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Merge pull request #1025 from yuriks/heap-management
Merge pull request #1025 from yuriks/heap-management
Kernel: Correct(er) handling of Heap and Linear Heap allocationsnce_cpp
29 changed files with 729 additions and 316 deletions
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15src/common/logging/log.h
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4src/core/CMakeLists.txt
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1src/core/arm/skyeye_common/armstate.cpp
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1src/core/arm/skyeye_common/armsupp.cpp
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7src/core/hle/config_mem.cpp
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1src/core/hle/config_mem.h
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8src/core/hle/function_wrappers.h
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4src/core/hle/hle.cpp
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19src/core/hle/kernel/kernel.cpp
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136src/core/hle/kernel/memory.cpp
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35src/core/hle/kernel/memory.h
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152src/core/hle/kernel/process.cpp
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39src/core/hle/kernel/process.h
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1src/core/hle/kernel/resource_limit.cpp
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4src/core/hle/kernel/thread.cpp
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118src/core/hle/kernel/vm_manager.cpp
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38src/core/hle/kernel/vm_manager.h
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21src/core/hle/service/apt/apt.cpp
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1src/core/hle/service/gsp_gpu.cpp
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1src/core/hle/service/y2r_u.cpp
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3src/core/hle/shared_page.cpp
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1src/core/hle/shared_page.h
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158src/core/hle/svc.cpp
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163src/core/mem_map.cpp
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46src/core/mem_map.h
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40src/core/memory.cpp
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22src/core/memory.h
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3src/core/memory_setup.h
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3src/core/system.cpp
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <map>
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#include <memory>
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#include <utility>
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#include <vector>
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "core/hle/config_mem.h"
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#include "core/hle/kernel/memory.h"
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#include "core/hle/kernel/vm_manager.h"
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#include "core/hle/result.h"
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#include "core/hle/shared_page.h"
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#include "core/memory.h"
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#include "core/memory_setup.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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namespace Kernel { |
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static MemoryRegionInfo memory_regions[3]; |
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/// Size of the APPLICATION, SYSTEM and BASE memory regions (respectively) for each sytem
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/// memory configuration type.
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static const u32 memory_region_sizes[8][3] = { |
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// Old 3DS layouts
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{0x04000000, 0x02C00000, 0x01400000}, // 0
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{ /* This appears to be unused. */ }, // 1
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{0x06000000, 0x00C00000, 0x01400000}, // 2
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{0x05000000, 0x01C00000, 0x01400000}, // 3
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{0x04800000, 0x02400000, 0x01400000}, // 4
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{0x02000000, 0x04C00000, 0x01400000}, // 5
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// New 3DS layouts
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{0x07C00000, 0x06400000, 0x02000000}, // 6
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{0x0B200000, 0x02E00000, 0x02000000}, // 7
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}; |
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void MemoryInit(u32 mem_type) { |
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// TODO(yuriks): On the n3DS, all o3DS configurations (<=5) are forced to 6 instead.
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ASSERT_MSG(mem_type <= 5, "New 3DS memory configuration aren't supported yet!"); |
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ASSERT(mem_type != 1); |
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// The kernel allocation regions (APPLICATION, SYSTEM and BASE) are laid out in sequence, with
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// the sizes specified in the memory_region_sizes table.
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VAddr base = 0; |
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for (int i = 0; i < 3; ++i) { |
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memory_regions[i].base = base; |
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memory_regions[i].size = memory_region_sizes[mem_type][i]; |
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memory_regions[i].linear_heap_memory = std::make_shared<std::vector<u8>>(); |
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base += memory_regions[i].size; |
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} |
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// We must've allocated the entire FCRAM by the end
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ASSERT(base == Memory::FCRAM_SIZE); |
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using ConfigMem::config_mem; |
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config_mem.app_mem_type = mem_type; |
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// app_mem_malloc does not always match the configured size for memory_region[0]: in case the
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// n3DS type override is in effect it reports the size the game expects, not the real one.
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config_mem.app_mem_alloc = memory_region_sizes[mem_type][0]; |
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config_mem.sys_mem_alloc = memory_regions[1].size; |
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config_mem.base_mem_alloc = memory_regions[2].size; |
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} |
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void MemoryShutdown() { |
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for (auto& region : memory_regions) { |
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region.base = 0; |
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region.size = 0; |
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region.linear_heap_memory = nullptr; |
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} |
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} |
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MemoryRegionInfo* GetMemoryRegion(MemoryRegion region) { |
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switch (region) { |
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case MemoryRegion::APPLICATION: |
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return &memory_regions[0]; |
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case MemoryRegion::SYSTEM: |
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return &memory_regions[1]; |
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case MemoryRegion::BASE: |
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return &memory_regions[2]; |
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default: |
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UNREACHABLE(); |
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} |
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} |
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} |
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namespace Memory { |
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namespace { |
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struct MemoryArea { |
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u32 base; |
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u32 size; |
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const char* name; |
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}; |
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// We don't declare the IO regions in here since its handled by other means.
