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@ -52,15 +52,15 @@ public: |
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constexpr Vec2(const T& x_, const T& y_) : x(x_), y(y_) {} |
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template <typename T2> |
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constexpr Vec2<T2> Cast() const { |
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[[nodiscard]] constexpr Vec2<T2> Cast() const { |
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return Vec2<T2>(static_cast<T2>(x), static_cast<T2>(y)); |
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} |
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static constexpr Vec2 AssignToAll(const T& f) { |
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[[nodiscard]] static constexpr Vec2 AssignToAll(const T& f) { |
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return Vec2{f, f}; |
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} |
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constexpr Vec2<decltype(T{} + T{})> operator+(const Vec2& other) const { |
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[[nodiscard]] constexpr Vec2<decltype(T{} + T{})> operator+(const Vec2& other) const { |
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return {x + other.x, y + other.y}; |
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} |
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constexpr Vec2& operator+=(const Vec2& other) { |
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@ -68,7 +68,7 @@ public: |
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y += other.y; |
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return *this; |
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} |
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constexpr Vec2<decltype(T{} - T{})> operator-(const Vec2& other) const { |
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[[nodiscard]] constexpr Vec2<decltype(T{} - T{})> operator-(const Vec2& other) const { |
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return {x - other.x, y - other.y}; |
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} |
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constexpr Vec2& operator-=(const Vec2& other) { |
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@ -78,15 +78,15 @@ public: |
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} |
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template <typename U = T> |
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constexpr Vec2<std::enable_if_t<std::is_signed_v<U>, U>> operator-() const { |
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[[nodiscard]] constexpr Vec2<std::enable_if_t<std::is_signed_v<U>, U>> operator-() const { |
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return {-x, -y}; |
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} |
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constexpr Vec2<decltype(T{} * T{})> operator*(const Vec2& other) const { |
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[[nodiscard]] constexpr Vec2<decltype(T{} * T{})> operator*(const Vec2& other) const { |
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return {x * other.x, y * other.y}; |
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} |
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template <typename V> |
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constexpr Vec2<decltype(T{} * V{})> operator*(const V& f) const { |
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[[nodiscard]] constexpr Vec2<decltype(T{} * V{})> operator*(const V& f) const { |
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return {x * f, y * f}; |
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} |
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@ -97,7 +97,7 @@ public: |
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} |
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template <typename V> |
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constexpr Vec2<decltype(T{} / V{})> operator/(const V& f) const { |
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[[nodiscard]] constexpr Vec2<decltype(T{} / V{})> operator/(const V& f) const { |
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return {x / f, y / f}; |
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} |
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@ -107,18 +107,18 @@ public: |
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return *this; |
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} |
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constexpr T Length2() const { |
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[[nodiscard]] constexpr T Length2() const { |
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return x * x + y * y; |
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} |
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// Only implemented for T=float |
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float Length() const; |
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float Normalize(); // returns the previous length, which is often useful |
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[[nodiscard]] float Length() const; |
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[[nodiscard]] float Normalize(); // returns the previous length, which is often useful |
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constexpr T& operator[](std::size_t i) { |
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[[nodiscard]] constexpr T& operator[](std::size_t i) { |
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return *((&x) + i); |
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} |
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constexpr const T& operator[](std::size_t i) const { |
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[[nodiscard]] constexpr const T& operator[](std::size_t i) const { |
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return *((&x) + i); |
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} |
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@ -128,46 +128,46 @@ public: |
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} |
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// Common aliases: UV (texel coordinates), ST (texture coordinates) |
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constexpr T& u() { |
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[[nodiscard]] constexpr T& u() { |
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return x; |
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} |
