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@ -3,7 +3,6 @@ |
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// Refer to the license.txt file included.
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#include <memory>
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#include <thread>
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#include "video_core/renderer_vulkan/vk_buffer_cache.h"
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#include "video_core/renderer_vulkan/vk_fence_manager.h"
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@ -14,13 +13,11 @@ |
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namespace Vulkan { |
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InnerFence::InnerFence(const Device& device_, VKScheduler& scheduler_, u32 payload_, |
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bool is_stubbed_) |
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: FenceBase{payload_, is_stubbed_}, device{device_}, scheduler{scheduler_} {} |
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InnerFence::InnerFence(VKScheduler& scheduler_, u32 payload_, bool is_stubbed_) |
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: FenceBase{payload_, is_stubbed_}, scheduler{scheduler_} {} |
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InnerFence::InnerFence(const Device& device_, VKScheduler& scheduler_, GPUVAddr address_, |
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u32 payload_, bool is_stubbed_) |
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: FenceBase{address_, payload_, is_stubbed_}, device{device_}, scheduler{scheduler_} {} |
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InnerFence::InnerFence(VKScheduler& scheduler_, GPUVAddr address_, u32 payload_, bool is_stubbed_) |
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: FenceBase{address_, payload_, is_stubbed_}, scheduler{scheduler_} {} |
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InnerFence::~InnerFence() = default; |
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@ -28,63 +25,38 @@ void InnerFence::Queue() { |
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if (is_stubbed) { |
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return; |
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} |
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ASSERT(!event); |
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event = device.GetLogical().CreateEvent(); |
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ticks = scheduler.CurrentTick(); |
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scheduler.RequestOutsideRenderPassOperationContext(); |
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scheduler.Record([event = *event](vk::CommandBuffer cmdbuf) { |
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cmdbuf.SetEvent(event, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT); |
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}); |
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// Get the current tick so we can wait for it
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wait_tick = scheduler.CurrentTick(); |
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scheduler.Flush(); |
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} |
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bool InnerFence::IsSignaled() const { |
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if (is_stubbed) { |
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return true; |
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} |
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ASSERT(event); |
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return IsEventSignalled(); |
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return scheduler.IsFree(wait_tick); |
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} |
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void InnerFence::Wait() { |
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if (is_stubbed) { |
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return; |
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} |
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ASSERT(event); |
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if (ticks >= scheduler.CurrentTick()) { |
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scheduler.Flush(); |
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} |
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while (!IsEventSignalled()) { |
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std::this_thread::yield(); |
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} |
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} |
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bool InnerFence::IsEventSignalled() const { |
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switch (const VkResult result = event.GetStatus()) { |
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case VK_EVENT_SET: |
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return true; |
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case VK_EVENT_RESET: |
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return false; |
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default: |
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throw vk::Exception(result); |
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} |
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scheduler.Wait(wait_tick); |
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} |
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VKFenceManager::VKFenceManager(VideoCore::RasterizerInterface& rasterizer_, Tegra::GPU& gpu_, |
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Tegra::MemoryManager& memory_manager_, TextureCache& texture_cache_, |
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VKBufferCache& buffer_cache_, VKQueryCache& query_cache_, |
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const Device& device_, VKScheduler& scheduler_) |
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VKScheduler& scheduler_) |
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: GenericFenceManager{rasterizer_, gpu_, texture_cache_, buffer_cache_, query_cache_}, |
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device{device_}, scheduler{scheduler_} {} |
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scheduler{scheduler_} {} |
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Fence VKFenceManager::CreateFence(u32 value, bool is_stubbed) { |
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return std::make_shared<InnerFence>(device, scheduler, value, is_stubbed); |
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return std::make_shared<InnerFence>(scheduler, value, is_stubbed); |
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} |
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Fence VKFenceManager::CreateFence(GPUVAddr addr, u32 value, bool is_stubbed) { |
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return std::make_shared<InnerFence>(device, scheduler, addr, value, is_stubbed); |
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return std::make_shared<InnerFence>(scheduler, addr, value, is_stubbed); |
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} |
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void VKFenceManager::QueueFence(Fence& fence) { |
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