Browse Source

gl_texture_cache: Use local variables to simplify DownloadTexture

nce_cpp
ReinUsesLisp 6 years ago
parent
commit
dcde4b9186
  1. 10
      src/video_core/renderer_opengl/gl_texture_cache.cpp

10
src/video_core/renderer_opengl/gl_texture_cache.cpp

@ -253,14 +253,12 @@ void CachedSurface::DownloadTexture(std::vector<u8>& staging_buffer) {
glPixelStorei(GL_PACK_ALIGNMENT, std::min(8U, params.GetRowAlignment(level)));
glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(params.GetMipWidth(level)));
const std::size_t mip_offset = params.GetHostMipmapLevelOffset(level);
u8* const mip_data = staging_buffer.data() + mip_offset;
const GLsizei size = static_cast<GLsizei>(params.GetHostMipmapSize(level));
if (is_compressed) {
glGetCompressedTextureImage(texture.handle, level,
static_cast<GLsizei>(params.GetHostMipmapSize(level)),
staging_buffer.data() + mip_offset);
glGetCompressedTextureImage(texture.handle, level, size, mip_data);
} else {
glGetTextureImage(texture.handle, level, format, type,
static_cast<GLsizei>(params.GetHostMipmapSize(level)),
staging_buffer.data() + mip_offset);
glGetTextureImage(texture.handle, level, format, type, size, mip_data);
}
}
}

Loading…
Cancel
Save