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@ -21,8 +21,11 @@ |
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namespace Kernel { |
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/// Event type for the thread wake up event
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static int ThreadWakeupEventType = -1; |
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bool Thread::ShouldWait() { |
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return status != THREADSTATUS_DORMANT; |
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return status != THREADSTATUS_DEAD; |
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} |
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void Thread::Acquire() { |
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@ -33,12 +36,20 @@ void Thread::Acquire() { |
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static std::vector<SharedPtr<Thread>> thread_list; |
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// Lists only ready thread ids.
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static Common::ThreadQueueList<Thread*, THREADPRIO_LOWEST+1> thread_ready_queue; |
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static Common::ThreadQueueList<Thread*, THREADPRIO_LOWEST+1> ready_queue; |
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static Thread* current_thread; |
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static const u32 INITIAL_THREAD_ID = 1; ///< The first available thread id at startup
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static u32 next_thread_id; ///< The next available thread id
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// The first available thread id at startup
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static u32 next_thread_id = 1; |
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/**
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* Creates a new thread ID |
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* @return The new thread ID |
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*/ |
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inline static u32 const NewThreadId() { |
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return next_thread_id++; |
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} |
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Thread::Thread() {} |
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Thread::~Thread() {} |
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@ -47,86 +58,53 @@ Thread* GetCurrentThread() { |
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return current_thread; |
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} |
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/// Resets a thread
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static void ResetThread(Thread* t, u32 arg, s32 lowest_priority) { |
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memset(&t->context, 0, sizeof(Core::ThreadContext)); |
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t->context.cpu_registers[0] = arg; |
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t->context.pc = t->entry_point; |
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t->context.sp = t->stack_top; |
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t->context.cpsr = 0x1F; // Usermode
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// TODO(bunnei): This instructs the CPU core to start the execution as if it is "resuming" a
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// thread. This is somewhat Sky-Eye specific, and should be re-architected in the future to be
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// agnostic of the CPU core.
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t->context.mode = 8; |
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if (t->current_priority < lowest_priority) { |
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t->current_priority = t->initial_priority; |
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} |
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t->wait_objects.clear(); |
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t->wait_address = 0; |
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} |
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/// Change a thread to "ready" state
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static void ChangeReadyState(Thread* t, bool ready) { |
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if (t->IsReady()) { |
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if (!ready) { |
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thread_ready_queue.remove(t->current_priority, t); |
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} |
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} else if (ready) { |
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if (t->IsRunning()) { |
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thread_ready_queue.push_front(t->current_priority, t); |
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} else { |
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thread_ready_queue.push_back(t->current_priority, t); |
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} |
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t->status = THREADSTATUS_READY; |
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} |
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} |
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/// Check if a thread is waiting on a the specified wait object
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/**
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* Check if a thread is waiting on the specified wait object |
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* @param thread The thread to test |
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* @param wait_object The object to test against |
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* @return True if the thread is waiting, false otherwise |
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*/ |
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static bool CheckWait_WaitObject(const Thread* thread, WaitObject* wait_object) { |
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auto itr = std::find(thread->wait_objects.begin(), thread->wait_objects.end(), wait_object); |
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if (thread->status != THREADSTATUS_WAIT_SYNCH) |
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return false; |
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if (itr != thread->wait_objects.end()) |
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return thread->IsWaiting(); |
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return false; |
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auto itr = std::find(thread->wait_objects.begin(), thread->wait_objects.end(), wait_object); |
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return itr != thread->wait_objects.end(); |
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} |
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/// Check if the specified thread is waiting on the specified address to be arbitrated
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/**
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* Check if the specified thread is waiting on the specified address to be arbitrated |
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* @param thread The thread to test |
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* @param wait_address The address to test against |
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* @return True if the thread is waiting, false otherwise |
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*/ |
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static bool CheckWait_AddressArbiter(const Thread* thread, VAddr wait_address) { |
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return thread->IsWaiting() && thread->wait_objects.empty() && wait_address == thread->wait_address; |
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return thread->status == THREADSTATUS_WAIT_ARB && wait_address == thread->wait_address; |
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} |
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/// Stops the current thread
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void Thread::Stop(const char* reason) { |
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void Thread::Stop() { |
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// Release all the mutexes that this thread holds
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ReleaseThreadMutexes(this); |
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ChangeReadyState(this, false); |
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status = THREADSTATUS_DORMANT; |
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// Cancel any outstanding wakeup events for this thread
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CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle); |
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// Clean up thread from ready queue
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// This is only needed when the thread is termintated forcefully (SVC TerminateProcess)
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if (status == THREADSTATUS_READY){ |
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ready_queue.remove(current_priority, this); |
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} |
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status = THREADSTATUS_DEAD; |
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WakeupAllWaitingThreads(); |
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// Stopped threads are never waiting.