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constexpr T& v() { |
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[[nodiscard]] constexpr T& v() { |
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return y; |
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} |
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constexpr T& s() { |
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[[nodiscard]] constexpr T& s() { |
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return x; |
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} |
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constexpr T& t() { |
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[[nodiscard]] constexpr T& t() { |
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return y; |
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} |
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constexpr const T& u() const { |
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[[nodiscard]] constexpr const T& u() const { |
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return x; |
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} |
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constexpr const T& v() const { |
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[[nodiscard]] constexpr const T& v() const { |
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return y; |
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} |
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constexpr const T& s() const { |
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[[nodiscard]] constexpr const T& s() const { |
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return x; |
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} |
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constexpr const T& t() const { |
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[[nodiscard]] constexpr const T& t() const { |
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return y; |
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} |
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// swizzlers - create a subvector of specific components |
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constexpr Vec2 yx() const { |
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[[nodiscard]] constexpr Vec2 yx() const { |
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return Vec2(y, x); |
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} |
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constexpr Vec2 vu() const { |
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[[nodiscard]] constexpr Vec2 vu() const { |
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return Vec2(y, x); |
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} |
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constexpr Vec2 ts() const { |
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[[nodiscard]] constexpr Vec2 ts() const { |
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return Vec2(y, x); |
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} |
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}; |
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template <typename T, typename V> |
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constexpr Vec2<T> operator*(const V& f, const Vec2<T>& vec) { |
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[[nodiscard]] constexpr Vec2<T> operator*(const V& f, const Vec2<T>& vec) { |
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return Vec2<T>(f * vec.x, f * vec.y); |
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} |
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@ -196,15 +196,15 @@ public: |
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constexpr Vec3(const T& x_, const T& y_, const T& z_) : x(x_), y(y_), z(z_) {} |
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template <typename T2> |
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constexpr Vec3<T2> Cast() const { |
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[[nodiscard]] constexpr Vec3<T2> Cast() const { |
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return Vec3<T2>(static_cast<T2>(x), static_cast<T2>(y), static_cast<T2>(z)); |
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} |
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static constexpr Vec3 AssignToAll(const T& f) { |
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[[nodiscard]] static constexpr Vec3 AssignToAll(const T& f) { |
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return Vec3(f, f, f); |
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} |
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constexpr Vec3<decltype(T{} + T{})> operator+(const Vec3& other) const { |
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[[nodiscard]] constexpr Vec3<decltype(T{} + T{})> operator+(const Vec3& other) const { |
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return {x + other.x, y + other.y, z + other.z}; |
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} |
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@ -215,7 +215,7 @@ public: |
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return *this; |
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} |
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constexpr Vec3<decltype(T{} - T{})> operator-(const Vec3& other) const { |
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[[nodiscard]] constexpr Vec3<decltype(T{} - T{})> operator-(const Vec3& other) const { |
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return {x - other.x, y - other.y, z - other.z}; |
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} |
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@ -227,16 +227,16 @@ public: |
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} |
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template <typename U = T> |
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constexpr Vec3<std::enable_if_t<std::is_signed_v<U>, U>> operator-() const { |
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[[nodiscard]] constexpr Vec3<std::enable_if_t<std::is_signed_v<U>, U>> operator-() const { |
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return {-x, -y, -z}; |
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} |
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constexpr Vec3<decltype(T{} * T{})> operator*(const Vec3& other) const { |
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[[nodiscard]] constexpr Vec3<decltype(T{} * T{})> operator*(const Vec3& other) const { |
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return {x * other.x, y * other.y, z * other.z}; |
