_alloc.Define(inst)}; |
|
|
if (info.has_bias) { |
|
|
if (info.has_bias) { |
|
|
if (info.type == TextureType::ColorArrayCube) { |
|
|
if (info.type == TextureType::ColorArrayCube) { |
|
|
ctx.Add("TXB.F{}{} {},{},{},{},ARRAYCUBE;", lod_clamp_mod, sparse_mod, ret, coord_vec, |
|
|
|
|
|
bias_lc, texture); |
|
|
|
|
|
|
|
|
ctx.Add("TXB.F{}{} {},{},{},{},ARRAYCUBE{};", lod_clamp_mod, sparse_mod, ret, coord_vec, |
|
|
|
|
|
bias_lc, texture, offset_vec); |
|
|
} else { |
|
|
} else { |
|
|
if (info.has_lod_clamp) { |
|
|
if (info.has_lod_clamp) { |
|
|
ctx.Add("MOV.F {}.w,{}.x;" |
|
|
ctx.Add("MOV.F {}.w,{}.x;" |
|
|
"TXB.F.LODCLAMP{} {},{},{}.y,{},{};", |
|
|
|
|
|
coord_vec, bias_lc, sparse_mod, ret, coord_vec, bias_lc, texture, type); |
|
|
|
|
|
|
|
|
"TXB.F.LODCLAMP{} {},{},{}.y,{},{}{};", |
|
|
|
|
|
coord_vec, bias_lc, sparse_mod, ret, coord_vec, bias_lc, texture, type, |
|
|
|
|
|
offset_vec); |
|
|
} else { |
|
|
} else { |
|
|
ctx.Add("MOV.F {}.w,{}.x;" |
|
|
ctx.Add("MOV.F {}.w,{}.x;" |
|
|
"TXB.F{} {},{},{},{};", |
|
|
|
|
|
coord_vec, bias_lc, sparse_mod, ret, coord_vec, texture, type); |
|
|
|
|
|
|
|
|
"TXB.F{} {},{},{},{}{};", |
|
|
|
|
|
coord_vec, bias_lc, sparse_mod, ret, coord_vec, texture, type, offset_vec); |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
} else { |
|
|
} else { |
|
|
if (info.has_lod_clamp && info.type == TextureType::ColorArrayCube) { |
|
|
if (info.has_lod_clamp && info.type == TextureType::ColorArrayCube) { |
|
|
ctx.Add("TEX.F.LODCLAMP{} {},{},{},{},ARRAYCUBE;", sparse_mod, ret, coord_vec, bias_lc, |
|
|
|
|
|
texture); |
|
|
|
|
|
|
|
|
ctx.Add("TEX.F.LODCLAMP{} {},{},{},{},ARRAYCUBE{};", sparse_mod, ret, coord_vec, |
|
|
|
|
|
bias_lc, texture, offset_vec); |
|
|
} else { |
|
|
} else { |
|
|
ctx.Add("TEX.F{}{} {},{},{},{};", lod_clamp_mod, sparse_mod, ret, coord_vec, texture, |
|
|
|
|
|
type); |
|
|
|
|
|
|
|
|
ctx.Add("TEX.F{}{} {},{},{},{}{};", lod_clamp_mod, sparse_mod, ret, coord_vec, texture, |
|
|
|
|
|
type, offset_vec); |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
if (sparse_inst) { |
|
|
if (sparse_inst) { |
|
|
|