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@ -18,7 +18,7 @@ namespace Pica { |
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namespace Rasterizer { |
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namespace Rasterizer { |
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static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) { |
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static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) { |
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u32* color_buffer = (u32*)Memory::GetPointer(PAddrToVAddr(registers.framebuffer.GetColorBufferPhysicalAddress())); |
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u32* color_buffer = reinterpret_cast<u32*>(Memory::GetPointer(PAddrToVAddr(registers.framebuffer.GetColorBufferPhysicalAddress()))); |
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u32 value = (color.a() << 24) | (color.r() << 16) | (color.g() << 8) | color.b(); |
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u32 value = (color.a() << 24) | (color.r() << 16) | (color.g() << 8) | color.b(); |
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// Assuming RGBA8 format until actual framebuffer format handling is implemented
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// Assuming RGBA8 format until actual framebuffer format handling is implemented
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@ -26,14 +26,14 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) { |
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} |
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} |
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static u32 GetDepth(int x, int y) { |
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static u32 GetDepth(int x, int y) { |
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u16* depth_buffer = (u16*)Memory::GetPointer(PAddrToVAddr(registers.framebuffer.GetDepthBufferPhysicalAddress())); |
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u16* depth_buffer = reinterpret_cast<u16*>(Memory::GetPointer(PAddrToVAddr(registers.framebuffer.GetDepthBufferPhysicalAddress()))); |
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// Assuming 16-bit depth buffer format until actual format handling is implemented
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// Assuming 16-bit depth buffer format until actual format handling is implemented
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return *(depth_buffer + x + y * registers.framebuffer.GetWidth()); |
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return *(depth_buffer + x + y * registers.framebuffer.GetWidth()); |
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} |
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} |
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static void SetDepth(int x, int y, u16 value) { |
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static void SetDepth(int x, int y, u16 value) { |
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u16* depth_buffer = (u16*)Memory::GetPointer(PAddrToVAddr(registers.framebuffer.GetDepthBufferPhysicalAddress())); |
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u16* depth_buffer = reinterpret_cast<u16*>(Memory::GetPointer(PAddrToVAddr(registers.framebuffer.GetDepthBufferPhysicalAddress()))); |
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// Assuming 16-bit depth buffer format until actual format handling is implemented
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// Assuming 16-bit depth buffer format until actual format handling is implemented
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*(depth_buffer + x + y * registers.framebuffer.GetWidth()) = value; |
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*(depth_buffer + x + y * registers.framebuffer.GetWidth()) = value; |
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@ -208,7 +208,7 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0, |
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auto info = DebugUtils::TextureInfo::FromPicaRegister(texture.config, texture.format); |
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auto info = DebugUtils::TextureInfo::FromPicaRegister(texture.config, texture.format); |
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texture_color[i] = DebugUtils::LookupTexture(texture_data, s, t, info); |
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texture_color[i] = DebugUtils::LookupTexture(texture_data, s, t, info); |
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DebugUtils::DumpTexture(texture.config, (u8*)texture_data); |
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DebugUtils::DumpTexture(texture.config, texture_data); |
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} |
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} |
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// Texture environment - consists of 6 stages of color and alpha combining.
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// Texture environment - consists of 6 stages of color and alpha combining.
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