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@ -518,14 +518,15 @@ void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center) |
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{ |
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// Draw joysticks
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using namespace Settings::NativeAnalog; |
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DrawJoystick(p, center + QPointF(-65, -65) + (axis_values[LStick].value * 7), 1.62f, |
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button_values[Settings::NativeButton::LStick]); |
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DrawJoystick(p, center + QPointF(65, 12) + (axis_values[RStick].value * 7), 1.62f, |
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button_values[Settings::NativeButton::RStick]); |
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DrawRawJoystick(p, center + QPointF(-180, 90), axis_values[LStick].raw_value, |
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axis_values[LStick].properties); |
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DrawRawJoystick(p, center + QPointF(180, 90), axis_values[RStick].raw_value, |
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axis_values[RStick].properties); |
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const auto& l_stick = axis_values[LStick]; |
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const auto l_button = button_values[Settings::NativeButton::LStick]; |
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const auto& r_stick = axis_values[RStick]; |
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const auto r_button = button_values[Settings::NativeButton::RStick]; |
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DrawJoystick(p, center + QPointF(-65, -65) + (l_stick.value * 7), 1.62f, l_button); |
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DrawJoystick(p, center + QPointF(65, 12) + (r_stick.value * 7), 1.62f, r_button); |
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DrawRawJoystick(p, center + QPointF(-180, 90), l_stick.raw_value, l_stick.properties); |
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DrawRawJoystick(p, center + QPointF(180, 90), r_stick.raw_value, r_stick.properties); |
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} |
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using namespace Settings::NativeButton; |
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@ -604,14 +605,15 @@ void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF cen |
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{ |
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// Draw joysticks
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using namespace Settings::NativeAnalog; |
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DrawJoystick(p, center + QPointF(-171, -41) + (axis_values[LStick].value * 4), 1.0f, |
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button_values[Settings::NativeButton::LStick]); |
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DrawJoystick(p, center + QPointF(171, 8) + (axis_values[RStick].value * 4), 1.0f, |
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button_values[Settings::NativeButton::RStick]); |
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DrawRawJoystick(p, center + QPointF(-50, 0), axis_values[LStick].raw_value, |
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axis_values[LStick].properties); |
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DrawRawJoystick(p, center + QPointF(50, 0), axis_values[RStick].raw_value, |
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axis_values[RStick].properties); |
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const auto& l_stick = axis_values[LStick]; |
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const auto l_button = button_values[Settings::NativeButton::LStick]; |
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const auto& r_stick = axis_values[RStick]; |
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const auto r_button = button_values[Settings::NativeButton::RStick]; |
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DrawJoystick(p, center + QPointF(-171, -41) + (l_stick.value * 4), 1.0f, l_button); |
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DrawJoystick(p, center + QPointF(171, 8) + (r_stick.value * 4), 1.0f, r_button); |
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DrawRawJoystick(p, center + QPointF(-50, 0), l_stick.raw_value, l_stick.properties); |
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DrawRawJoystick(p, center + QPointF(50, 0), r_stick.raw_value, r_stick.properties); |
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} |
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using namespace Settings::NativeButton; |
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@ -1458,15 +1460,18 @@ void PlayerControlPreview::DrawProBody(QPainter& p, const QPointF center) { |
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constexpr int radius1 = 32; |
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for (std::size_t point = 0; point < pro_left_handle.size() / 2; ++point) { |
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qleft_handle[point] = |
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center + QPointF(pro_left_handle[point * 2], pro_left_handle[point * 2 + 1]); |
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qright_handle[point] = |
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center + QPointF(-pro_left_handle[point * 2], pro_left_handle[point * 2 + 1]); |
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const float left_x = pro_left_handle[point * 2 + 0]; |
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const float left_y = pro_left_handle[point * 2 + 1]; |
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qleft_handle[point] = center + QPointF(left_x, left_y); |
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qright_handle[point] = center + QPointF(-left_x, left_y); |
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} |
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for (std::size_t point = 0; point < pro_body.size() / 2; ++point) { |
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qbody[point] = center + QPointF(pro_body[point * 2], pro_body[point * 2 + 1]); |
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qbody[pro_body.size() - 1 - point] = |
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center + QPointF(-pro_body[point * 2], pro_body[point * 2 + 1]); |
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const float body_x = pro_body[point * 2 + 0]; |
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const float body_y = pro_body[point * 2 + 1]; |
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qbody[point] = center + QPointF(body_x, body_y); |
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qbody[pro_body.size() - 1 - point] = center + QPointF(-body_x, body_y); |
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} |
