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Fix a crash related to setting controls while the game is running

pull/2747/head
MaranBr 5 months ago
parent
commit
e0dfa52079
  1. 12
      src/hid_core/frontend/emulated_controller.cpp
  2. 2
      src/hid_core/frontend/emulated_controller.h

12
src/hid_core/frontend/emulated_controller.cpp

@ -763,14 +763,11 @@ void EmulatedController::StartMotionCalibration() {
}
}
void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback, std::size_t index, Common::UUID uuid) {
const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type);
const auto& player = Settings::values.players.GetValue()[player_index];
void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback, std::size_t index,
Common::UUID uuid) {
if (index >= controller.button_values.size()) {
return;
}
std::unique_lock lock{mutex};
bool value_changed = false;
const auto new_status = TransformToButton(callback);
@ -923,9 +920,12 @@ void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback
lock.unlock();
if (player.connected) {
const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type);
if (!is_connected && !controller_connected[player_index]) {
Connect();
controller_connected[player_index] = true;
}
TriggerOnChange(ControllerTriggerType::Button, true);
}

2
src/hid_core/frontend/emulated_controller.h

@ -20,6 +20,7 @@
#include "common/settings.h"
#include "common/vector_math.h"
#include "hid_core/frontend/motion_input.h"
#include "hid_core/hid_core.h"
#include "hid_core/hid_types.h"
#include "hid_core/irsensor/irs_types.h"
@ -588,6 +589,7 @@ private:
std::array<VibrationValue, 2> last_vibration_value{DEFAULT_VIBRATION_VALUE,
DEFAULT_VIBRATION_VALUE};
std::array<std::chrono::steady_clock::time_point, 2> last_vibration_timepoint{};
std::array<bool, HIDCore::available_controllers - 2> controller_connected{};
// Temporary values to avoid doing changes while the controller is in configuring mode
NpadStyleIndex tmp_npad_type{NpadStyleIndex::None};

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