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} |
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template <typename V> |
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constexpr Vec3<decltype(T{} * V{})> operator*(const V& f) const { |
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[[nodiscard]] constexpr Vec3<decltype(T{} * V{})> operator*(const V& f) const { |
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return {x * f, y * f, z * f}; |
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} |
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@ -246,7 +246,7 @@ public: |
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return *this; |
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} |
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template <typename V> |
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constexpr Vec3<decltype(T{} / V{})> operator/(const V& f) const { |
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[[nodiscard]] constexpr Vec3<decltype(T{} / V{})> operator/(const V& f) const { |
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return {x / f, y / f, z / f}; |
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} |
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@ -256,20 +256,20 @@ public: |
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return *this; |
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} |
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constexpr T Length2() const { |
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[[nodiscard]] constexpr T Length2() const { |
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|
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return x * x + y * y + z * z; |
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} |
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// Only implemented for T=float |
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|
|
float Length() const; |
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|
|
Vec3 Normalized() const; |
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|
|
float Normalize(); // returns the previous length, which is often useful |
|
|
|
[[nodiscard]] float Length() const; |
|
|
|
[[nodiscard]] Vec3 Normalized() const; |
|
|
|
[[nodiscard]] float Normalize(); // returns the previous length, which is often useful |
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|
|
|
constexpr T& operator[](std::size_t i) { |
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[[nodiscard]] constexpr T& operator[](std::size_t i) { |
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return *((&x) + i); |
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} |
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constexpr const T& operator[](std::size_t i) const { |
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[[nodiscard]] constexpr const T& operator[](std::size_t i) const { |
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return *((&x) + i); |
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} |
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|
@ -280,63 +280,63 @@ public: |
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} |
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// Common aliases: UVW (texel coordinates), RGB (colors), STQ (texture coordinates) |
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|
constexpr T& u() { |
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|
[[nodiscard]] constexpr T& u() { |
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|
return x; |
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|
} |
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constexpr T& v() { |
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[[nodiscard]] constexpr T& v() { |
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|
return y; |
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} |
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constexpr T& w() { |
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[[nodiscard]] constexpr T& w() { |
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return z; |
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} |
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constexpr T& r() { |
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[[nodiscard]] constexpr T& r() { |
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return x; |
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} |
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constexpr T& g() { |
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[[nodiscard]] constexpr T& g() { |
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return y; |
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} |
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constexpr T& b() { |
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[[nodiscard]] constexpr T& b() { |
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return z; |
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} |
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constexpr T& s() { |
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[[nodiscard]] constexpr T& s() { |
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return x; |
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} |
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constexpr T& t() { |
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[[nodiscard]] constexpr T& t() { |
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return y; |
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} |
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constexpr T& q() { |
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[[nodiscard]] constexpr T& q() { |
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|
return z; |
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} |
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constexpr const T& u() const { |
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[[nodiscard]] constexpr const T& u() const { |
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|
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return x; |
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} |
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constexpr const T& v() const { |
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[[nodiscard]] constexpr const T& v() const { |
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|
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return y; |
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|
} |
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constexpr const T& w() const { |
