Browse Source

input_common: Fix directional deadzone values

The hardware tested value is 0.5 which translates to SHRT_MAX / 2
pull/15/merge
Morph 5 years ago
parent
commit
de79897f04
  1. 2
      src/input_common/gcadapter/gc_poller.cpp
  2. 2
      src/input_common/sdl/sdl_impl.cpp

2
src/input_common/gcadapter/gc_poller.cpp

@ -191,7 +191,7 @@ public:
bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override { bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override {
const auto [x, y] = GetStatus(); const auto [x, y] = GetStatus();
const float directional_deadzone = 0.4f;
const float directional_deadzone = 0.5f;
switch (direction) { switch (direction) {
case Input::AnalogDirection::RIGHT: case Input::AnalogDirection::RIGHT:
return x > directional_deadzone; return x > directional_deadzone;

2
src/input_common/sdl/sdl_impl.cpp

@ -363,7 +363,7 @@ public:
bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override { bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override {
const auto [x, y] = GetStatus(); const auto [x, y] = GetStatus();
const float directional_deadzone = 0.4f;
const float directional_deadzone = 0.5f;
switch (direction) { switch (direction) {
case Input::AnalogDirection::RIGHT: case Input::AnalogDirection::RIGHT:
return x > directional_deadzone; return x > directional_deadzone;

Loading…
Cancel
Save