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@ -599,18 +599,6 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve |
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255), |
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}; |
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Math::Quaternion<float> normquat{ |
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{GetInterpolatedAttribute(v0.quat.x, v1.quat.x, v2.quat.x).ToFloat32(), |
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GetInterpolatedAttribute(v0.quat.y, v1.quat.y, v2.quat.y).ToFloat32(), |
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GetInterpolatedAttribute(v0.quat.z, v1.quat.z, v2.quat.z).ToFloat32()}, |
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GetInterpolatedAttribute(v0.quat.w, v1.quat.w, v2.quat.w).ToFloat32(), |
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}; |
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Math::Vec3<float> fragment_position{ |
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GetInterpolatedAttribute(v0.view.x, v1.view.x, v2.view.x).ToFloat32(), |
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GetInterpolatedAttribute(v0.view.y, v1.view.y, v2.view.y).ToFloat32(), |
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GetInterpolatedAttribute(v0.view.z, v1.view.z, v2.view.z).ToFloat32()}; |
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Math::Vec2<float24> uv[3]; |
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uv[0].u() = GetInterpolatedAttribute(v0.tc0.u(), v1.tc0.u(), v2.tc0.u()); |
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uv[0].v() = GetInterpolatedAttribute(v0.tc0.v(), v1.tc0.v(), v2.tc0.v()); |
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@ -729,8 +717,20 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve |
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Math::Vec4<u8> secondary_fragment_color = {0, 0, 0, 0}; |
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if (!g_state.regs.lighting.disable) { |
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std::tie(primary_fragment_color, secondary_fragment_color) = ComputeFragmentsColors( |
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g_state.regs.lighting, g_state.lighting, normquat, fragment_position); |
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Math::Quaternion<float> normquat{ |
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{GetInterpolatedAttribute(v0.quat.x, v1.quat.x, v2.quat.x).ToFloat32(), |
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GetInterpolatedAttribute(v0.quat.y, v1.quat.y, v2.quat.y).ToFloat32(), |
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GetInterpolatedAttribute(v0.quat.z, v1.quat.z, v2.quat.z).ToFloat32()}, |
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GetInterpolatedAttribute(v0.quat.w, v1.quat.w, v2.quat.w).ToFloat32(), |
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}; |
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Math::Vec3<float> view{ |
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GetInterpolatedAttribute(v0.view.x, v1.view.x, v2.view.x).ToFloat32(), |
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GetInterpolatedAttribute(v0.view.y, v1.view.y, v2.view.y).ToFloat32(), |
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GetInterpolatedAttribute(v0.view.z, v1.view.z, v2.view.z).ToFloat32(), |
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}; |
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std::tie(primary_fragment_color, secondary_fragment_color) = |
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ComputeFragmentsColors(g_state.regs.lighting, g_state.lighting, normquat, view); |
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} |
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for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size(); |
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