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WIP: Testing performance regressions Android

revert [shader_recompiler] handle dynamic texture descriptor strides (#3898)

this fixes dynamic texture descriptors that are not laid out as simple 8-byte entries

tested on steam deck/amd

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Performance and graphical issues started from this point and forward, testing is required.

notes
- DynamicDescriptorSizeShift called twice because i moved it away from the struct but doing it this way keeps the patch just in this single file than adding a new derived field in the shared struct (i also think its just a cheap recomputation anyways)
- removed cbuf scanning because i figured out how to do a bounds check statically

credits:
- Mythrax <mythrax@mytrax-rs.org> (identified the 1024 descriptor cap fix in #3897)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3898
Reviewed-by: crueter <crueter@eden-emu.dev>
remotes/1781838742501340280/hotfix-performance
CamilleLaVey 1 month ago
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df7bf0ecc6

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