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shader_decode: Implement SHL

nce_cpp
ReinUsesLisp 7 years ago
parent
commit
df7101ea73
  1. 8
      src/video_core/shader/decode/shift.cpp

8
src/video_core/shader/decode/shift.cpp

@ -39,6 +39,14 @@ u32 ShaderIR::DecodeShift(BasicBlock& bb, u32 pc) {
SetRegister(bb, instr.gpr0, value);
break;
}
case OpCode::Id::SHL_C:
case OpCode::Id::SHL_R:
case OpCode::Id::SHL_IMM:
UNIMPLEMENTED_IF_MSG(instr.generates_cc,
"Condition codes generation in SHL is not implemented");
SetRegister(bb, instr.gpr0,
Operation(OperationCode::ILogicalShiftLeft, PRECISE, op_a, op_b));
break;
default:
UNIMPLEMENTED_MSG("Unhandled shift instruction: {}", opcode->get().GetName());
}

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