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[[nodiscard]] constexpr const T& w() const { |
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|
|
return z; |
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|
} |
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constexpr const T& r() const { |
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[[nodiscard]] constexpr const T& r() const { |
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|
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return x; |
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} |
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constexpr const T& g() const { |
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|
[[nodiscard]] constexpr const T& g() const { |
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return y; |
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} |
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constexpr const T& b() const { |
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|
[[nodiscard]] constexpr const T& b() const { |
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|
return z; |
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} |
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constexpr const T& s() const { |
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[[nodiscard]] constexpr const T& s() const { |
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return x; |
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} |
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constexpr const T& t() const { |
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|
[[nodiscard]] constexpr const T& t() const { |
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|
|
return y; |
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|
} |
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constexpr const T& q() const { |
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|
[[nodiscard]] constexpr const T& q() const { |
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return z; |
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} |
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|
@ -345,7 +345,7 @@ public: |
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// _DEFINE_SWIZZLER2 defines a single such function, DEFINE_SWIZZLER2 defines all of them for all |
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|
|
// component names (x<->r) and permutations (xy<->yx) |
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|
#define _DEFINE_SWIZZLER2(a, b, name) \ |
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|
|
constexpr Vec2<T> name() const { \ |
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|
[[nodiscard]] constexpr Vec2<T> name() const { \ |
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|
return Vec2<T>(a, b); \ |
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|
} |
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|
|
#define DEFINE_SWIZZLER2(a, b, a2, b2, a3, b3, a4, b4) \ |
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|
@ -366,7 +366,7 @@ public: |
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}; |
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template <typename T, typename V> |
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constexpr Vec3<T> operator*(const V& f, const Vec3<T>& vec) { |
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|
[[nodiscard]] constexpr Vec3<T> operator*(const V& f, const Vec3<T>& vec) { |
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|
|
return Vec3<T>(f * vec.x, f * vec.y, f * vec.z); |
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|
} |
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|
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|
@ -402,16 +402,16 @@ public: |
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: x(x_), y(y_), z(z_), w(w_) {} |
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template <typename T2> |
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|
|
constexpr Vec4<T2> Cast() const { |
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|
|
[[nodiscard]] constexpr Vec4<T2> Cast() const { |
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|
|
return Vec4<T2>(static_cast<T2>(x), static_cast<T2>(y), static_cast<T2>(z), |
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|
|
static_cast<T2>(w)); |
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|
|
} |
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|
|
|
|
|
|
static constexpr Vec4 AssignToAll(const T& f) { |
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|
|
[[nodiscard]] static constexpr Vec4 AssignToAll(const T& f) { |
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|
|
return Vec4(f, f, f, f); |
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|
|
} |
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|
|
|
|
|
constexpr Vec4<decltype(T{} + T{})> operator+(const Vec4& other) const { |
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|
|
[[nodiscard]] constexpr Vec4<decltype(T{} + T{})> operator+(const Vec4& other) const { |
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|
|
return {x + other.x, y + other.y, z + other.z, w + other.w}; |
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|
|
} |
|
|
|
|
|
|
|
@ -423,7 +423,7 @@ public: |
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|
|
return *this; |
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|
|
} |
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|
|
constexpr Vec4<decltype(T{} - T{})> operator-(const Vec4& other) const { |
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|
|
[[nodiscard]] constexpr Vec4<decltype(T{} - T{})> operator-(const Vec4& other) const { |
|
|
|
return {x - other.x, y - other.y, z - other.z, w - other.w}; |
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|
|
} |
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|
|
|
|
|
@ -436,16 +436,16 @@ public: |
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|
} |
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|
|
template <typename U = T> |
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|
|
constexpr Vec4<std::enable_if_t<std::is_signed_v<U>, U>> operator-() const { |
|
|
|
[[nodiscard]] constexpr Vec4<std::enable_if_t<std::is_signed_v<U>, U>> operator-() const { |
|
|
|
return {-x, -y, -z, -w}; |
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|
|
} |
|
|
|
|
|
|
|
constexpr Vec4<decltype(T{} * T{})> operator*(const Vec4& other) const { |
|
|
|
[[nodiscard]] constexpr Vec4<decltype(T{} * T{})> operator*(const Vec4& other) const { |
|
|
|
return {x * other.x, y * other.y, z * other.z, w * other.w}; |
|
|
|
} |
