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@ -21,6 +21,7 @@ |
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#include "common/param_package.h"
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#include "common/threadsafe_queue.h"
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#include "core/frontend/input.h"
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#include "input_common/motion_input.h"
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#include "input_common/sdl/sdl_impl.h"
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#include "input_common/settings.h"
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@ -95,6 +96,10 @@ public: |
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return std::make_tuple(x, y); |
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} |
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const InputCommon::MotionInput& GetMotion() const { |
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return motion; |
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} |
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void SetHat(int hat, Uint8 direction) { |
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std::lock_guard lock{mutex}; |
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state.hats.insert_or_assign(hat, direction); |
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@ -142,6 +147,9 @@ private: |
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std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick; |
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std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller; |
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mutable std::mutex mutex; |
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// motion is initalized without PID values as motion input is not aviable for SDL2
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InputCommon::MotionInput motion{0.0f, 0.0f, 0.0f}; |
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}; |
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std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& guid, int port) { |
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@ -386,6 +394,68 @@ private: |
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const float range; |
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}; |
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class SDLDirectionMotion final : public Input::MotionDevice { |
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public: |
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explicit SDLDirectionMotion(std::shared_ptr<SDLJoystick> joystick_, int hat_, Uint8 direction_) |
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: joystick(std::move(joystick_)), hat(hat_), direction(direction_) {} |
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Input::MotionStatus GetStatus() const override { |
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if (joystick->GetHatDirection(hat, direction)) { |
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return joystick->GetMotion().GetRandomMotion(2, 6); |
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} |
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return joystick->GetMotion().GetRandomMotion(0, 0); |
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} |
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private: |
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std::shared_ptr<SDLJoystick> joystick; |
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int hat; |
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Uint8 direction; |
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}; |
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class SDLAxisMotion final : public Input::MotionDevice { |
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public: |
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explicit SDLAxisMotion(std::shared_ptr<SDLJoystick> joystick_, int axis_, float threshold_, |
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bool trigger_if_greater_) |
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: joystick(std::move(joystick_)), axis(axis_), threshold(threshold_), |
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trigger_if_greater(trigger_if_greater_) {} |
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Input::MotionStatus GetStatus() const override { |
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const float axis_value = joystick->GetAxis(axis, 1.0f); |
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bool trigger = axis_value < threshold; |
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if (trigger_if_greater) { |
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trigger = axis_value > threshold; |
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} |
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if (trigger) { |
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return joystick->GetMotion().GetRandomMotion(2, 6); |
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} |
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return joystick->GetMotion().GetRandomMotion(0, 0); |
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} |
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private: |
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std::shared_ptr<SDLJoystick> joystick; |
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int axis; |
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float threshold; |
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bool trigger_if_greater; |
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}; |
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class SDLButtonMotion final : public Input::MotionDevice { |
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public: |
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explicit SDLButtonMotion(std::shared_ptr<SDLJoystick> joystick_, int button_) |
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: joystick(std::move(joystick_)), button(button_) {} |
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Input::MotionStatus GetStatus() const override { |
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if (joystick->GetButton(button)) { |
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return joystick->GetMotion().GetRandomMotion(2, 6); |
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} |
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return joystick->GetMotion().GetRandomMotion(0, 0); |
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} |
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private: |
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std::shared_ptr<SDLJoystick> joystick; |
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int button; |
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}; |
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/// A button device factory that creates button devices from SDL joystick
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class SDLButtonFactory final : public Input::Factory<Input::ButtonDevice> { |
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public: |
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@ -492,12 +562,78 @@ private: |
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SDLState& state; |
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}; |
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/// A motion device factory that creates motion devices from SDL joystick
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class SDLMotionFactory final : public Input::Factory<Input::MotionDevice> { |
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public: |
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explicit SDLMotionFactory(SDLState& state_) : state(state_) {} |
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/**
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* Creates motion device from joystick axes |
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* @param params contains parameters for creating the device: |
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* - "guid": the guid of the joystick to bind |
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* - "port": the nth joystick of the same type |
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*/ |
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std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override { |
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const std::string guid = params.Get("guid", "0"); |
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const int port = params.Get("port", 0); |
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auto joystick = state.GetSDLJoystickByGUID(guid, port); |
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if (params.Has("hat")) { |
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const int hat = params.Get("hat", 0); |
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const std::string direction_name = params.Get("direction", ""); |
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Uint8 direction; |
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if (direction_name == "up") { |
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direction = SDL_HAT_UP; |
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} else if (direction_name == "down") { |
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direction = SDL_HAT_DOWN; |
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} else if (direction_name == "left") { |
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direction = SDL_HAT_LEFT; |
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} else if (direction_name == "right") { |
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direction = SDL_HAT_RIGHT; |
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} else { |
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direction = 0; |
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} |
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// This is necessary so accessing GetHat with hat won't crash