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static MemoryArea memory_areas[] = { |
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{SHARED_MEMORY_VADDR, SHARED_MEMORY_SIZE, "Shared Memory"}, // Shared memory
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{VRAM_VADDR, VRAM_SIZE, "VRAM"}, // Video memory (VRAM)
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{DSP_RAM_VADDR, DSP_RAM_SIZE, "DSP RAM"}, // DSP memory
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{TLS_AREA_VADDR, TLS_AREA_SIZE, "TLS Area"}, // TLS memory
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}; |
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} |
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void Init() { |
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InitMemoryMap(); |
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LOG_DEBUG(HW_Memory, "initialized OK"); |
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} |
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void InitLegacyAddressSpace(Kernel::VMManager& address_space) { |
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using namespace Kernel; |
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for (MemoryArea& area : memory_areas) { |
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auto block = std::make_shared<std::vector<u8>>(area.size); |
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address_space.MapMemoryBlock(area.base, std::move(block), 0, area.size, MemoryState::Private).Unwrap(); |
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} |
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auto cfg_mem_vma = address_space.MapBackingMemory(CONFIG_MEMORY_VADDR, |
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(u8*)&ConfigMem::config_mem, CONFIG_MEMORY_SIZE, MemoryState::Shared).MoveFrom(); |
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address_space.Reprotect(cfg_mem_vma, VMAPermission::Read); |
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auto shared_page_vma = address_space.MapBackingMemory(SHARED_PAGE_VADDR, |
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(u8*)&SharedPage::shared_page, SHARED_PAGE_SIZE, MemoryState::Shared).MoveFrom(); |
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address_space.Reprotect(shared_page_vma, VMAPermission::Read); |
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} |
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} // namespace
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@ -0,0 +1,35 @@ |
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// Copyright 2014 Citra Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#pragma once |
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#include <memory> |
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#include "common/common_types.h" |
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#include "core/hle/kernel/process.h" |
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namespace Kernel { |
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class VMManager; |
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struct MemoryRegionInfo { |
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u32 base; // Not an address, but offset from start of FCRAM |
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u32 size; |
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std::shared_ptr<std::vector<u8>> linear_heap_memory; |
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}; |
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void MemoryInit(u32 mem_type); |
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void MemoryShutdown(); |
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MemoryRegionInfo* GetMemoryRegion(MemoryRegion region); |
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} |
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namespace Memory { |
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void Init(); |
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void InitLegacyAddressSpace(Kernel::VMManager& address_space); |
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} // namespace |
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@ -1,163 +0,0 @@ |
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <map>
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#include <memory>
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#include <utility>
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#include <vector>
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "core/hle/config_mem.h"
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#include "core/hle/kernel/vm_manager.h"
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#include "core/hle/result.h"
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#include "core/hle/shared_page.h"
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#include "core/mem_map.h"
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#include "core/memory.h"
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#include "core/memory_setup.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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namespace Memory { |
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namespace { |
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struct MemoryArea { |
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u32 base; |
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u32 size; |
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const char* name; |
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}; |
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// We don't declare the IO regions in here since its handled by other means.
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static MemoryArea memory_areas[] = { |
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{HEAP_VADDR, HEAP_SIZE, "Heap"}, // Application heap (main memory)
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{SHARED_MEMORY_VADDR, SHARED_MEMORY_SIZE, "Shared Memory"}, // Shared memory
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{LINEAR_HEAP_VADDR, LINEAR_HEAP_SIZE, "Linear Heap"}, // Linear heap (main memory)
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{VRAM_VADDR, VRAM_SIZE, "VRAM"}, // Video memory (VRAM)
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{DSP_RAM_VADDR, DSP_RAM_SIZE, "DSP RAM"}, // DSP memory
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{TLS_AREA_VADDR, TLS_AREA_SIZE, "TLS Area"}, // TLS memory
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}; |
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/// Represents a block of memory mapped by ControlMemory/MapMemoryBlock
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struct MemoryBlock { |
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MemoryBlock() : handle(0), base_address(0), address(0), size(0), operation(0), permissions(0) { |
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} |
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u32 handle; |
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u32 base_address; |
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u32 address; |
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u32 size; |
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u32 operation; |
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u32 permissions; |
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const u32 GetVirtualAddress() const{ |
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return base_address + address; |
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} |
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}; |
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static std::map<u32, MemoryBlock> heap_map; |
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static std::map<u32, MemoryBlock> heap_linear_map; |
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} |
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u32 MapBlock_Heap(u32 size, u32 operation, u32 permissions) { |
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MemoryBlock block; |
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block.base_address = HEAP_VADDR; |
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block.size = size; |
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block.operation = operation; |
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block.permissions = permissions; |
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if (heap_map.size() > 0) { |
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const MemoryBlock last_block = heap_map.rbegin()->second; |
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block.address = last_block.address + last_block.size; |
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} |
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heap_map[block.GetVirtualAddress()] = block; |
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return block.GetVirtualAddress(); |
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} |
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u32 MapBlock_HeapLinear(u32 size, u32 operation, u32 permissions) { |
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MemoryBlock block; |
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block.base_address = LINEAR_HEAP_VADDR; |
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block.size = size; |
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block.operation = operation; |
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block.permissions = permissions; |
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if (heap_linear_map.size() > 0) { |
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const MemoryBlock last_block = heap_linear_map.rbegin()->second; |
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block.address = last_block.address + last_block.size; |
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} |
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heap_linear_map[block.GetVirtualAddress()] = block; |
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return block.GetVirtualAddress(); |
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} |
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PAddr VirtualToPhysicalAddress(const VAddr addr) { |
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if (addr == 0) { |
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return 0; |
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} else if (addr >= VRAM_VADDR && addr < VRAM_VADDR_END) { |
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return addr - VRAM_VADDR + VRAM_PADDR; |
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} else if (addr >= LINEAR_HEAP_VADDR && addr < LINEAR_HEAP_VADDR_END) { |
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return addr - LINEAR_HEAP_VADDR + FCRAM_PADDR; |
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} else if (addr >= DSP_RAM_VADDR && addr < DSP_RAM_VADDR_END) { |
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return addr - DSP_RAM_VADDR + DSP_RAM_PADDR; |
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} else if (addr >= IO_AREA_VADDR && addr < IO_AREA_VADDR_END) { |
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return addr - IO_AREA_VADDR + IO_AREA_PADDR; |
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} |
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LOG_ERROR(HW_Memory, "Unknown virtual address @ 0x%08x", addr); |
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// To help with debugging, set bit on address so that it's obviously invalid.