|
|
|
|
|
|
|
template <typename V> |
|
|
|
constexpr Vec4<decltype(T{} * V{})> operator*(const V& f) const { |
|
|
|
[[nodiscard]] constexpr Vec4<decltype(T{} * V{})> operator*(const V& f) const { |
|
|
|
return {x * f, y * f, z * f, w * f}; |
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|
|
} |
|
|
|
|
|
|
|
@ -456,7 +456,7 @@ public: |
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|
|
} |
|
|
|
|
|
|
|
template <typename V> |
|
|
|
constexpr Vec4<decltype(T{} / V{})> operator/(const V& f) const { |
|
|
|
[[nodiscard]] constexpr Vec4<decltype(T{} / V{})> operator/(const V& f) const { |
|
|
|
return {x / f, y / f, z / f, w / f}; |
|
|
|
} |
|
|
|
|
|
|
|
@ -466,15 +466,15 @@ public: |
|
|
|
return *this; |
|
|
|
} |
|
|
|
|
|
|
|
constexpr T Length2() const { |
|
|
|
[[nodiscard]] constexpr T Length2() const { |
|
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return x * x + y * y + z * z + w * w; |
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} |
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constexpr T& operator[](std::size_t i) { |
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[[nodiscard]] constexpr T& operator[](std::size_t i) { |
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return *((&x) + i); |
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} |
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constexpr const T& operator[](std::size_t i) const { |
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[[nodiscard]] constexpr const T& operator[](std::size_t i) const { |
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return *((&x) + i); |
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} |
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@ -486,29 +486,29 @@ public: |
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} |
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// Common alias: RGBA (colors) |
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constexpr T& r() { |
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[[nodiscard]] constexpr T& r() { |
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return x; |
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} |
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constexpr T& g() { |
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[[nodiscard]] constexpr T& g() { |
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return y; |
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} |
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constexpr T& b() { |
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[[nodiscard]] constexpr T& b() { |
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return z; |
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} |
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constexpr T& a() { |
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[[nodiscard]] constexpr T& a() { |
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return w; |
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} |
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constexpr const T& r() const { |
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[[nodiscard]] constexpr const T& r() const { |
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return x; |
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} |
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constexpr const T& g() const { |
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[[nodiscard]] constexpr const T& g() const { |
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return y; |
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} |
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constexpr const T& b() const { |
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[[nodiscard]] constexpr const T& b() const { |
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return z; |
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} |
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constexpr const T& a() const { |
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[[nodiscard]] constexpr const T& a() const { |
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return w; |
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} |
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@ -520,7 +520,7 @@ public: |
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// DEFINE_SWIZZLER2_COMP2 defines two component functions for all component names (x<->r) and |
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// permutations (xy<->yx) |
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#define _DEFINE_SWIZZLER2(a, b, name) \ |
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constexpr Vec2<T> name() const { \ |
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[[nodiscard]] constexpr Vec2<T> name() const { \ |
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return Vec2<T>(a, b); \ |
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} |
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#define DEFINE_SWIZZLER2_COMP1(a, a2) \ |
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@ -547,7 +547,7 @@ public: |
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#undef _DEFINE_SWIZZLER2 |
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#define _DEFINE_SWIZZLER3(a, b, c, name) \ |
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constexpr Vec3<T> name() const { \ |
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[[nodiscard]] constexpr Vec3<T> name() const { \ |
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return Vec3<T>(a, b, c); \ |
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} |
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#define DEFINE_SWIZZLER3_COMP1(a, a2) \ |
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@ -581,7 +581,7 @@ public: |
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}; |
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template <typename T, typename V> |
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constexpr Vec4<decltype(V{} * T{})> operator*(const V& f, const Vec4<T>& vec) { |
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[[nodiscard]] constexpr Vec4<decltype(V{} * T{})> operator*(const V& f, const Vec4<T>& vec) { |
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return {f * vec.x, f * vec.y, f * vec.z, f * vec.w}; |
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} |
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@ -593,39 +593,41 @@ constexpr decltype(T{} * T{} + T{} * T{}) Dot(const Vec2<T>& a, const Vec2<T>& b |
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} |
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template <typename T> |
