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@ -201,47 +201,40 @@ static FramebufferLayout LargeFrameLayout(unsigned width, unsigned height) { |
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ASSERT(width > 0); |
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ASSERT(height > 0); |
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FramebufferLayout res {width, height, true, true, {}, {}}; |
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FramebufferLayout res{ width, height, true, true,{},{} }; |
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float window_aspect_ratio = static_cast<float>(height) / width; |
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float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 4) / |
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(VideoCore::kScreenTopWidth * 4 + VideoCore::kScreenBottomWidth); |
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float window_aspect_ratio = static_cast<float>(width) / height; |
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float top_screen_aspect_ratio = static_cast<float>(VideoCore::kScreenTopWidth) / |
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VideoCore::kScreenTopHeight; |
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if (window_aspect_ratio > emulation_aspect_ratio) { |
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// Window is narrower than the emulation content => apply borders to the top and bottom
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int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); |
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int viewport_height = static_cast<int>(std::round((width - VideoCore::kScreenBottomWidth) / |
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top_screen_aspect_ratio)); |
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int viewport_width = static_cast<int>(std::round((height * top_screen_aspect_ratio) + |
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VideoCore::kScreenBottomWidth)); |
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float emulation_aspect_ratio = static_cast<float>(width) / viewport_height; |
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if (window_aspect_ratio < emulation_aspect_ratio) { |
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// Window is narrower than the emulation content => apply borders to the top and bottom
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res.top_screen.left = 0; |
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// Top screen occupies 4 / 5ths of the total width
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res.top_screen.right = static_cast<int>(std::round(width / 5)) * 4; |
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res.top_screen.right = width - VideoCore::kScreenBottomWidth; |
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res.top_screen.top = (height - viewport_height) / 2; |
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res.top_screen.bottom = res.top_screen.top + viewport_height; |
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int bottom_height = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomHeight) / |
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VideoCore::kScreenBottomWidth) * (width - res.top_screen.right)); |
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res.top_screen.bottom = viewport_height + res.top_screen.top; |
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res.bottom_screen.left = res.top_screen.right; |
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res.bottom_screen.right = width; |
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res.bottom_screen.bottom = res.top_screen.bottom; |
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res.bottom_screen.top = res.bottom_screen.bottom - bottom_height; |
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res.bottom_screen.top = res.bottom_screen.bottom - VideoCore::kScreenBottomHeight; |
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} else { |
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// Otherwise, apply borders to the left and right sides of the window.
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int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); |
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// Break the viewport into fifths and give top 4 of them
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int fifth_width = static_cast<int>(std::round(viewport_width / 5)); |
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res.top_screen.left = (width - viewport_width) / 2; |
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res.top_screen.right = res.top_screen.left + fifth_width * 4; |
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res.top_screen.right = (top_screen_aspect_ratio * height) + res.top_screen.left; |
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res.top_screen.top = 0; |
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res.top_screen.bottom = height; |
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int bottom_height = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomHeight) / |
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VideoCore::kScreenBottomWidth) * (fifth_width)); |
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res.bottom_screen.left = res.top_screen.right; |
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res.bottom_screen.right = width - (width - viewport_width) / 2; |
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res.bottom_screen.bottom = res.top_screen.bottom; |
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res.bottom_screen.top = res.bottom_screen.bottom - bottom_height; |
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res.bottom_screen.right = res.bottom_screen.left + VideoCore::kScreenBottomWidth; |
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res.bottom_screen.bottom = height; |
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res.bottom_screen.top = height - VideoCore::kScreenBottomHeight; |
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} |
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return res; |
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@ -254,45 +247,38 @@ static FramebufferLayout LargeFrameLayout_Swapped(unsigned width, unsigned heigh |
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FramebufferLayout res {width, height, true, true, {}, {}}; |
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float window_aspect_ratio = static_cast<float>(height) / width; |
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float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenBottomHeight * 4) / |
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(VideoCore::kScreenBottomWidth * 4 + VideoCore::kScreenTopWidth); |
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float window_aspect_ratio = static_cast<float>(width) / height; |
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float bottom_screen_aspect_ratio = static_cast<float>(VideoCore::kScreenBottomWidth) / |
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VideoCore::kScreenBottomHeight; |
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if (window_aspect_ratio > emulation_aspect_ratio) { |
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// Window is narrower than the emulation content => apply borders to the top and bottom
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int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); |
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int viewport_height = static_cast<int>(std::round((width - VideoCore::kScreenTopWidth) / |
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bottom_screen_aspect_ratio)); |
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int viewport_width = static_cast<int>(std::round((height * bottom_screen_aspect_ratio) + |
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VideoCore::kScreenTopWidth)); |
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float emulation_aspect_ratio = static_cast<float>(width) / viewport_height; |
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if (window_aspect_ratio < emulation_aspect_ratio) { |
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// Window is narrower than the emulation content => apply borders to the top and bottom
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res.bottom_screen.left = 0; |
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// Top screen occupies 4 / 5ths of the total width
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res.bottom_screen.right = static_cast<int>(std::round(width / 5)) * 4; |
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res.bottom_screen.right = width - VideoCore::kScreenTopWidth; |
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res.bottom_screen.top = (height - viewport_height) / 2; |
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res.bottom_screen.bottom = res.bottom_screen.top + viewport_height; |
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int top_height = static_cast<int>((static_cast<float>(VideoCore::kScreenTopHeight) / |
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VideoCore::kScreenTopWidth) * (width - res.bottom_screen.right)); |
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res.bottom_screen.bottom = viewport_height + res.bottom_screen.top; |
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res.top_screen.left = res.bottom_screen.right; |
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res.top_screen.right = width; |
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res.top_screen.bottom = res.bottom_screen.bottom; |
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res.top_screen.top = res.top_screen.bottom - top_height; |
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res.top_screen.top = res.top_screen.bottom - VideoCore::kScreenTopHeight; |
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} else { |
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// Otherwise, apply borders to the left and right sides of the window.
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int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); |
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// Break the viewport into fifths and give top 4 of them
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int fifth_width = static_cast<int>(std::round(viewport_width / 5)); |
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res.bottom_screen.left = (width - viewport_width) / 2; |
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res.bottom_screen.right = res.bottom_screen.left + fifth_width * 4; |
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res.bottom_screen.right = (bottom_screen_aspect_ratio * height) + res.bottom_screen.left; |
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res.bottom_screen.top = 0; |
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res.bottom_screen.bottom = height; |
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int top_height = static_cast<int>((static_cast<float>(VideoCore::kScreenTopHeight) / |
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VideoCore::kScreenTopWidth) * (fifth_width)); |
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res.top_screen.left = res.bottom_screen.right; |
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res.top_screen.right = width - (width - viewport_width) / 2; |
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res.top_screen.bottom = res.bottom_screen.bottom; |
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res.top_screen.top = res.top_screen.bottom - top_height; |
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res.top_screen.right = res.top_screen.left + VideoCore::kScreenTopWidth; |
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res.top_screen.bottom = height; |
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res.top_screen.top = height - VideoCore::kScreenTopHeight; |
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} |
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return res; |
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@ -309,4 +295,4 @@ FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swa |
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FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swapped) { |
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return is_swapped ? LargeFrameLayout_Swapped(width, height) : LargeFrameLayout(width, height); |
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} |
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} |
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} |