Merge pull request #5339 from german77/interactive
Settings: Make settings controller image change with controller inputnce_cpp
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21dist/icons/controller/controller.qrc
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BINdist/icons/controller/dual_joycon.png
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BINdist/icons/controller/dual_joycon_dark.png
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BINdist/icons/controller/dual_joycon_midnight.png
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BINdist/icons/controller/handheld.png
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BINdist/icons/controller/handheld_dark.png
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BINdist/icons/controller/handheld_midnight.png
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BINdist/icons/controller/pro_controller.png
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BINdist/icons/controller/pro_controller_dark.png
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BINdist/icons/controller/pro_controller_midnight.png
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BINdist/icons/controller/single_joycon_left.png
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BINdist/icons/controller/single_joycon_left_dark.png
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BINdist/icons/controller/single_joycon_left_midnight.png
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BINdist/icons/controller/single_joycon_left_vertical.png
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BINdist/icons/controller/single_joycon_left_vertical_dark.png
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BINdist/icons/controller/single_joycon_left_vertical_midnight.png
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BINdist/icons/controller/single_joycon_right.png
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BINdist/icons/controller/single_joycon_right_dark.png
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BINdist/icons/controller/single_joycon_right_midnight.png
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BINdist/icons/controller/single_joycon_right_vertical.png
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BINdist/icons/controller/single_joycon_right_vertical_dark.png
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BINdist/icons/controller/single_joycon_right_vertical_midnight.png
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11src/core/frontend/input.h
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4src/input_common/analog_from_button.cpp
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10src/input_common/gcadapter/gc_poller.cpp
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10src/input_common/mouse/mouse_poller.cpp
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10src/input_common/sdl/sdl_impl.cpp
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4src/yuzu/CMakeLists.txt
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101src/yuzu/configuration/configure_input_player.cpp
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2src/yuzu/configuration/configure_input_player.h
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74src/yuzu/configuration/configure_input_player.ui
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2694src/yuzu/configuration/configure_input_player_widget.cpp
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192src/yuzu/configuration/configure_input_player_widget.h
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66src/yuzu/debugger/controller.cpp
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31src/yuzu/debugger/controller.h
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7src/yuzu/main.cpp
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2src/yuzu/main.h
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src/yuzu/configuration/configure_input_player_widget.cpp
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// Copyright 2020 yuzu Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#pragma once |
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#include <array> |
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#include <QFrame> |
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#include <QPointer> |
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#include "core/frontend/input.h" |
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#include "core/settings.h" |
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class QLabel; |
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using AnalogParam = std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs>; |
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using ButtonParam = std::array<Common::ParamPackage, Settings::NativeButton::NumButtons>; |
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// Widget for representing controller animations |
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class PlayerControlPreview : public QFrame { |
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Q_OBJECT |
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public: |
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explicit PlayerControlPreview(QWidget* parent); |
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~PlayerControlPreview() override; |
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void SetPlayerInput(std::size_t index, const ButtonParam& buttons_param, |
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const AnalogParam& analogs_param); |
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void SetPlayerInputRaw(std::size_t index, const Settings::ButtonsRaw buttons_, |
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Settings::AnalogsRaw analogs_); |
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void SetConnectedStatus(bool checked); |
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void SetControllerType(Settings::ControllerType type); |
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void BeginMappingButton(std::size_t button_id); |
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void BeginMappingAnalog(std::size_t button_id); |
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void EndMapping(); |
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void UpdateInput(); |
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protected: |
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void paintEvent(QPaintEvent* event) override; |
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private: |
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enum class Direction : std::size_t { |
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None, |
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Up, |
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Right, |
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Down, |
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Left, |
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}; |
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enum class Symbol { |
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House, |
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A, |
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B, |
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X, |
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Y, |
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L, |
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R, |
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C, |
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SL, |
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ZL, |
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ZR, |
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SR, |
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}; |
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struct AxisValue { |
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QPointF value{}; |
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QPointF raw_value{}; |