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constexpr decltype(T{} * T{} + T{} * T{}) Dot(const Vec3<T>& a, const Vec3<T>& b) { |
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[[nodiscard]] constexpr decltype(T{} * T{} + T{} * T{}) Dot(const Vec3<T>& a, const Vec3<T>& b) { |
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return a.x * b.x + a.y * b.y + a.z * b.z; |
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} |
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template <typename T> |
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constexpr decltype(T{} * T{} + T{} * T{}) Dot(const Vec4<T>& a, const Vec4<T>& b) { |
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[[nodiscard]] constexpr decltype(T{} * T{} + T{} * T{}) Dot(const Vec4<T>& a, const Vec4<T>& b) { |
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return a.x * b.x + a.y * b.y + a.z * b.z + a.w * b.w; |
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} |
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template <typename T> |
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constexpr Vec3<decltype(T{} * T{} - T{} * T{})> Cross(const Vec3<T>& a, const Vec3<T>& b) { |
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[[nodiscard]] constexpr Vec3<decltype(T{} * T{} - T{} * T{})> Cross(const Vec3<T>& a, |
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|
const Vec3<T>& b) { |
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|
|
return {a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x}; |
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} |
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|
// linear interpolation via float: 0.0=begin, 1.0=end |
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|
template <typename X> |
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|
constexpr decltype(X{} * float{} + X{} * float{}) Lerp(const X& begin, const X& end, |
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|
|
const float t) { |
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|
[[nodiscard]] constexpr decltype(X{} * float{} + X{} * float{}) Lerp(const X& begin, const X& end, |
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|
|
const float t) { |
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|
|
return begin * (1.f - t) + end * t; |
|
|
|
} |
|
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|
|
// linear interpolation via int: 0=begin, base=end |
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|
|
template <typename X, int base> |
|
|
|
constexpr decltype((X{} * int{} + X{} * int{}) / base) LerpInt(const X& begin, const X& end, |
|
|
|
const int t) { |
|
|
|
[[nodiscard]] constexpr decltype((X{} * int{} + X{} * int{}) / base) LerpInt(const X& begin, |
|
|
|
const X& end, |
|
|
|
const int t) { |
|
|
|
return (begin * (base - t) + end * t) / base; |
|
|
|
} |
|
|
|
|
|
|
|
// bilinear interpolation. s is for interpolating x00-x01 and x10-x11, and t is for the second |
|
|
|
// interpolation. |
|
|
|
template <typename X> |
|
|
|
constexpr auto BilinearInterp(const X& x00, const X& x01, const X& x10, const X& x11, const float s, |
|
|
|
const float t) { |
|
|
|
[[nodiscard]] constexpr auto BilinearInterp(const X& x00, const X& x01, const X& x10, const X& x11, |
|
|
|
const float s, const float t) { |
|
|
|
auto y0 = Lerp(x00, x01, s); |
|
|
|
auto y1 = Lerp(x10, x11, s); |
|
|
|
return Lerp(y0, y1, t); |
|
|
|
@ -633,42 +635,42 @@ constexpr auto BilinearInterp(const X& x00, const X& x01, const X& x10, const X& |
|
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|
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|
|
// Utility vector factories |
|
|
|
template <typename T> |
|
|
|
constexpr Vec2<T> MakeVec(const T& x, const T& y) { |
|
|
|
[[nodiscard]] constexpr Vec2<T> MakeVec(const T& x, const T& y) { |
|
|
|
return Vec2<T>{x, y}; |
|
|
|
} |
|
|
|
|
|
|
|
template <typename T> |
|
|
|
constexpr Vec3<T> MakeVec(const T& x, const T& y, const T& z) { |
|
|
|
[[nodiscard]] constexpr Vec3<T> MakeVec(const T& x, const T& y, const T& z) { |
|
|
|
return Vec3<T>{x, y, z}; |
|
|
|
} |
|
|
|
|
|
|
|
template <typename T> |
|
|
|
constexpr Vec4<T> MakeVec(const T& x, const T& y, const Vec2<T>& zw) { |
|
|
|
[[nodiscard]] constexpr Vec4<T> MakeVec(const T& x, const T& y, const Vec2<T>& zw) { |
|
|
|
return MakeVec(x, y, zw[0], zw[1]); |
|
|
|
} |
|
|
|
|
|
|
|
template <typename T> |
|
|
|
constexpr Vec3<T> MakeVec(const Vec2<T>& xy, const T& z) { |
|
|
|
[[nodiscard]] constexpr Vec3<T> MakeVec(const Vec2<T>& xy, const T& z) { |
|
|
|
return MakeVec(xy[0], xy[1], z); |
|
|
|
} |
|
|
|
|
|
|
|
template <typename T> |
|
|
|
constexpr Vec3<T> MakeVec(const T& x, const Vec2<T>& yz) { |
|
|
|
[[nodiscard]] constexpr Vec3<T> MakeVec(const T& x, const Vec2<T>& yz) { |
|
|
|
return MakeVec(x, yz[0], yz[1]); |
|
|
|
} |
|
|
|
|
|
|
|
template <typename T> |
|
|
|
constexpr Vec4<T> MakeVec(const T& x, const T& y, const T& z, const T& w) { |
|
|
|
[[nodiscard]] constexpr Vec4<T> MakeVec(const T& x, const T& y, const T& z, const T& w) { |
|
|
|
return Vec4<T>{x, y, z, w}; |
|
|
|
} |
|
|
|
|
|
|
|
template <typename T> |
|
|
|
constexpr Vec4<T> MakeVec(const Vec2<T>& xy, const T& z, const T& w) { |
|
|
|
[[nodiscard]] constexpr Vec4<T> MakeVec(const Vec2<T>& xy, const T& z, const T& w) { |
|
|
|
return MakeVec(xy[0], xy[1], z, w); |
|
|
|
} |
|
|
|
|
|
|
|
template <typename T> |
|
|
|
constexpr Vec4<T> MakeVec(const T& x, const Vec2<T>& yz, const T& w) { |
|
|
|
[[nodiscard]] constexpr Vec4<T> MakeVec(const T& x, const Vec2<T>& yz, const T& w) { |
|
|
|
return MakeVec(x, yz[0], yz[1], w); |
|
|
|
} |
|
|
|
|
|
|
|
@ -676,17 +678,17 @@ constexpr Vec4<T> MakeVec(const T& x, const Vec2<T>& yz, const T& w) { |
|
|
|
// Even if someone wanted to use an odd object like Vec2<Vec2<T>>, the compiler would error |
|
|
|
// out soon enough due to misuse of the returned structure. |
|
|
|
template <typename T> |
|
|
|
constexpr Vec4<T> MakeVec(const Vec2<T>& xy, const Vec2<T>& zw) { |
|
|
|
[[nodiscard]] constexpr Vec4<T> MakeVec(const Vec2<T>& xy, const Vec2<T>& zw) { |
|
|
|
return MakeVec(xy[0], xy[1], zw[0], zw[1]); |
|
|
|
} |
|
|
|
|
|
|
|
template <typename T> |
|
|
|
constexpr Vec4<T> MakeVec(const Vec3<T>& xyz, const T& w) { |
|
|
|
[[nodiscard]] constexpr Vec4<T> MakeVec(const Vec3<T>& xyz, const T& w) { |
|
|
|
return MakeVec(xyz[0], xyz[1], xyz[2], w); |
|
|
|
} |
|
|
|
|
|
|
|
template <typename T> |
|
|
|
constexpr Vec4<T> MakeVec(const T& x, const Vec3<T>& yzw) { |
|
|
|
[[nodiscard]] constexpr Vec4<T> MakeVec(const T& x, const Vec3<T>& yzw) { |
|
|
|
return MakeVec(x, yzw[0], yzw[1], yzw[2]); |
|
|
|
} |
|
|
|
|
|
|
|
|