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@ -65,6 +65,13 @@ button_screenshot= |
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lstick= |
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rstick= |
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# To use the debug_pad, prepend `debug_pad_` before each button setting above. |
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# i.e. debug_pad_button_a= |
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# Enable debug pad inputs to the guest |
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# 0 (default): Disabled, 1: Enabled |
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debug_pad_enabled = |
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# Whether to enable or disable vibration |
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# 0: Disabled, 1 (default): Enabled |
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vibration_enabled= |
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@ -73,6 +80,10 @@ vibration_enabled= |
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# 0 (default): Disabled, 1: Enabled |
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enable_accurate_vibrations= |
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# Enables controller motion inputs |
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# 0: Disabled, 1 (default): Enabled |
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motion_enabled = |
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# for motion input, the following devices are available: |
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# - "motion_emu" (default) for emulating motion input from mouse input. Required parameters: |
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# - "update_period": update period in milliseconds (default to 100) |
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@ -98,19 +109,30 @@ use_touch_from_button= |
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#touch_from_button_maps_0_bind_1=bar |
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# etc. |
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# Most desktop operating systems do not expose a way to poll the motion state of the controllers |
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# so as a way around it, cemuhook created a udp client/server protocol to broadcast the data directly |
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# from a controller device to the client program. Citra has a client that can connect and read |
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# from any cemuhook compatible motion program. |
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# List of Cemuhook UDP servers, delimited by ','. |
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# Default: 127.0.0.1:26760 |
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# Example: 127.0.0.1:26760,123.4.5.67:26761 |
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udp_input_servers = |
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# IPv4 address of the udp input server (Default "127.0.0.1") |
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udp_input_address=127.0.0.1 |
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# Enable controlling an axis via a mouse input. |
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# 0 (default): Off, 1: On |
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mouse_panning = |
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# Set mouse sensitivity. |
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# Default: 1.0 |
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mouse_panning_sensitivity = |
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# Emulate an analog control stick from keyboard inputs. |
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# 0 (default): Disabled, 1: Enabled |
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emulate_analog_keyboard = |
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# Port of the udp input server. (Default 26760) |
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udp_input_port= |
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# Enable mouse inputs to the guest |
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# 0 (default): Disabled, 1: Enabled |
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mouse_enabled = |
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# The pad to request data on. Should be between 0 (Pad 1) and 3 (Pad 4). (Default 0) |
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udp_pad_index= |
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# Enable keyboard inputs to the guest |
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# 0 (default): Disabled, 1: Enabled |
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keyboard_enabled = |
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[Core] |
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# Whether to use multi-core for CPU emulation |
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@ -118,6 +140,17 @@ udp_pad_index= |
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use_multi_core= |
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[Cpu] |
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# Adjusts various optimizations. |
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# Auto-select mode enables choice unsafe optimizations. |
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# Accurate enables only safe optimizations. |
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# Unsafe allows any unsafe optimizations. |
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# 0 (default): Auto-select, 1: Accurate, 2: Enable unsafe optimizations |
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cpu_accuracy = |
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# Allow disabling safe optimizations. |
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# 0 (default): Disabled, 1: Enabled |
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cpu_debug_mode = |
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# Enable inline page tables optimization (faster guest memory access) |
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# 0: Disabled, 1 (default): Enabled |
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cpuopt_page_tables = |
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@ -154,6 +187,31 @@ cpuopt_reduce_misalign_checks = |
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# 0: Disabled, 1 (default): Enabled |
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cpuopt_fastmem = |
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# Enable unfuse FMA (improve performance on CPUs without FMA) |
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# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select. |
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# 0: Disabled, 1 (default): Enabled |
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cpuopt_unsafe_unfuse_fma = |
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# Enable faster FRSQRTE and FRECPE |
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# Only enabled if cpu_accuracy is set to Unsafe. |
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# 0: Disabled, 1 (default): Enabled |
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cpuopt_unsafe_reduce_fp_error = |
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# Enable faster ASIMD instructions (32 bits only) |
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# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select. |
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# 0: Disabled, 1 (default): Enabled |
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cpuopt_unsafe_ignore_standard_fpcr = |
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# Enable inaccurate NaN handling |
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# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select. |
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# 0: Disabled, 1 (default): Enabled |
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cpuopt_unsafe_inaccurate_nan = |
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# Disable address space checks (64 bits only) |
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# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select. |
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# 0: Disabled, 1 (default): Enabled |
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cpuopt_unsafe_fastmem_check = |
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[Renderer] |
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# Which backend API to use. |
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# 0 (default): OpenGL, 1: Vulkan |
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@ -166,14 +224,6 @@ debug = |
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# Which Vulkan physical device to use (defaults to 0) |
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vulkan_device = |
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# Whether to use software or hardware rendering. |
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# 0: Software, 1 (default): Hardware |
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use_hw_renderer = |
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# Whether to use the Just-In-Time (JIT) compiler for shader emulation |
