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@ -221,44 +221,37 @@ std::set<GLenum> GetSupportedFormats() { |
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} // Anonymous namespace
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} // Anonymous namespace
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CachedShader::CachedShader(const Device& device, VAddr cpu_addr, u64 unique_identifier, |
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Maxwell::ShaderProgram program_type, ShaderDiskCacheOpenGL& disk_cache, |
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const PrecompiledPrograms& precompiled_programs, |
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ProgramCode&& program_code, ProgramCode&& program_code_b, u8* host_ptr) |
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: RasterizerCacheObject{host_ptr}, host_ptr{host_ptr}, cpu_addr{cpu_addr}, |
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unique_identifier{unique_identifier}, program_type{program_type}, disk_cache{disk_cache}, |
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precompiled_programs{precompiled_programs} { |
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const std::size_t code_size{CalculateProgramSize(program_code)}; |
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const std::size_t code_size_b{program_code_b.empty() ? 0 |
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: CalculateProgramSize(program_code_b)}; |
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GLShader::ProgramResult program_result{ |
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CreateProgram(device, program_type, program_code, program_code_b)}; |
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if (program_result.first.empty()) { |
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CachedShader::CachedShader(const ShaderParameters& params, Maxwell::ShaderProgram program_type, |
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GLShader::ProgramResult result) |
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: RasterizerCacheObject{params.host_ptr}, host_ptr{params.host_ptr}, cpu_addr{params.cpu_addr}, |
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unique_identifier{params.unique_identifier}, program_type{program_type}, |
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disk_cache{params.disk_cache}, precompiled_programs{params.precompiled_programs}, |
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entries{result.second}, code{std::move(result.first)}, shader_length{entries.shader_length} {} |
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Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params, |
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Maxwell::ShaderProgram program_type, |
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ProgramCode&& program_code, |
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ProgramCode&& program_code_b) { |
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const auto code_size{CalculateProgramSize(program_code)}; |
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const auto code_size_b{CalculateProgramSize(program_code_b)}; |
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auto result{CreateProgram(params.device, program_type, program_code, program_code_b)}; |
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if (result.first.empty()) { |
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// TODO(Rodrigo): Unimplemented shader stages hit here, avoid using these for now
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// TODO(Rodrigo): Unimplemented shader stages hit here, avoid using these for now
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return; |
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return {}; |
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} |
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} |
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code = program_result.first; |
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entries = program_result.second; |
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shader_length = entries.shader_length; |
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params.disk_cache.SaveRaw(ShaderDiskCacheRaw( |
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params.unique_identifier, program_type, static_cast<u32>(code_size / sizeof(u64)), |
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static_cast<u32>(code_size_b / sizeof(u64)), std::move(program_code), |
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std::move(program_code_b))); |
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const ShaderDiskCacheRaw raw(unique_identifier, program_type, |
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static_cast<u32>(code_size / sizeof(u64)), |
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static_cast<u32>(code_size_b / sizeof(u64)), |
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std::move(program_code), std::move(program_code_b)); |
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disk_cache.SaveRaw(raw); |
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return std::make_shared<CachedShader>(params, program_type, std::move(result)); |
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} |
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} |
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CachedShader::CachedShader(VAddr cpu_addr, u64 unique_identifier, |
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Maxwell::ShaderProgram program_type, ShaderDiskCacheOpenGL& disk_cache, |
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const PrecompiledPrograms& precompiled_programs, |
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GLShader::ProgramResult result, u8* host_ptr) |
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: RasterizerCacheObject{host_ptr}, cpu_addr{cpu_addr}, unique_identifier{unique_identifier}, |
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program_type{program_type}, disk_cache{disk_cache}, precompiled_programs{ |
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precompiled_programs} { |
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code = std::move(result.first); |
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entries = result.second; |
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shader_length = entries.shader_length; |
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Shader CachedShader::CreateStageFromCache(const ShaderParameters& params, |
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Maxwell::ShaderProgram program_type, |
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GLShader::ProgramResult result) { |
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return std::make_shared<CachedShader>(params, program_type, std::move(result)); |
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} |
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} |
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std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(GLenum primitive_mode, |
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std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(GLenum primitive_mode, |
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@ -570,18 +563,17 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) { |
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memory_manager.GetPointer(program_addr_b)); |
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memory_manager.GetPointer(program_addr_b)); |
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} |
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} |
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const u64 unique_identifier = GetUniqueIdentifier(program, program_code, program_code_b); |
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const VAddr cpu_addr{*memory_manager.GpuToCpuAddress(program_addr)}; |
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const auto unique_identifier = GetUniqueIdentifier(program, program_code, program_code_b); |
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const auto cpu_addr{*memory_manager.GpuToCpuAddress(program_addr)}; |
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const ShaderParameters params{disk_cache, precompiled_programs, device, cpu_addr, |
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host_ptr, unique_identifier}; |
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const auto found = precompiled_shaders.find(unique_identifier); |
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const auto found = precompiled_shaders.find(unique_identifier); |
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if (found != precompiled_shaders.end()) { |
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// Create a shader from the cache
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shader = std::make_shared<CachedShader>(cpu_addr, unique_identifier, program, disk_cache, |
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precompiled_programs, found->second, host_ptr); |
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if (found == precompiled_shaders.end()) { |
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shader = CachedShader::CreateStageFromMemory(params, program, std::move(program_code), |
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std::move(program_code_b)); |
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} else { |
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} else { |
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// Create a shader from guest memory
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shader = std::make_shared<CachedShader>( |
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device, cpu_addr, unique_identifier, program, disk_cache, precompiled_programs, |
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std::move(program_code), std::move(program_code_b), host_ptr); |
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shader = CachedShader::CreateStageFromCache(params, program, found->second); |
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} |
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} |
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Register(shader); |
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Register(shader); |
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