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@ -57,6 +57,23 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { |
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GetTexCode(instr, texture_type, process_mode, depth_compare, is_array, is_aoffi)); |
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GetTexCode(instr, texture_type, process_mode, depth_compare, is_array, is_aoffi)); |
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break; |
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break; |
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} |
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} |
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case OpCode::Id::TEX_B: { |
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UNIMPLEMENTED_IF_MSG(instr.tex.UsesMiscMode(TextureMiscMode::AOFFI), |
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"AOFFI is not implemented"); |
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if (instr.tex.UsesMiscMode(TextureMiscMode::NODEP)) { |
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LOG_WARNING(HW_GPU, "TEX.NODEP implementation is incomplete"); |
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} |
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const TextureType texture_type{instr.tex.texture_type}; |
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const bool is_array = instr.tex.array != 0; |
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const bool depth_compare = instr.tex.UsesMiscMode(TextureMiscMode::DC); |
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const auto process_mode = instr.tex.GetTextureProcessMode(); |
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WriteTexInstructionFloat(bb, instr, |
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GetTexCode(instr, texture_type, process_mode, depth_compare, |
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is_array, true, instr.gpr20)); |
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break; |
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} |
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case OpCode::Id::TEXS: { |
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case OpCode::Id::TEXS: { |
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const TextureType texture_type{instr.texs.GetTextureType()}; |
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const TextureType texture_type{instr.texs.GetTextureType()}; |
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const bool is_array{instr.texs.IsArrayTexture()}; |
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const bool is_array{instr.texs.IsArrayTexture()}; |
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@ -250,10 +267,36 @@ const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, Textu |
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// Otherwise create a new mapping for this sampler
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// Otherwise create a new mapping for this sampler
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const std::size_t next_index = used_samplers.size(); |
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const std::size_t next_index = used_samplers.size(); |
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const Sampler entry{offset, next_index, type, is_array, is_shadow}; |
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const Sampler entry{offset, next_index, type, is_array, is_shadow, false}; |
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return *used_samplers.emplace(entry).first; |
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return *used_samplers.emplace(entry).first; |
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} |
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} |
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const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg, |
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TextureType type, bool is_array, bool is_shadow) { |
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const Node sampler_register = GetRegister(reg); |
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const Node base_sampler = TrackCbuf(sampler_register, global_code, static_cast<s64>(global_code.size())); |
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const auto cbuf = std::get_if<CbufNode>(base_sampler); |
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const auto cbuf_offset_imm = std::get_if<ImmediateNode>(cbuf->GetOffset()); |
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ASSERT(cbuf_offset_imm != nullptr); |
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const auto cbuf_offset = cbuf_offset_imm->GetValue(); |
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const auto cbuf_index = cbuf->GetIndex(); |
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const std::pair<u32, u32> cbuf_pair = {cbuf_index, cbuf_offset}; |
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// If this sampler has already been used, return the existing mapping.
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if (used_bindless_samplers.count(cbuf_pair) > 0) { |
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const auto& sampler = used_bindless_samplers[cbuf_pair]; |
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ASSERT(sampler.GetType() == type && sampler.IsArray() == is_array && |
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sampler.IsShadow() == is_shadow); |
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return sampler; |
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} |
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// Otherwise create a new mapping for this sampler
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const std::size_t next_index = used_bindless_samplers.size(); |
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const Sampler entry{0, next_index, type, is_array, is_shadow, true}; |
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return (*used_bindless_samplers.emplace(std::make_pair(cbuf_pair, entry)).first).second; |
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} |
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void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) { |
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void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) { |
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u32 dest_elem = 0; |
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u32 dest_elem = 0; |
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for (u32 elem = 0; elem < 4; ++elem) { |
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for (u32 elem = 0; elem < 4; ++elem) { |
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@ -325,8 +368,8 @@ void ShaderIR::WriteTexsInstructionHalfFloat(NodeBlock& bb, Instruction instr, |
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Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, |
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Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, |
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TextureProcessMode process_mode, std::vector<Node> coords, |
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TextureProcessMode process_mode, std::vector<Node> coords, |
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Node array, Node depth_compare, u32 bias_offset, |
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std::vector<Node> aoffi) { |
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Node array, Node depth_compare, u32 bias_offset, std::vector<Node> aoffi, bool is_bindless, |
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Register bindless_reg) { |
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const bool is_array = array; |
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const bool is_array = array; |
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const bool is_shadow = depth_compare; |
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const bool is_shadow = depth_compare; |
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@ -334,7 +377,9 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, |
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(texture_type == TextureType::TextureCube && is_array && is_shadow), |
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(texture_type == TextureType::TextureCube && is_array && is_shadow), |
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"This method is not supported."); |
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"This method is not supported."); |
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const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, is_shadow); |
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const auto& sampler = !is_bindless |
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? GetSampler(instr.sampler, texture_type, is_array, is_shadow) |
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: GetBindlessSampler(bindless_reg, texture_type, is_array, is_shadow); |
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const bool lod_needed = process_mode == TextureProcessMode::LZ || |
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const bool lod_needed = process_mode == TextureProcessMode::LZ || |
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process_mode == TextureProcessMode::LL || |
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process_mode == TextureProcessMode::LL || |
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@ -384,7 +429,7 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, |
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Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type, |
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Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type, |
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TextureProcessMode process_mode, bool depth_compare, bool is_array, |
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TextureProcessMode process_mode, bool depth_compare, bool is_array, |
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bool is_aoffi) { |
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bool is_aoffi, bool is_bindless, Register bindless_reg) { |
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const bool lod_bias_enabled{ |
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const bool lod_bias_enabled{ |
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(process_mode != TextureProcessMode::None && process_mode != TextureProcessMode::LZ)}; |
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(process_mode != TextureProcessMode::None && process_mode != TextureProcessMode::LZ)}; |
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@ -423,7 +468,8 @@ Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type, |
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dc = GetRegister(parameter_register++); |
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dc = GetRegister(parameter_register++); |
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} |
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} |
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return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, 0, aoffi); |
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return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, 0, aoffi, is_bindless, |
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bindless_reg); |
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} |
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} |
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Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type, |
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Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type, |
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