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// Clean up any dangling references in objects that this thread was waiting for
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for (auto& wait_object : wait_objects) { |
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wait_object->RemoveWaitingThread(this); |
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} |
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wait_objects.clear(); |
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wait_address = 0; |
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} |
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/// Changes a threads state
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static void ChangeThreadState(Thread* t, ThreadStatus new_status) { |
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if (!t || t->status == new_status) { |
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return; |
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} |
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ChangeReadyState(t, (new_status & THREADSTATUS_READY) != 0); |
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t->status = new_status; |
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} |
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/// Arbitrate the highest priority thread that is waiting
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Thread* ArbitrateHighestPriorityThread(u32 address) { |
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Thread* highest_priority_thread = nullptr; |
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s32 priority = THREADPRIO_LOWEST; |
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@ -153,108 +131,113 @@ Thread* ArbitrateHighestPriorityThread(u32 address) { |
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return highest_priority_thread; |
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} |
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/// Arbitrate all threads currently waiting
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void ArbitrateAllThreads(u32 address) { |
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// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
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// Resume all threads found to be waiting on the address
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for (auto& thread : thread_list) { |
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if (CheckWait_AddressArbiter(thread.get(), address)) |
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thread->ResumeFromWait(); |
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} |
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} |
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/// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields)
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static void CallThread(Thread* t) { |
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// Stop waiting
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ChangeThreadState(t, THREADSTATUS_READY); |
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} |
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/**
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* Switches the CPU's active thread context to that of the specified thread |
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* @param new_thread The thread to switch to |
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*/ |
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static void SwitchContext(Thread* new_thread) { |
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_dbg_assert_msg_(Kernel, new_thread->status == THREADSTATUS_READY, "Thread must be ready to become running."); |
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/// Switches CPU context to that of the specified thread
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static void SwitchContext(Thread* t) { |
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Thread* cur = GetCurrentThread(); |
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Thread* previous_thread = GetCurrentThread(); |
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// Save context for current thread
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if (cur) { |
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Core::g_app_core->SaveContext(cur->context); |
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// Save context for previous thread
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if (previous_thread) { |
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Core::g_app_core->SaveContext(previous_thread->context); |
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if (cur->IsRunning()) { |
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ChangeReadyState(cur, true); |
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if (previous_thread->status == THREADSTATUS_RUNNING) { |
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// This is only the case when a reschedule is triggered without the current thread
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// yielding execution (i.e. an event triggered, system core time-sliced, etc)
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ready_queue.push_front(previous_thread->current_priority, previous_thread); |
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previous_thread->status = THREADSTATUS_READY; |
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} |
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} |
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// Load context of new thread
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if (t) { |
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current_thread = t; |
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ChangeReadyState(t, false); |
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t->status = (t->status | THREADSTATUS_RUNNING) & ~THREADSTATUS_READY; |
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Core::g_app_core->LoadContext(t->context); |
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if (new_thread) { |
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current_thread = new_thread; |
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ready_queue.remove(new_thread->current_priority, new_thread); |
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new_thread->status = THREADSTATUS_RUNNING; |
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Core::g_app_core->LoadContext(new_thread->context); |
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} else { |
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current_thread = nullptr; |
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} |
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} |
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/// Gets the next thread that is ready to be run by priority
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static Thread* NextThread() { |
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/**
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* Pops and returns the next thread from the thread queue |
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* @return A pointer to the next ready thread |
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*/ |
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static Thread* PopNextReadyThread() { |
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Thread* next; |
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Thread* cur = GetCurrentThread(); |
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Thread* thread = GetCurrentThread(); |
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if (cur && cur->IsRunning()) { |
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next = thread_ready_queue.pop_first_better(cur->current_priority); |
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if (thread && thread->status == THREADSTATUS_RUNNING) { |
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// We have to do better than the current thread.
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// This call returns null when that's not possible.
