From dc27aef5421b2e087387c3b0403f2394599e3592 Mon Sep 17 00:00:00 2001 From: John Date: Wed, 18 Mar 2026 23:03:35 +0100 Subject: [PATCH] [vulkan] Fix FFTactics for AMD+Windows flicker regression (#3748) #3747 Fixed broken graphics but the game still has a flickering regression on AMD GPU+Windows This fixes a flickering regression in FFTACTICS. This game on AMD GPU +Windows sensitive to VK_Scheduler barriers. If this game regresses in the future, this is a clue to where to look at first. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3748 Reviewed-by: MaranBr Reviewed-by: CamilleLaVey Co-authored-by: John Co-committed-by: John --- src/video_core/renderer_vulkan/vk_scheduler.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/video_core/renderer_vulkan/vk_scheduler.cpp b/src/video_core/renderer_vulkan/vk_scheduler.cpp index a06989085b..226619d8d6 100644 --- a/src/video_core/renderer_vulkan/vk_scheduler.cpp +++ b/src/video_core/renderer_vulkan/vk_scheduler.cpp @@ -270,8 +270,8 @@ u64 Scheduler::SubmitExecution(VkSemaphore signal_semaphore, VkSemaphore wait_se .srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT, .dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT, }; - upload_cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | - VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0, WRITE_BARRIER); + upload_cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, + VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, WRITE_BARRIER); upload_cmdbuf.End(); cmdbuf.End();