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joystick->SetHat(hat, SDL_HAT_CENTERED); |
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return std::make_unique<SDLDirectionMotion>(joystick, hat, direction); |
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} |
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if (params.Has("axis")) { |
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const int axis = params.Get("axis", 0); |
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const float threshold = params.Get("threshold", 0.5f); |
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const std::string direction_name = params.Get("direction", ""); |
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bool trigger_if_greater; |
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if (direction_name == "+") { |
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trigger_if_greater = true; |
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} else if (direction_name == "-") { |
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trigger_if_greater = false; |
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} else { |
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trigger_if_greater = true; |
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LOG_ERROR(Input, "Unknown direction {}", direction_name); |
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} |
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// This is necessary so accessing GetAxis with axis won't crash
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joystick->SetAxis(axis, 0); |
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return std::make_unique<SDLAxisMotion>(joystick, axis, threshold, trigger_if_greater); |
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} |
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const int button = params.Get("button", 0); |
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// This is necessary so accessing GetButton with button won't crash
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joystick->SetButton(button, false); |
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return std::make_unique<SDLButtonMotion>(joystick, button); |
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} |
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private: |
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SDLState& state; |
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}; |
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SDLState::SDLState() { |
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using namespace Input; |
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analog_factory = std::make_shared<SDLAnalogFactory>(*this); |
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button_factory = std::make_shared<SDLButtonFactory>(*this); |
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motion_factory = std::make_shared<SDLMotionFactory>(*this); |
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RegisterFactory<AnalogDevice>("sdl", analog_factory); |
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RegisterFactory<ButtonDevice>("sdl", button_factory); |
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RegisterFactory<MotionDevice>("sdl", motion_factory); |
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// If the frontend is going to manage the event loop, then we dont start one here
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start_thread = !SDL_WasInit(SDL_INIT_JOYSTICK); |
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@ -533,6 +669,7 @@ SDLState::~SDLState() { |
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using namespace Input; |
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UnregisterFactory<ButtonDevice>("sdl"); |
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UnregisterFactory<AnalogDevice>("sdl"); |
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UnregisterFactory<MotionDevice>("sdl"); |
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CloseJoysticks(); |
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SDL_DelEventWatch(&SDLEventWatcher, this); |
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@ -644,6 +781,27 @@ Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Eve |
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return {}; |
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} |
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Common::ParamPackage SDLEventToMotionParamPackage(SDLState& state, const SDL_Event& event) { |
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switch (event.type) { |
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case SDL_JOYAXISMOTION: { |
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const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which); |
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return BuildAnalogParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), |
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event.jaxis.axis, event.jaxis.value); |
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} |
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case SDL_JOYBUTTONUP: { |
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const auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which); |
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return BuildButtonParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), |
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event.jbutton.button); |
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} |
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case SDL_JOYHATMOTION: { |
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const auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which); |
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return BuildHatParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), |
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event.jhat.hat, event.jhat.value); |
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} |
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} |
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return {}; |
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} |
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Common::ParamPackage BuildParamPackageForBinding(int port, const std::string& guid, |
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const SDL_GameControllerButtonBind& binding) { |
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switch (binding.bindType) { |
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@ -809,6 +967,35 @@ public: |
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} |
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}; |
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class SDLMotionPoller final : public SDLPoller { |
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public: |
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explicit SDLMotionPoller(SDLState& state_) : SDLPoller(state_) {} |
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Common::ParamPackage GetNextInput() override { |
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SDL_Event event; |
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while (state.event_queue.Pop(event)) { |
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const auto package = FromEvent(event); |
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if (package) { |
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return *package; |
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} |
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} |
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return {}; |
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} |
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[[nodiscard]] std::optional<Common::ParamPackage> FromEvent(const SDL_Event& event) const { |
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switch (event.type) { |
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case SDL_JOYAXISMOTION: |
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if (std::abs(event.jaxis.value / 32767.0) < 0.5) { |
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break; |
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} |
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[[fallthrough]]; |
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case SDL_JOYBUTTONUP: |
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case SDL_JOYHATMOTION: |
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return {SDLEventToMotionParamPackage(state, event)}; |
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} |
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return std::nullopt; |
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} |
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}; |
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/**
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* Attempts to match the press to a controller joy axis (left/right stick) and if a match |
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* isn't found, checks if the event matches anything from SDLButtonPoller and uses that |
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@ -900,6 +1087,9 @@ SDLState::Pollers SDLState::GetPollers(InputCommon::Polling::DeviceType type) { |
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case InputCommon::Polling::DeviceType::Button: |
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pollers.emplace_back(std::make_unique<Polling::SDLButtonPoller>(*this)); |
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break; |
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case InputCommon::Polling::DeviceType::Motion: |
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pollers.emplace_back(std::make_unique<Polling::SDLMotionPoller>(*this)); |
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break; |
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} |
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return pollers; |
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