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next = ready_queue.pop_first_better(thread->current_priority); |
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} else { |
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next = thread_ready_queue.pop_first(); |
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} |
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if (next == 0) { |
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return nullptr; |
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next = ready_queue.pop_first(); |
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} |
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return next; |
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} |
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void WaitCurrentThread_Sleep() { |
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Thread* thread = GetCurrentThread(); |
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ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND))); |
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thread->status = THREADSTATUS_WAIT_SLEEP; |
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} |
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void WaitCurrentThread_WaitSynchronization(SharedPtr<WaitObject> wait_object, bool wait_set_output, bool wait_all) { |
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void WaitCurrentThread_WaitSynchronization(std::vector<SharedPtr<WaitObject>> wait_objects, bool wait_set_output, bool wait_all) { |
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Thread* thread = GetCurrentThread(); |
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thread->wait_set_output = wait_set_output; |
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thread->wait_all = wait_all; |
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// It's possible to call WaitSynchronizationN without any objects passed in...
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if (wait_object != nullptr) |
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thread->wait_objects.push_back(wait_object); |
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ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND))); |
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thread->wait_objects = std::move(wait_objects); |
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thread->status = THREADSTATUS_WAIT_SYNCH; |
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} |
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void WaitCurrentThread_ArbitrateAddress(VAddr wait_address) { |
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Thread* thread = GetCurrentThread(); |
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thread->wait_address = wait_address; |
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ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND))); |
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thread->status = THREADSTATUS_WAIT_ARB; |
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} |
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/// Event type for the thread wake up event
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static int ThreadWakeupEventType = -1; |
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// TODO(yuriks): This can be removed if Thread objects are explicitly pooled in the future, allowing
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// us to simply use a pool index or similar.
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static Kernel::HandleTable wakeup_callback_handle_table; |
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/// Callback that will wake up the thread it was scheduled for
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/**
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* Callback that will wake up the thread it was scheduled for |
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* @param thread_handle The handle of the thread that's been awoken |
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* @param cycles_late The number of CPU cycles that have passed since the desired wakeup time |
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*/ |
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static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) { |
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SharedPtr<Thread> thread = wakeup_callback_handle_table.Get<Thread>((Handle)thread_handle); |
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if (thread == nullptr) { |
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LOG_CRITICAL(Kernel, "Callback fired for invalid thread %08X", thread_handle); |
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LOG_CRITICAL(Kernel, "Callback fired for invalid thread %08X", (Handle)thread_handle); |
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return; |
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} |
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thread->SetWaitSynchronizationResult(ResultCode(ErrorDescription::Timeout, ErrorModule::OS, |
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ErrorSummary::StatusChanged, ErrorLevel::Info)); |
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if (thread->status == THREADSTATUS_WAIT_SYNCH) { |
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thread->SetWaitSynchronizationResult(ResultCode(ErrorDescription::Timeout, ErrorModule::OS, |
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ErrorSummary::StatusChanged, ErrorLevel::Info)); |
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if (thread->wait_set_output) |
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thread->SetWaitSynchronizationOutput(-1); |
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if (thread->wait_set_output) |
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thread->SetWaitSynchronizationOutput(-1); |
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} |
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thread->ResumeFromWait(); |
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} |
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void Thread::WakeAfterDelay(s64 nanoseconds) { |
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// Don't schedule a wakeup if the thread wants to wait forever
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if (nanoseconds == -1) |
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@ -265,7 +248,7 @@ void Thread::WakeAfterDelay(s64 nanoseconds) { |
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} |
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void Thread::ReleaseWaitObject(WaitObject* wait_object) { |
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if (wait_objects.empty()) { |
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if (status != THREADSTATUS_WAIT_SYNCH || wait_objects.empty()) { |
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LOG_CRITICAL(Kernel, "thread is not waiting on any objects!"); |
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return; |
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} |
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@ -307,34 +290,48 @@ void Thread::ReleaseWaitObject(WaitObject* wait_object) { |
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} |
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void Thread::ResumeFromWait() { |
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// Cancel any outstanding wakeup events
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// Cancel any outstanding wakeup events for this thread
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CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle); |
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status &= ~THREADSTATUS_WAIT; |
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// Remove this thread from all other WaitObjects
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for (auto wait_object : wait_objects) |
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wait_object->RemoveWaitingThread(this); |
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wait_objects.clear(); |
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wait_set_output = false; |
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wait_all = false; |
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wait_address = 0; |
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if (!(status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) { |
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ChangeReadyState(this, true); |
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switch (status) { |
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case THREADSTATUS_WAIT_SYNCH: |
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// Remove this thread from all other WaitObjects
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for (auto wait_object : wait_objects) |
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wait_object->RemoveWaitingThread(this); |
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break; |
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case THREADSTATUS_WAIT_ARB: |
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case THREADSTATUS_WAIT_SLEEP: |
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break; |
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case THREADSTATUS_RUNNING: |
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case THREADSTATUS_READY: |
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LOG_ERROR(Kernel, "Thread with object id %u has already resumed.", GetObjectId()); |
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_dbg_assert_(Kernel, false); |
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return; |
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case THREADSTATUS_DEAD: |
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// This should never happen, as threads must complete before being stopped.
