|
|
|
@ -5,12 +5,21 @@ |
|
|
|
#include <string>
|
|
|
|
#include <fmt/format.h>
|
|
|
|
#include <glad/glad.h>
|
|
|
|
|
|
|
|
#include "common/assert.h"
|
|
|
|
#include "common/common_types.h"
|
|
|
|
#include "common/scope_exit.h"
|
|
|
|
#include "video_core/renderer_opengl/gl_state.h"
|
|
|
|
#include "video_core/renderer_opengl/gl_texture_cache.h"
|
|
|
|
#include "video_core/renderer_opengl/utils.h"
|
|
|
|
#include "video_core/surface.h"
|
|
|
|
|
|
|
|
namespace OpenGL { |
|
|
|
|
|
|
|
using Tegra::Shader::TextureType; |
|
|
|
using Tegra::Texture::SwizzleSource; |
|
|
|
using VideoCore::Surface::SurfaceTarget; |
|
|
|
|
|
|
|
BindBuffersRangePushBuffer::BindBuffersRangePushBuffer(GLenum target) : target{target} {} |
|
|
|
|
|
|
|
BindBuffersRangePushBuffer::~BindBuffersRangePushBuffer() = default; |
|
|
|
@ -38,6 +47,80 @@ void BindBuffersRangePushBuffer::Bind() const { |
|
|
|
sizes.data()); |
|
|
|
} |
|
|
|
|
|
|
|
SurfaceBlitter::SurfaceBlitter() { |
|
|
|
src_framebuffer.Create(); |
|
|
|
dst_framebuffer.Create(); |
|
|
|
} |
|
|
|
|
|
|
|
SurfaceBlitter::~SurfaceBlitter() = default; |
|
|
|
|
|
|
|
void SurfaceBlitter::Blit(CachedSurfaceView* src, CachedSurfaceView* dst, |
|
|
|
const Common::Rectangle<u32>& src_rect, |
|
|
|
const Common::Rectangle<u32>& dst_rect) const { |
|
|
|
const auto& src_params{src->GetSurfaceParams()}; |
|
|
|
const auto& dst_params{dst->GetSurfaceParams()}; |
|
|
|
|
|
|
|
OpenGLState prev_state{OpenGLState::GetCurState()}; |
|
|
|
SCOPE_EXIT({ prev_state.Apply(); }); |
|
|
|
|
|
|
|
OpenGLState state; |
|
|
|
state.draw.read_framebuffer = src_framebuffer.handle; |
|
|
|
state.draw.draw_framebuffer = dst_framebuffer.handle; |
|
|
|
state.ApplyFramebufferState(); |
|
|
|
|
|
|
|
u32 buffers{}; |
|
|
|
|
|
|
|
UNIMPLEMENTED_IF(src_params.GetTarget() != SurfaceTarget::Texture2D); |
|
|
|
UNIMPLEMENTED_IF(dst_params.GetTarget() != SurfaceTarget::Texture2D); |
|
|
|
|
|
|
|
const auto GetTexture = [](CachedSurfaceView* view) { |
|
|
|
return view->GetTexture(TextureType::Texture2D, false, SwizzleSource::R, SwizzleSource::G, |
|
|
|
SwizzleSource::B, SwizzleSource::A); |
|
|
|
}; |
|
|
|
const GLuint src_texture{GetTexture(src)}; |
|
|
|
const GLuint dst_texture{GetTexture(dst)}; |
|
|
|
|
|
|
|
if (src_params.GetType() == SurfaceType::ColorTexture) { |
|
|
|
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
|
|
|
src_texture, 0); |
|
|
|
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, |
|
|
|
0); |
|
|
|
|
|
|
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
|
|
|
dst_texture, 0); |
|
|
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, |
|
|
|
0); |
|
|
|
|
|
|
|
buffers = GL_COLOR_BUFFER_BIT; |
|
|
|
} else if (src_params.GetType() == SurfaceType::Depth) { |
|
|
|
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); |
|
|
|
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, src_texture, |
|
|
|
0); |
|
|
|
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); |
|
|
|
|
|
|
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); |
|
|
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, dst_texture, |
|
|
|
0); |
|
|
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); |
|
|
|
|
|
|
|
buffers = GL_DEPTH_BUFFER_BIT; |
|
|
|
} else if (src_params.GetType() == SurfaceType::DepthStencil) { |
|
|
|
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); |
|
|
|
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, |
|
|
|
src_texture, 0); |
|
|
|
|
|
|
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); |
|
|
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, |
|
|
|
dst_texture, 0); |
|
|
|
|
|
|
|
buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; |
|
|
|
} |
|
|
|
|
|
|
|
glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left, |
|
|
|
dst_rect.top, dst_rect.right, dst_rect.bottom, buffers, |
|
|
|
buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST); |
|
|
|
} |
|
|
|
|
|
|
|
void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info) { |
|
|
|
if (!GLAD_GL_KHR_debug) { |
|
|
|
// We don't need to throw an error as this is just for debugging
|
|
|
|
|