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// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#pragma once |
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#include <map> |
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#include "common/common_types.h" |
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// This simple class creates a wrapper around a C/C++ function that saves all fp state |
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// before entering it, and restores it upon exit. This is required to be able to selectively |
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// call functions from generated code, without inflicting the performance hit and increase |
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// of complexity that it means to protect the generated code from this problem. |
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// This process is called thunking. |
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// There will only ever be one level of thunking on the stack, plus, |
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// we don't want to pollute the stack, so we store away regs somewhere global. |
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// NOT THREAD SAFE. This may only be used from the CPU thread. |
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// Any other thread using this stuff will be FATAL. |
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class ThunkManager : public Gen::XCodeBlock |
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{ |
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std::map<void *, const u8 *> thunks; |
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const u8 *save_regs; |
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const u8 *load_regs; |
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public: |
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ThunkManager() { |
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Init(); |
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} |
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~ThunkManager() { |
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Shutdown(); |
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} |
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void *ProtectFunction(void *function, int num_params); |
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private: |
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void Init(); |
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void Shutdown(); |
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void Reset(); |
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}; |