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# 0: Interpreter (slow), 1 (default): JIT (fast) |
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use_shader_jit = |
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# Aspect ratio |
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# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window |
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aspect_ratio = |
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@ -211,21 +261,20 @@ use_frame_limit = |
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frame_limit = |
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# Whether to use disk based shader cache |
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# 0 (default): Off, 1 : On |
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# 0: Off, 1 (default): On |
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use_disk_shader_cache = |
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# Which gpu accuracy level to use |
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# 0 (Normal), 1 (High), 2 (Extreme) |
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# 0: Normal, 1 (default): High, 2: Extreme (Very slow) |
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gpu_accuracy = |
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# Whether to use asynchronous GPU emulation |
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# 0 : Off (slow), 1 (default): On (fast) |
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use_asynchronous_gpu_emulation = |
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# Forces VSync on the display thread. Usually doesn't impact performance, but on some drivers it can |
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# so only turn this off if you notice a speed difference. |
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# Inform the guest that GPU operations completed more quickly than they did. |
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# 0: Off, 1 (default): On |
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use_vsync = |
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use_fast_gpu_time = |
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# Whether to use garbage collection or not for GPU caches. |
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# 0 (default): Off, 1: On |
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@ -237,31 +286,6 @@ bg_red = |
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bg_blue = |
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bg_green = |
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[Layout] |
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# Layout for the screen inside the render window. |
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# 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen |
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layout_option = |
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# Toggle custom layout (using the settings below) on or off. |
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# 0 (default): Off, 1: On |
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custom_layout = |
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# Screen placement when using Custom layout option |
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# 0x, 0y is the top left corner of the render window. |
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custom_top_left = |
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custom_top_top = |
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custom_top_right = |
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custom_top_bottom = |
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custom_bottom_left = |
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custom_bottom_top = |
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custom_bottom_right = |
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custom_bottom_bottom = |
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# Swaps the prominent screen with the other screen. |
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# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen. |
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# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent |
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swap_screen = |
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[Audio] |
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# Which audio output engine to use. |
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# auto (default): Auto-select |
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@ -308,10 +332,6 @@ gamecard_path = |
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# 1 (default): Yes, 0: No |
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use_docked_mode = |
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# Allow the use of NFC in games |
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# 1 (default): Yes, 0 : No |
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enable_nfc = |
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# Sets the seed for the RNG generator built into the switch |
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# rng_seed will be ignored and randomly generated if rng_seed_enabled is false |
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rng_seed_enabled = |
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@ -323,10 +343,6 @@ rng_seed = |
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custom_rtc_enabled = |
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custom_rtc = |
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# Sets the account username, max length is 32 characters |
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# yuzu (default) |
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username = yuzu |
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# Sets the systems language index |
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# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese, |
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# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French, |
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@ -335,17 +351,25 @@ language_index = |
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# The system region that yuzu will use during emulation |
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# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan |
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region_value = |
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region_index = |
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# The system time zone that yuzu will use during emulation |
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# 0: Auto-select (default), 1: Default (system archive value), Others: Index for specified time zone |
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time_zone_index = |
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# Sets the sound output mode. |
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# 0: Mono, 1 (default): Stereo, 2: Surround |
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sound_index = |
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[Miscellaneous] |
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# A filter which removes logs below a certain logging level. |
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# Examples: *:Debug Kernel.SVC:Trace Service.*:Critical |
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log_filter = *:Trace |
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# Use developer keys |
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# 0 (default): Disabled, 1: Enabled |
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use_dev_keys = |
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[Debugging] |
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# Record frame time data, can be found in the log directory. Boolean value |
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record_frame_times = |
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@ -355,6 +379,8 @@ dump_exefs=false |
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dump_nso=false |
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# Determines whether or not yuzu will save the filesystem access log. |
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enable_fs_access_log=false |
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# Enables verbose reporting services |
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reporting_services = |
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# Determines whether or not yuzu will report to the game that the emulated console is in Kiosk Mode |
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# false: Retail/Normal Mode (default), true: Kiosk Mode |
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quest_flag = |
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@ -393,4 +419,4 @@ title_ids = |
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# For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|') |
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# e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey |
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)"; |
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} |
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} // namespace DefaultINI |