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@ -293,8 +293,6 @@ GMainWindow::GMainWindow() |
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MigrateConfigFiles(); |
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ui->action_Fullscreen->setChecked(false); |
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#if defined(HAVE_SDL2) && !defined(_WIN32)
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SDL_InitSubSystem(SDL_INIT_VIDEO); |
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// SDL disables the screen saver by default, and setting the hint
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@ -312,17 +310,20 @@ GMainWindow::GMainWindow() |
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} |
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QString game_path; |
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bool has_gamepath = false; |
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bool is_fullscreen = false; |
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for (int i = 1; i < args.size(); ++i) { |
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// Preserves drag/drop functionality
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if (args.size() == 2 && !args[1].startsWith(QChar::fromLatin1('-'))) { |
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game_path = args[1]; |
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has_gamepath = true; |
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break; |
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} |
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// Launch game in fullscreen mode
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if (args[i] == QStringLiteral("-f")) { |
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ui->action_Fullscreen->setChecked(true); |
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is_fullscreen = true; |
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continue; |
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} |
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@ -365,9 +366,15 @@ GMainWindow::GMainWindow() |
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} |
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game_path = args[++i]; |
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has_gamepath = true; |
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} |
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} |
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// Override fullscreen setting if gamepath or argument is provided
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if (has_gamepath || is_fullscreen) { |
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ui->action_Fullscreen->setChecked(is_fullscreen); |
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} |
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if (!game_path.isEmpty()) { |
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BootGame(game_path); |
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} |
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