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@ -326,10 +326,10 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa |
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} |
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} else { |
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std::vector<u8> icon; |
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const auto res1 = loader->ReadIcon(icon); |
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[[maybe_unused]] const auto res1 = loader->ReadIcon(icon); |
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std::string name = " "; |
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const auto res3 = loader->ReadTitle(name); |
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[[maybe_unused]] const auto res3 = loader->ReadTitle(name); |
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const FileSys::PatchManager patch{program_id}; |
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@ -354,20 +354,20 @@ void GameListWorker::run() { |
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for (UISettings::GameDir& game_dir : game_dirs) { |
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if (game_dir.path == QStringLiteral("SDMC")) { |
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auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SdmcDir); |
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emit DirEntryReady({game_list_dir}); |
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emit DirEntryReady(game_list_dir); |
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AddTitlesToGameList(game_list_dir); |
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} else if (game_dir.path == QStringLiteral("UserNAND")) { |
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auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::UserNandDir); |
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emit DirEntryReady({game_list_dir}); |
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emit DirEntryReady(game_list_dir); |
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AddTitlesToGameList(game_list_dir); |
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} else if (game_dir.path == QStringLiteral("SysNAND")) { |
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auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SysNandDir); |
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emit DirEntryReady({game_list_dir}); |
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emit DirEntryReady(game_list_dir); |
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AddTitlesToGameList(game_list_dir); |
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} else { |
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watch_list.append(game_dir.path); |
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auto* const game_list_dir = new GameListDir(game_dir); |
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emit DirEntryReady({game_list_dir}); |
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emit DirEntryReady(game_list_dir); |
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provider->ClearAllEntries(); |
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ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(), 2, |
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game_list_dir); |
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