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// Draw left handle body
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@ -1497,21 +1502,25 @@ void PlayerControlPreview::DrawGCBody(QPainter& p, const QPointF center) { |
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constexpr float angle = 2 * 3.1415f / 8; |
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for (std::size_t point = 0; point < gc_left_body.size() / 2; ++point) { |
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qleft_handle[point] = |
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center + QPointF(gc_left_body[point * 2], gc_left_body[point * 2 + 1]); |
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qright_handle[point] = |
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center + QPointF(-gc_left_body[point * 2], gc_left_body[point * 2 + 1]); |
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const float body_x = gc_left_body[point * 2 + 0]; |
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const float body_y = gc_left_body[point * 2 + 1]; |
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qleft_handle[point] = center + QPointF(body_x, body_y); |
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qright_handle[point] = center + QPointF(-body_x, body_y); |
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} |
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for (std::size_t point = 0; point < gc_body.size() / 2; ++point) { |
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qbody[point] = center + QPointF(gc_body[point * 2], gc_body[point * 2 + 1]); |
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qbody[gc_body.size() - 1 - point] = |
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center + QPointF(-gc_body[point * 2], gc_body[point * 2 + 1]); |
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const float body_x = gc_body[point * 2 + 0]; |
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const float body_y = gc_body[point * 2 + 1]; |
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qbody[point] = center + QPointF(body_x, body_y); |
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qbody[gc_body.size() - 1 - point] = center + QPointF(-body_x, body_y); |
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} |
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for (std::size_t point = 0; point < 8; ++point) { |
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left_hex[point] = |
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center + QPointF(34 * std::cos(point * angle) - 111, 34 * std::sin(point * angle) - 44); |
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right_hex[point] = |
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center + QPointF(26 * std::cos(point * angle) + 61, 26 * std::sin(point * angle) + 37); |
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const float point_cos = std::cos(point * angle); |
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const float point_sin = std::sin(point * angle); |
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left_hex[point] = center + QPointF(34 * point_cos - 111, 34 * point_sin - 44); |
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right_hex[point] = center + QPointF(26 * point_cos + 61, 26 * point_sin + 37); |
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} |
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// Draw body
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@ -1632,32 +1641,36 @@ void PlayerControlPreview::DrawDualBody(QPainter& p, const QPointF center) { |
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constexpr float offset = 209.3f; |
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for (std::size_t point = 0; point < left_joycon_body.size() / 2; ++point) { |
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left_joycon[point] = center + QPointF(left_joycon_body[point * 2] * size + offset, |
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left_joycon_body[point * 2 + 1] * size - 1); |
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right_joycon[point] = center + QPointF(-left_joycon_body[point * 2] * size - offset, |
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left_joycon_body[point * 2 + 1] * size - 1); |
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const float body_x = left_joycon_body[point * 2 + 0]; |
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const float body_y = left_joycon_body[point * 2 + 1]; |
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left_joycon[point] = center + QPointF(body_x * size + offset, body_y * size - 1); |
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right_joycon[point] = center + QPointF(-body_x * size - offset, body_y * size - 1); |
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} |
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for (std::size_t point = 0; point < left_joycon_slider.size() / 2; ++point) { |
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qleft_joycon_slider[point] = |
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center + QPointF(left_joycon_slider[point * 2], left_joycon_slider[point * 2 + 1]); |
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qright_joycon_slider[point] = |
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center + QPointF(-left_joycon_slider[point * 2], left_joycon_slider[point * 2 + 1]); |
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const float slider_x = left_joycon_slider[point * 2 + 0]; |
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const float slider_y = left_joycon_slider[point * 2 + 1]; |
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qleft_joycon_slider[point] = center + QPointF(slider_x, slider_y); |
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qright_joycon_slider[point] = center + QPointF(-slider_x, slider_y); |
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} |
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for (std::size_t point = 0; point < left_joycon_topview.size() / 2; ++point) { |
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const float top_view_x = left_joycon_topview[point * 2 + 0]; |
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const float top_view_y = left_joycon_topview[point * 2 + 1]; |
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qleft_joycon_topview[point] = |
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center + QPointF(left_joycon_topview[point * 2] * size2 - 52, |
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left_joycon_topview[point * 2 + 1] * size2 - 52); |
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center + QPointF(top_view_x * size2 - 52, top_view_y * size2 - 52); |
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qright_joycon_topview[point] = |
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center + QPointF(-left_joycon_topview[point * 2] * size2 + 52, |
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left_joycon_topview[point * 2 + 1] * size2 - 52); |
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center + QPointF(-top_view_x * size2 + 52, top_view_y * size2 - 52); |