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LOG_CRITICAL(Kernel, "Thread with object id %u cannot be resumed because it's DEAD.", |
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GetObjectId()); |
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_dbg_assert_(Kernel, false); |
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return; |
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} |
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ready_queue.push_back(current_priority, this); |
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status = THREADSTATUS_READY; |
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} |
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/// Prints the thread queue for debugging purposes
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/**
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* Prints the thread queue for debugging purposes |
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*/ |
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static void DebugThreadQueue() { |
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Thread* thread = GetCurrentThread(); |
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if (!thread) { |
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return; |
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LOG_DEBUG(Kernel, "Current: NO CURRENT THREAD"); |
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} else { |
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LOG_DEBUG(Kernel, "0x%02X %u (current)", thread->current_priority, GetCurrentThread()->GetObjectId()); |
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} |
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LOG_DEBUG(Kernel, "0x%02X %u (current)", thread->current_priority, GetCurrentThread()->GetObjectId()); |
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for (auto& t : thread_list) { |
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s32 priority = thread_ready_queue.contains(t.get()); |
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s32 priority = ready_queue.contains(t.get()); |
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if (priority != -1) { |
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LOG_DEBUG(Kernel, "0x%02X %u", priority, t->GetObjectId()); |
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} |
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@ -342,14 +339,7 @@ static void DebugThreadQueue() { |
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} |
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ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point, s32 priority, |
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u32 arg, s32 processor_id, VAddr stack_top, u32 stack_size) { |
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if (stack_size < 0x200) { |
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LOG_ERROR(Kernel, "(name=%s): invalid stack_size=0x%08X", name.c_str(), stack_size); |
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// TODO: Verify error
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return ResultCode(ErrorDescription::InvalidSize, ErrorModule::Kernel, |
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ErrorSummary::InvalidArgument, ErrorLevel::Permanent); |
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} |
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u32 arg, s32 processor_id, VAddr stack_top) { |
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if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) { |
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s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST); |
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LOG_WARNING(Kernel_SVC, "(name=%s): invalid priority=%d, clamping to %d", |
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@ -369,13 +359,12 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point, |
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SharedPtr<Thread> thread(new Thread); |
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thread_list.push_back(thread); |
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thread_ready_queue.prepare(priority); |
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ready_queue.prepare(priority); |
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thread->thread_id = next_thread_id++; |
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thread->thread_id = NewThreadId(); |
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thread->status = THREADSTATUS_DORMANT; |
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thread->entry_point = entry_point; |
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thread->stack_top = stack_top; |
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thread->stack_size = stack_size; |
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thread->initial_priority = thread->current_priority = priority; |
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thread->processor_id = processor_id; |
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thread->wait_set_output = false; |
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@ -385,75 +374,74 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point, |
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thread->name = std::move(name); |
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thread->callback_handle = wakeup_callback_handle_table.Create(thread).MoveFrom(); |
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ResetThread(thread.get(), arg, 0); |
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CallThread(thread.get()); |
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// TODO(peachum): move to ScheduleThread() when scheduler is added so selected core is used
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// to initialize the context
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Core::g_app_core->ResetContext(thread->context, stack_top, entry_point, arg); |
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ready_queue.push_back(thread->current_priority, thread.get()); |
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thread->status = THREADSTATUS_READY; |
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return MakeResult<SharedPtr<Thread>>(std::move(thread)); |
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} |
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/// Set the priority of the thread specified by handle
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void Thread::SetPriority(s32 priority) { |
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// If priority is invalid, clamp to valid range
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if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) { |
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s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST); |
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LOG_WARNING(Kernel_SVC, "invalid priority=%d, clamping to %d", priority, new_priority); |
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// TODO(peachum): Remove this. Range checking should be done, and an appropriate error should be returned.
