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Merge pull request #1649 from degasus/split_resource_manager
Merge pull request #1649 from degasus/split_resource_manager
gl_resource_manager: Split implementations in .cpp file.pull/15/merge
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5 changed files with 167 additions and 114 deletions
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1src/video_core/CMakeLists.txt
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1src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
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146src/video_core/renderer_opengl/gl_resource_manager.cpp
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132src/video_core/renderer_opengl/gl_resource_manager.h
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1src/video_core/renderer_opengl/gl_shader_manager.h
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// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <utility>
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#include <glad/glad.h>
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#include "common/common_types.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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#include "video_core/renderer_opengl/gl_state.h"
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namespace OpenGL { |
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void OGLTexture::Create() { |
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if (handle != 0) |
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return; |
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glGenTextures(1, &handle); |
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} |
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void OGLTexture::Release() { |
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if (handle == 0) |
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return; |
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glDeleteTextures(1, &handle); |
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OpenGLState::GetCurState().UnbindTexture(handle).Apply(); |
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handle = 0; |
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} |
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void OGLSampler::Create() { |
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if (handle != 0) |
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return; |
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glGenSamplers(1, &handle); |
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} |
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void OGLSampler::Release() { |
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if (handle == 0) |
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return; |
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glDeleteSamplers(1, &handle); |
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OpenGLState::GetCurState().ResetSampler(handle).Apply(); |
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handle = 0; |
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} |
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void OGLShader::Create(const char* source, GLenum type) { |
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if (handle != 0) |
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return; |
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if (source == nullptr) |
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return; |
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handle = GLShader::LoadShader(source, type); |
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} |
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void OGLShader::Release() { |
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if (handle == 0) |
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return; |
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glDeleteShader(handle); |
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handle = 0; |
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} |
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void OGLProgram::CreateFromSource(const char* vert_shader, const char* geo_shader, |
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const char* frag_shader, bool separable_program) { |
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OGLShader vert, geo, frag; |
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if (vert_shader) |
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vert.Create(vert_shader, GL_VERTEX_SHADER); |
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if (geo_shader) |
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geo.Create(geo_shader, GL_GEOMETRY_SHADER); |
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if (frag_shader) |
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frag.Create(frag_shader, GL_FRAGMENT_SHADER); |
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Create(separable_program, vert.handle, geo.handle, frag.handle); |
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} |
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void OGLProgram::Release() { |
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if (handle == 0) |
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return; |
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glDeleteProgram(handle); |
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OpenGLState::GetCurState().ResetProgram(handle).Apply(); |
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handle = 0; |
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} |
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void OGLPipeline::Create() { |
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if (handle != 0) |
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return; |
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glGenProgramPipelines(1, &handle); |
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} |
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void OGLPipeline::Release() { |
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if (handle == 0) |
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return; |
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glDeleteProgramPipelines(1, &handle); |
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OpenGLState::GetCurState().ResetPipeline(handle).Apply(); |
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handle = 0; |
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} |
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void OGLBuffer::Create() { |
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if (handle != 0) |
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return; |
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glGenBuffers(1, &handle); |
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} |
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void OGLBuffer::Release() { |
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if (handle == 0) |
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return; |
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glDeleteBuffers(1, &handle); |
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OpenGLState::GetCurState().ResetBuffer(handle).Apply(); |
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handle = 0; |
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} |
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void OGLSync::Create() { |
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if (handle != 0) |
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return; |
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handle = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); |
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} |
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void OGLSync::Release() { |
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if (handle == 0) |
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return; |
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glDeleteSync(handle); |
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handle = 0; |
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} |
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void OGLVertexArray::Create() { |
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if (handle != 0) |
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return; |
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glGenVertexArrays(1, &handle); |
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} |
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void OGLVertexArray::Release() { |
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if (handle == 0) |
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return; |
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glDeleteVertexArrays(1, &handle); |
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OpenGLState::GetCurState().ResetVertexArray(handle).Apply(); |
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handle = 0; |
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} |
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void OGLFramebuffer::Create() { |
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if (handle != 0) |
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return; |
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glGenFramebuffers(1, &handle); |
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} |
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void OGLFramebuffer::Release() { |
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if (handle == 0) |
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return; |
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glDeleteFramebuffers(1, &handle); |
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OpenGLState::GetCurState().ResetFramebuffer(handle).Apply(); |
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handle = 0; |
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} |
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} // namespace OpenGL
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