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@ -214,6 +214,13 @@ public: |
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} |
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} |
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protected: |
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protected: |
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// This structure is used for communicating with the backend, on which behaviors |
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// it supports and what not, to avoid assuming certain things about hardware. |
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// The backend is RESPONSIBLE for filling this settings on creation. |
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struct Support { |
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bool depth_color_image_copies; |
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} support_info; |
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TextureCache(Core::System& system, VideoCore::RasterizerInterface& rasterizer) |
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TextureCache(Core::System& system, VideoCore::RasterizerInterface& rasterizer) |
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: system{system}, rasterizer{rasterizer} { |
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: system{system}, rasterizer{rasterizer} { |
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for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) { |
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for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) { |
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@ -233,6 +240,10 @@ protected: |
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virtual void ImageBlit(TView src_view, TView dst_view, |
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virtual void ImageBlit(TView src_view, TView dst_view, |
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const Tegra::Engines::Fermi2D::Config& copy_config) = 0; |
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const Tegra::Engines::Fermi2D::Config& copy_config) = 0; |
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// Depending on the backend, a buffer copy can be slow as it means deoptimizing the texture |
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// and reading it from a sepparate buffer. |
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virtual void BufferCopy(TSurface src_surface, TSurface dst_surface) = 0; |
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void Register(TSurface surface) { |
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void Register(TSurface surface) { |
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std::lock_guard lock{mutex}; |
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std::lock_guard lock{mutex}; |
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@ -377,9 +388,14 @@ private: |
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const SurfaceParams& params) { |
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const SurfaceParams& params) { |
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const auto gpu_addr = current_surface->GetGpuAddr(); |
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const auto gpu_addr = current_surface->GetGpuAddr(); |
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TSurface new_surface = GetUncachedSurface(gpu_addr, params); |
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TSurface new_surface = GetUncachedSurface(gpu_addr, params); |
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std::vector<CopyParams> bricks = current_surface->BreakDown(params); |
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for (auto& brick : bricks) { |
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ImageCopy(current_surface, new_surface, brick); |
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const auto& cr_params = current_surface->GetSurfaceParams(); |
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if (!support_info.depth_color_image_copies && cr_params.type != params.type) { |
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BufferCopy(current_surface, new_surface); |
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} else { |
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std::vector<CopyParams> bricks = current_surface->BreakDown(params); |
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for (auto& brick : bricks) { |
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ImageCopy(current_surface, new_surface, brick); |
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} |
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} |
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} |
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Unregister(current_surface); |
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Unregister(current_surface); |
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Register(new_surface); |
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Register(new_surface); |
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@ -505,7 +521,8 @@ private: |
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auto topological_result = current_surface->MatchesTopology(params); |
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auto topological_result = current_surface->MatchesTopology(params); |
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if (topological_result != MatchTopologyResult::FullMatch) { |
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if (topological_result != MatchTopologyResult::FullMatch) { |
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std::vector<TSurface> overlaps{current_surface}; |
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std::vector<TSurface> overlaps{current_surface}; |
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return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, topological_result); |
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return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, |
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topological_result); |
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} |
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} |
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MatchStructureResult s_result = current_surface->MatchesStructure(params); |
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MatchStructureResult s_result = current_surface->MatchesStructure(params); |
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if (s_result != MatchStructureResult::None && |
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if (s_result != MatchStructureResult::None && |
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@ -537,7 +554,8 @@ private: |
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for (auto surface : overlaps) { |
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for (auto surface : overlaps) { |
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auto topological_result = surface->MatchesTopology(params); |
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auto topological_result = surface->MatchesTopology(params); |
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if (topological_result != MatchTopologyResult::FullMatch) { |
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if (topological_result != MatchTopologyResult::FullMatch) { |
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return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, topological_result); |
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return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, |
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topological_result); |
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} |
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} |
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} |
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} |
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@ -555,7 +573,8 @@ private: |
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return *view; |
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return *view; |
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} |
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} |
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} |
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} |
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return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, MatchTopologyResult::FullMatch); |
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return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, |
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MatchTopologyResult::FullMatch); |
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} |
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} |
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// Now we check if the candidate is a mipmap/layer of the overlap |
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// Now we check if the candidate is a mipmap/layer of the overlap |
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std::optional<TView> view = |
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std::optional<TView> view = |
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@ -578,13 +597,15 @@ private: |
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pair.first->EmplaceView(params, gpu_addr, candidate_size); |
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pair.first->EmplaceView(params, gpu_addr, candidate_size); |
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if (mirage_view) |
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if (mirage_view) |
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return {pair.first, *mirage_view}; |
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return {pair.first, *mirage_view}; |
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return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, MatchTopologyResult::FullMatch); |
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return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, |
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MatchTopologyResult::FullMatch); |
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} |
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} |
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return {current_surface, *view}; |
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return {current_surface, *view}; |
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} |
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} |
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// The next case is unsafe, so if we r in accurate GPU, just skip it |
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// The next case is unsafe, so if we r in accurate GPU, just skip it |
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if (Settings::values.use_accurate_gpu_emulation) { |
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if (Settings::values.use_accurate_gpu_emulation) { |
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return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, MatchTopologyResult::FullMatch); |
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return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, |
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MatchTopologyResult::FullMatch); |
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} |
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} |
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// This is the case the texture is a part of the parent. |
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// This is the case the texture is a part of the parent. |
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if (current_surface->MatchesSubTexture(params, gpu_addr)) { |
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if (current_surface->MatchesSubTexture(params, gpu_addr)) { |
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@ -601,7 +622,8 @@ private: |
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} |
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} |
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} |
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} |
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// We failed all the tests, recycle the overlaps into a new texture. |
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// We failed all the tests, recycle the overlaps into a new texture. |
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return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, MatchTopologyResult::FullMatch); |
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return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, |
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MatchTopologyResult::FullMatch); |
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} |
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} |
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std::pair<TSurface, TView> InitializeSurface(GPUVAddr gpu_addr, const SurfaceParams& params, |
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std::pair<TSurface, TView> InitializeSurface(GPUVAddr gpu_addr, const SurfaceParams& params, |
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