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static void ClampPriority(const Thread* thread, s32* priority) { |
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if (*priority < THREADPRIO_HIGHEST || *priority > THREADPRIO_LOWEST) { |
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_dbg_assert_msg_(Kernel, false, "Application passed an out of range priority. An error should be returned."); |
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s32 new_priority = CLAMP(*priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST); |
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LOG_WARNING(Kernel_SVC, "(name=%s): invalid priority=%d, clamping to %d", |
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thread->name.c_str(), *priority, new_priority); |
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// TODO(bunnei): Clamping to a valid priority is not necessarily correct behavior... Confirm
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// validity of this
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priority = new_priority; |
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*priority = new_priority; |
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} |
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} |
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// Change thread priority
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s32 old = current_priority; |
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thread_ready_queue.remove(old, this); |
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current_priority = priority; |
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thread_ready_queue.prepare(current_priority); |
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void Thread::SetPriority(s32 priority) { |
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ClampPriority(this, &priority); |
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// Change thread status to "ready" and push to ready queue
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if (IsRunning()) { |
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status = (status & ~THREADSTATUS_RUNNING) | THREADSTATUS_READY; |
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if (current_priority == priority) { |
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return; |
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} |
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if (IsReady()) { |
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thread_ready_queue.push_back(current_priority, this); |
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if (status == THREADSTATUS_READY) { |
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// If thread was ready, adjust queues
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ready_queue.remove(current_priority, this); |
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ready_queue.prepare(priority); |
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ready_queue.push_back(priority, this); |
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} |
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current_priority = priority; |
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} |
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SharedPtr<Thread> SetupIdleThread() { |
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// We need to pass a few valid values to get around parameter checking in Thread::Create.
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auto thread = Thread::Create("idle", Memory::KERNEL_MEMORY_VADDR, THREADPRIO_LOWEST, 0, |
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THREADPROCESSORID_0, 0, Kernel::DEFAULT_STACK_SIZE).MoveFrom(); |
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THREADPROCESSORID_0, 0).MoveFrom(); |
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thread->idle = true; |
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CallThread(thread.get()); |
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return thread; |
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} |
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SharedPtr<Thread> SetupMainThread(s32 priority, u32 stack_size) { |
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SharedPtr<Thread> SetupMainThread(u32 stack_size, u32 entry_point, s32 priority) { |
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|
_dbg_assert_(Kernel, !GetCurrentThread()); |
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// Initialize new "main" thread
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|
auto thread_res = Thread::Create("main", Core::g_app_core->GetPC(), priority, 0, |
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|
THREADPROCESSORID_0, Memory::SCRATCHPAD_VADDR_END, stack_size); |
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|
// TODO(yuriks): Propagate error
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|
_dbg_assert_(Kernel, thread_res.Succeeded()); |
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|
SharedPtr<Thread> thread = std::move(*thread_res); |
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|
// If running another thread already, set it to "ready" state
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|
Thread* cur = GetCurrentThread(); |
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|
|
if (cur && cur->IsRunning()) { |
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|
ChangeReadyState(cur, true); |
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|
} |
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|
auto thread_res = Thread::Create("main", entry_point, priority, 0, |
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|
|
THREADPROCESSORID_0, Memory::SCRATCHPAD_VADDR_END); |
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|
|
SharedPtr<Thread> thread = thread_res.MoveFrom(); |
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|
// Run new "main" thread
|
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|
|
current_thread = thread.get(); |
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|
|
thread->status = THREADSTATUS_RUNNING; |
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|
|
Core::g_app_core->LoadContext(thread->context); |
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|
|
SwitchContext(thread.get()); |
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|
|
return thread; |
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|
|
} |
|
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|
/// Reschedules to the next available thread (call after current thread is suspended)
|
|
|
|
void Reschedule() { |
|
|
|
Thread* prev = GetCurrentThread(); |
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|
|
Thread* next = NextThread(); |
|
|
|
Thread* next = PopNextReadyThread(); |
|
|
|
HLE::g_reschedule = false; |
|
|
|
|
|
|
|
if (next != nullptr) { |
|
|
|
@ -480,8 +468,10 @@ void Thread::SetWaitSynchronizationOutput(s32 output) { |
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|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
void ThreadingInit() { |
|
|
|
next_thread_id = INITIAL_THREAD_ID; |
|
|
|
ThreadWakeupEventType = CoreTiming::RegisterEvent("ThreadWakeupCallback", ThreadWakeupCallback); |
|
|
|
|
|
|
|
// Setup the idle thread
|
|
|
|
SetupIdleThread(); |
|
|
|
} |
|
|
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|
|
|
|
void ThreadingShutdown() { |
|
|
|
|