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@ -90,6 +90,18 @@ Status BufferQueueConsumer::AcquireBuffer(BufferItem* out_buffer, |
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LOG_DEBUG(Service_Nvnflinger, "acquiring slot={}", slot); |
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LOG_DEBUG(Service_Nvnflinger, "acquiring slot={}", slot); |
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// If the front buffer is still being tracked, update its slot state
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if (core->StillTracking(*front)) { |
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slots[slot].acquire_called = true; |
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slots[slot].needs_cleanup_on_release = false; |
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slots[slot].buffer_state = BufferState::Acquired; |
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// TODO: for now, avoid resetting the fence, so that when we next return this
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// slot to the producer, it will wait for the fence to pass. We should fix this
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// by properly waiting for the fence in the BufferItemConsumer.
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// slots[slot].fence = Fence::NoFence();
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} |
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// If the buffer has previously been acquired by the consumer, set graphic_buffer to nullptr to
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// If the buffer has previously been acquired by the consumer, set graphic_buffer to nullptr to
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// avoid unnecessarily remapping this buffer on the consumer side.
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// avoid unnecessarily remapping this buffer on the consumer side.
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if (out_buffer->acquire_called) { |
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if (out_buffer->acquire_called) { |
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@ -132,11 +144,28 @@ Status BufferQueueConsumer::ReleaseBuffer(s32 slot, u64 frame_number, const Fenc |
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++current; |
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++current; |
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} |
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} |
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slots[slot].buffer_state = BufferState::Free; |
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if (slots[slot].buffer_state == BufferState::Acquired) { |
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// TODO: for now, avoid resetting the fence, so that when we next return this
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// slot to the producer, it can wait for its own fence to pass. We should fix this
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// by properly waiting for the fence in the BufferItemConsumer.
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// slots[slot].fence = release_fence;
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slots[slot].buffer_state = BufferState::Free; |
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listener = core->connected_producer_listener; |
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listener = core->connected_producer_listener; |
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LOG_DEBUG(Service_Nvnflinger, "releasing slot {}", slot); |
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LOG_DEBUG(Service_Nvnflinger, "releasing slot {}", slot); |
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} else if (slots[slot].needs_cleanup_on_release) { |
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LOG_DEBUG(Service_Nvnflinger, "releasing a stale buffer slot {} (state = {})", slot, |
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slots[slot].buffer_state); |
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slots[slot].needs_cleanup_on_release = false; |
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return Status::StaleBufferSlot; |
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} else { |
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LOG_ERROR(Service_Nvnflinger, |
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"attempted to release buffer slot {} but its state was {}", slot, |
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slots[slot].buffer_state); |
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return Status::BadValue; |
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} |
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core->SignalDequeueCondition(); |
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core->SignalDequeueCondition(); |
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} |
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} |
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