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shader: Fix storage type when reading patches on tess control

nce_cpp
ReinUsesLisp 5 years ago
committed by ameerj
parent
commit
e37ec2790d
  1. 3
      src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp

3
src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp

@ -303,7 +303,8 @@ Id EmitGetPatch(EmitContext& ctx, IR::Patch patch) {
}
const u32 index{IR::GenericPatchIndex(patch)};
const Id element{ctx.Const(IR::GenericPatchElement(patch))};
const Id pointer{ctx.OpAccessChain(ctx.input_f32, ctx.patches.at(index), element)};
const Id type{ctx.stage == Stage::TessellationControl ? ctx.output_f32 : ctx.input_f32};
const Id pointer{ctx.OpAccessChain(type, ctx.patches.at(index), element)};
return ctx.OpLoad(ctx.F32[1], pointer);
}

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