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return addr | 0x80000000; |
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} |
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VAddr PhysicalToVirtualAddress(const PAddr addr) { |
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if (addr == 0) { |
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return 0; |
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} else if (addr >= VRAM_PADDR && addr < VRAM_PADDR_END) { |
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return addr - VRAM_PADDR + VRAM_VADDR; |
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} else if (addr >= FCRAM_PADDR && addr < FCRAM_PADDR_END) { |
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return addr - FCRAM_PADDR + LINEAR_HEAP_VADDR; |
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} else if (addr >= DSP_RAM_PADDR && addr < DSP_RAM_PADDR_END) { |
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return addr - DSP_RAM_PADDR + DSP_RAM_VADDR; |
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} else if (addr >= IO_AREA_PADDR && addr < IO_AREA_PADDR_END) { |
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return addr - IO_AREA_PADDR + IO_AREA_VADDR; |
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} |
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LOG_ERROR(HW_Memory, "Unknown physical address @ 0x%08x", addr); |
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// To help with debugging, set bit on address so that it's obviously invalid.
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return addr | 0x80000000; |
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} |
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void Init() { |
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InitMemoryMap(); |
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LOG_DEBUG(HW_Memory, "initialized OK"); |
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} |
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void InitLegacyAddressSpace(Kernel::VMManager& address_space) { |
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using namespace Kernel; |
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for (MemoryArea& area : memory_areas) { |
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auto block = std::make_shared<std::vector<u8>>(area.size); |
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address_space.MapMemoryBlock(area.base, std::move(block), 0, area.size, MemoryState::Private).Unwrap(); |
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} |
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auto cfg_mem_vma = address_space.MapBackingMemory(CONFIG_MEMORY_VADDR, |
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(u8*)&ConfigMem::config_mem, CONFIG_MEMORY_SIZE, MemoryState::Shared).MoveFrom(); |
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address_space.Reprotect(cfg_mem_vma, VMAPermission::Read); |
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auto shared_page_vma = address_space.MapBackingMemory(SHARED_PAGE_VADDR, |
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(u8*)&SharedPage::shared_page, SHARED_PAGE_SIZE, MemoryState::Shared).MoveFrom(); |
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address_space.Reprotect(shared_page_vma, VMAPermission::Read); |
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} |
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void Shutdown() { |
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heap_map.clear(); |
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heap_linear_map.clear(); |
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LOG_DEBUG(HW_Memory, "shutdown OK"); |
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} |
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} // namespace
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@ -1,46 +0,0 @@ |
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// Copyright 2014 Citra Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#pragma once |
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#include "common/common_types.h" |
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namespace Kernel { |
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class VMManager; |
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} |
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namespace Memory { |
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void Init(); |
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void InitLegacyAddressSpace(Kernel::VMManager& address_space); |
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void Shutdown(); |
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/** |
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* Maps a block of memory on the heap |
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* @param size Size of block in bytes |
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* @param operation Memory map operation type |
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* @param permissions Memory allocation permissions |
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*/ |
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u32 MapBlock_Heap(u32 size, u32 operation, u32 permissions); |
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/** |
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* Maps a block of memory on the GSP heap |
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* @param size Size of block in bytes |
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* @param operation Memory map operation type |
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* @param permissions Control memory permissions |
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*/ |
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u32 MapBlock_HeapLinear(u32 size, u32 operation, u32 permissions); |
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/** |
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* Converts a virtual address inside a region with 1:1 mapping to physical memory to a physical |
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* address. This should be used by services to translate addresses for use by the hardware. |
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*/ |
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PAddr VirtualToPhysicalAddress(VAddr addr); |
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/** |
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* Undoes a mapping performed by VirtualToPhysicalAddress(). |
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*/ |
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VAddr PhysicalToVirtualAddress(PAddr addr); |
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} // namespace |
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