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} |
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for (std::size_t point = 0; point < left_joycon_slider_topview.size() / 2; ++point) { |
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const float top_view_x = left_joycon_slider_topview[point * 2 + 0]; |
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const float top_view_y = left_joycon_slider_topview[point * 2 + 1]; |
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qleft_joycon_slider_topview[point] = |
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center + QPointF(left_joycon_slider_topview[point * 2] * size2 - 52, |
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left_joycon_slider_topview[point * 2 + 1] * size2 - 52); |
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center + QPointF(top_view_x * size2 - 52, top_view_y * size2 - 52); |
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qright_joycon_slider_topview[point] = |
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center + QPointF(-left_joycon_slider_topview[point * 2] * size2 + 52, |
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left_joycon_slider_topview[point * 2 + 1] * size2 - 52); |
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center + QPointF(-top_view_x * size2 + 52, top_view_y * size2 - 52); |
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} |
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// right joycon body
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@ -1906,18 +1919,19 @@ void PlayerControlPreview::DrawProTriggers(QPainter& p, const QPointF center, bo |
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std::array<QPointF, pro_body_top.size()> qbody_top; |
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for (std::size_t point = 0; point < pro_left_trigger.size() / 2; ++point) { |
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qleft_trigger[point] = |
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center + QPointF(pro_left_trigger[point * 2], |
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pro_left_trigger[point * 2 + 1] + (left_pressed ? 2 : 0)); |
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qright_trigger[point] = |
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center + QPointF(-pro_left_trigger[point * 2], |
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pro_left_trigger[point * 2 + 1] + (right_pressed ? 2 : 0)); |
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const float trigger_x = pro_left_trigger[point * 2 + 0]; |
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const float trigger_y = pro_left_trigger[point * 2 + 1]; |
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qleft_trigger[point] = center + QPointF(trigger_x, trigger_y + (left_pressed ? 2 : 0)); |
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qright_trigger[point] = center + QPointF(-trigger_x, trigger_y + (right_pressed ? 2 : 0)); |
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} |
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for (std::size_t point = 0; point < pro_body_top.size() / 2; ++point) { |
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qbody_top[pro_body_top.size() - 1 - point] = |
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center + QPointF(-pro_body_top[point * 2], pro_body_top[point * 2 + 1]); |
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qbody_top[point] = center + QPointF(pro_body_top[point * 2], pro_body_top[point * 2 + 1]); |
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const float top_x = pro_body_top[point * 2 + 0]; |
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const float top_y = pro_body_top[point * 2 + 1]; |
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qbody_top[pro_body_top.size() - 1 - point] = center + QPointF(-top_x, top_y); |
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qbody_top[point] = center + QPointF(top_x, top_y); |
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} |
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// Pro body detail
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@ -1940,12 +1954,11 @@ void PlayerControlPreview::DrawGCTriggers(QPainter& p, const QPointF center, boo |
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std::array<QPointF, left_gc_trigger.size() / 2> qright_trigger; |
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for (std::size_t point = 0; point < left_gc_trigger.size() / 2; ++point) { |
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qleft_trigger[point] = |
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center + QPointF(left_gc_trigger[point * 2], |
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left_gc_trigger[point * 2 + 1] + (left_pressed ? 10 : 0)); |
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qright_trigger[point] = |
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center + QPointF(-left_gc_trigger[point * 2], |
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left_gc_trigger[point * 2 + 1] + (right_pressed ? 10 : 0)); |
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const float trigger_x = left_gc_trigger[point * 2 + 0]; |
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const float trigger_y = left_gc_trigger[point * 2 + 1]; |
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qleft_trigger[point] = center + QPointF(trigger_x, trigger_y + (left_pressed ? 10 : 0)); |
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qright_trigger[point] = center + QPointF(-trigger_x, trigger_y + (right_pressed ? 10 : 0)); |
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} |
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// Left trigger
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@ -1974,12 +1987,13 @@ void PlayerControlPreview::DrawHandheldTriggers(QPainter& p, const QPointF cente |
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std::array<QPointF, left_joycon_trigger.size() / 2> qright_trigger; |
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for (std::size_t point = 0; point < left_joycon_trigger.size() / 2; ++point) { |
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const float left_trigger_x = left_joycon_trigger[point * 2 + 0]; |
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const float left_trigger_y = left_joycon_trigger[point * 2 + 1]; |
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qleft_trigger[point] = |
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center + QPointF(left_joycon_trigger[point * 2], |
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left_joycon_trigger[point * 2 + 1] + (left_pressed ? 0.5f : 0)); |
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center + QPointF(left_trigger_x, left_trigger_y + (left_pressed ? 0.5f : 0)); |
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qright_trigger[point] = |
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center + QPointF(-left_joycon_trigger[point * 2], |
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left_joycon_trigger[point * 2 + 1] + (right_pressed ? 0.5f : 0)); |
