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patch_manager: Apply LayeredExeFS patches

This will scan the <mod>/exefs dir for all files and then layer those on top of the game's exefs and use this as the new exefs. This allows for overriding of the compressed NSOs or adding new files. This does use the same dir as IPS/IPSwitch patch, but since the loader will not look for those they are ignored.
pull/15/merge
Zach Hilman 7 years ago
parent
commit
da6d4cde56
  1. 25
      src/core/file_sys/patch_manager.cpp

25
src/core/file_sys/patch_manager.cpp

@ -79,6 +79,31 @@ VirtualDir PatchManager::PatchExeFS(VirtualDir exefs) const {
exefs = update->GetExeFS();
}
// LayeredExeFS
const auto load_dir = Service::FileSystem::GetModificationLoadRoot(title_id);
if (load_dir != nullptr && load_dir->GetSize() > 0) {
auto patch_dirs = load_dir->GetSubdirectories();
std::sort(
patch_dirs.begin(), patch_dirs.end(),
[](const VirtualDir& l, const VirtualDir& r) { return l->GetName() < r->GetName(); });
std::vector<VirtualDir> layers;
layers.reserve(patch_dirs.size() + 1);
for (const auto& subdir : patch_dirs) {
auto exefs_dir = subdir->GetSubdirectory("exefs");
if (exefs_dir != nullptr)
layers.push_back(std::move(exefs_dir));
}
layers.push_back(exefs);
auto layered = LayeredVfsDirectory::MakeLayeredDirectory(std::move(layers));
if (layered != nullptr) {
LOG_INFO(Loader, " ExeFS: LayeredExeFS patches applied successfully");
exefs = std::move(layered);
}
}
return exefs;
}

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