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center + QPointF(-left_trigger_x, left_trigger_y + (right_pressed ? 0.5f : 0)); |
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} |
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// Left trigger
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@ -1999,12 +2013,14 @@ void PlayerControlPreview::DrawDualTriggers(QPainter& p, const QPointF center, b |
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constexpr float size = 1.62f; |
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constexpr float offset = 210.6f; |
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for (std::size_t point = 0; point < left_joycon_trigger.size() / 2; ++point) { |
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qleft_trigger[point] = |
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center + QPointF(left_joycon_trigger[point * 2] * size + offset, |
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left_joycon_trigger[point * 2 + 1] * size + (left_pressed ? 0.5f : 0)); |
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qright_trigger[point] = center + QPointF(-left_joycon_trigger[point * 2] * size - offset, |
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left_joycon_trigger[point * 2 + 1] * size + |
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(right_pressed ? 0.5f : 0)); |
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const float left_trigger_x = left_joycon_trigger[point * 2 + 0]; |
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const float left_trigger_y = left_joycon_trigger[point * 2 + 1]; |
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qleft_trigger[point] = center + QPointF(left_trigger_x * size + offset, |
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left_trigger_y * size + (left_pressed ? 0.5f : 0)); |
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qright_trigger[point] = |
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center + QPointF(-left_trigger_x * size - offset, |
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left_trigger_y * size + (right_pressed ? 0.5f : 0)); |
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} |
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// Left trigger
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@ -2024,13 +2040,16 @@ void PlayerControlPreview::DrawDualTriggersTopView(QPainter& p, const QPointF ce |
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constexpr float size = 0.9f; |
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for (std::size_t point = 0; point < left_joystick_L_topview.size() / 2; ++point) { |
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qleft_trigger[point] = center + QPointF(left_joystick_L_topview[point * 2] * size - 50, |
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left_joystick_L_topview[point * 2 + 1] * size - 52); |
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const float top_view_x = left_joystick_L_topview[point * 2 + 0]; |
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const float top_view_y = left_joystick_L_topview[point * 2 + 1]; |
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qleft_trigger[point] = center + QPointF(top_view_x * size - 50, top_view_y * size - 52); |
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} |
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for (std::size_t point = 0; point < left_joystick_L_topview.size() / 2; ++point) { |
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qright_trigger[point] = |
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center + QPointF(-left_joystick_L_topview[point * 2] * size + 50, |
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left_joystick_L_topview[point * 2 + 1] * size - 52); |
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const float top_view_x = left_joystick_L_topview[point * 2 + 0]; |
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const float top_view_y = left_joystick_L_topview[point * 2 + 1]; |
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qright_trigger[point] = center + QPointF(-top_view_x * size + 50, top_view_y * size - 52); |
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} |
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p.setPen(colors.outline); |
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@ -2447,17 +2466,16 @@ void PlayerControlPreview::DrawArrowButtonOutline(QPainter& p, const QPointF cen |
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std::array<QPointF, (arrow_points - 1) * 4> arrow_button_outline; |
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for (std::size_t point = 0; point < arrow_points - 1; ++point) { |
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arrow_button_outline[point] = center + QPointF(up_arrow_button[point * 2] * size, |
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up_arrow_button[point * 2 + 1] * size); |
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const float up_arrow_x = up_arrow_button[point * 2 + 0]; |
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const float up_arrow_y = up_arrow_button[point * 2 + 1]; |
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arrow_button_outline[point] = center + QPointF(up_arrow_x * size, up_arrow_y * size); |
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arrow_button_outline[(arrow_points - 1) * 2 - point - 1] = |
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center + |
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QPointF(up_arrow_button[point * 2 + 1] * size, up_arrow_button[point * 2] * size); |
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center + QPointF(up_arrow_y * size, up_arrow_x * size); |
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arrow_button_outline[(arrow_points - 1) * 2 + point] = |
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center + |
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QPointF(-up_arrow_button[point * 2] * size, -up_arrow_button[point * 2 + 1] * size); |
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center + QPointF(-up_arrow_x * size, -up_arrow_y * size); |
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arrow_button_outline[(arrow_points - 1) * 4 - point - 1] = |
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center + |
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QPointF(-up_arrow_button[point * 2 + 1] * size, -up_arrow_button[point * 2] * size); |
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center + QPointF(-up_arrow_y * size, -up_arrow_x * size); |
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} |
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// Draw arrow button outline
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p.setPen(colors.outline); |
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@ -2471,22 +2489,21 @@ void PlayerControlPreview::DrawArrowButton(QPainter& p, const QPointF center, |
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QPoint offset; |
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for (std::size_t point = 0; point < up_arrow_button.size() / 2; ++point) { |
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const float up_arrow_x = up_arrow_button[point * 2 + 0]; |
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const float up_arrow_y = up_arrow_button[point * 2 + 1]; |
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switch (direction) { |
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case Direction::Up: |
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arrow_button[point] = center + QPointF(up_arrow_button[point * 2] * size, |
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up_arrow_button[point * 2 + 1] * size); |
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arrow_button[point] = center + QPointF(up_arrow_x * size, up_arrow_y * size); |
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break; |
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case Direction::Left: |
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arrow_button[point] = center + QPointF(up_arrow_button[point * 2 + 1] * size, |
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up_arrow_button[point * 2] * size); |
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arrow_button[point] = center + QPointF(up_arrow_y * size, up_arrow_x * size); |
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break; |
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case Direction::Right: |
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arrow_button[point] = center + QPointF(-up_arrow_button[point * 2 + 1] * size, |
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up_arrow_button[point * 2] * size); |
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arrow_button[point] = center + QPointF(-up_arrow_y * size, up_arrow_x * size); |
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break; |
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case Direction::Down: |
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arrow_button[point] = center + QPointF(up_arrow_button[point * 2] * size, |
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-up_arrow_button[point * 2 + 1] * size); |
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arrow_button[point] = center + QPointF(up_arrow_x * size, -up_arrow_y * size); |
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break; |
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case Direction::None: |
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break; |
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@ -2528,14 +2545,15 @@ void PlayerControlPreview::DrawTriggerButton(QPainter& p, const QPointF center, |
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QPoint offset; |
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for (std::size_t point = 0; point < trigger_button.size() / 2; ++point) { |
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const float trigger_button_x = trigger_button[point * 2 + 0]; |
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const float trigger_button_y = trigger_button[point * 2 + 1]; |
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switch (direction) { |
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case Direction::Left: |
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qtrigger_button[point] = |
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center + QPointF(-trigger_button[point * 2], trigger_button[point * 2 + 1]); |
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qtrigger_button[point] = center + QPointF(-trigger_button_x, trigger_button_y); |
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break; |
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case Direction::Right: |
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qtrigger_button[point] = |
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center + QPointF(trigger_button[point * 2], trigger_button[point * 2 + 1]); |
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qtrigger_button[point] = center + QPointF(trigger_button_x, trigger_button_y); |
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break; |
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case Direction::Up: |
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case Direction::Down: |
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@ -2658,22 +2676,21 @@ void PlayerControlPreview::DrawArrow(QPainter& p, const QPointF center, const Di |
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std::array<QPointF, up_arrow_symbol.size() / 2> arrow_symbol; |
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for (std::size_t point = 0; point < up_arrow_symbol.size() / 2; ++point) { |
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const float up_arrow_x = up_arrow_symbol[point * 2 + 0]; |
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const float up_arrow_y = up_arrow_symbol[point * 2 + 1]; |
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switch (direction) { |
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case Direction::Up: |
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arrow_symbol[point] = center + QPointF(up_arrow_symbol[point * 2] * size, |
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up_arrow_symbol[point * 2 + 1] * size); |
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arrow_symbol[point] = center + QPointF(up_arrow_x * size, up_arrow_y * size); |
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break; |
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case Direction::Left: |
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arrow_symbol[point] = center + QPointF(up_arrow_symbol[point * 2 + 1] * size, |
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up_arrow_symbol[point * 2] * size); |
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arrow_symbol[point] = center + QPointF(up_arrow_y * size, up_arrow_x * size); |
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break; |
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case Direction::Right: |
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arrow_symbol[point] = center + QPointF(-up_arrow_symbol[point * 2 + 1] * size, |
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up_arrow_symbol[point * 2] * size); |
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arrow_symbol[point] = center + QPointF(-up_arrow_y * size, up_arrow_x * size); |
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break; |
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case Direction::Down: |
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arrow_symbol[point] = center + QPointF(up_arrow_symbol[point * 2] * size, |
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-up_arrow_symbol[point * 2 + 1] * size); |
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arrow_symbol[point] = center + QPointF(up_arrow_x * size, -up_arrow_y * size); |
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break; |
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case Direction::None: |
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break; |
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