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Input::AnalogProperties properties{}; |
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int size{}; |
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QPoint offset{}; |
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bool active{}; |
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}; |
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struct LedPattern { |
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bool position1; |
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bool position2; |
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bool position3; |
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bool position4; |
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}; |
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struct ColorMapping { |
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QColor outline{}; |
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QColor primary{}; |
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QColor left{}; |
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QColor right{}; |
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QColor button{}; |
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QColor button2{}; |
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QColor font{}; |
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QColor font2{}; |
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QColor highlight{}; |
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QColor highlight2{}; |
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QColor transparent{}; |
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QColor indicator{}; |
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QColor led_on{}; |
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QColor led_off{}; |
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QColor slider{}; |
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QColor slider_button{}; |
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QColor slider_arrow{}; |
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QColor deadzone{}; |
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}; |
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static LedPattern GetColorPattern(std::size_t index, bool player_on); |
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void UpdateColors(); |
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// Draw controller functions |
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void DrawHandheldController(QPainter& p, QPointF center); |
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void DrawDualController(QPainter& p, QPointF center); |
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void DrawLeftController(QPainter& p, QPointF center); |
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void DrawRightController(QPainter& p, QPointF center); |
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void DrawProController(QPainter& p, QPointF center); |
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void DrawGCController(QPainter& p, QPointF center); |
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// Draw body functions |
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void DrawHandheldBody(QPainter& p, QPointF center); |
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void DrawDualBody(QPainter& p, QPointF center); |
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void DrawLeftBody(QPainter& p, QPointF center); |
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void DrawRightBody(QPainter& p, QPointF center); |
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void DrawProBody(QPainter& p, QPointF center); |
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void DrawGCBody(QPainter& p, QPointF center); |
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// Draw triggers functions |
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void DrawProTriggers(QPainter& p, QPointF center, bool left_pressed, bool right_pressed); |
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void DrawGCTriggers(QPainter& p, QPointF center, bool left_pressed, bool right_pressed); |
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void DrawHandheldTriggers(QPainter& p, QPointF center, bool left_pressed, bool right_pressed); |
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void DrawDualTriggers(QPainter& p, QPointF center, bool left_pressed, bool right_pressed); |
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void DrawDualTriggersTopView(QPainter& p, QPointF center, bool left_pressed, |
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bool right_pressed); |
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void DrawDualZTriggersTopView(QPainter& p, QPointF center, bool left_pressed, |
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bool right_pressed); |
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void DrawLeftTriggers(QPainter& p, QPointF center, bool left_pressed); |
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void DrawLeftZTriggers(QPainter& p, QPointF center, bool left_pressed); |
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void DrawLeftTriggersTopView(QPainter& p, QPointF center, bool left_pressed); |
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void DrawLeftZTriggersTopView(QPainter& p, QPointF center, bool left_pressed); |
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void DrawRightTriggers(QPainter& p, QPointF center, bool right_pressed); |
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void DrawRightZTriggers(QPainter& p, QPointF center, bool right_pressed); |
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void DrawRightTriggersTopView(QPainter& p, QPointF center, bool right_pressed); |
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void DrawRightZTriggersTopView(QPainter& p, QPointF center, bool right_pressed); |
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// Draw joystick functions |
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void DrawJoystick(QPainter& p, QPointF center, float size, bool pressed); |
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void DrawJoystickSideview(QPainter& p, QPointF center, float angle, float size, bool pressed); |
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void DrawRawJoystick(QPainter& p, QPointF center, const QPointF value, |
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const Input::AnalogProperties properties); |
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void DrawProJoystick(QPainter& p, QPointF center, bool pressed); |
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void DrawGCJoystick(QPainter& p, QPointF center, bool pressed); |
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// Draw button functions |
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void DrawCircleButton(QPainter& p, QPointF center, bool pressed, float button_size); |
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void DrawRoundButton(QPainter& p, QPointF center, bool pressed, float width, float height, |
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Direction direction = Direction::None, float radius = 2); |
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void DrawMinusButton(QPainter& p, QPointF center, bool pressed, int button_size); |
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void DrawPlusButton(QPainter& p, QPointF center, bool pressed, int button_size); |
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void DrawGCButtonX(QPainter& p, QPointF center, bool pressed); |
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void DrawGCButtonY(QPainter& p, QPointF center, bool pressed); |
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void DrawGCButtonZ(QPainter& p, QPointF center, bool pressed); |
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void DrawArrowButtonOutline(QPainter& p, const QPointF center, float size = 1.0f); |
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void DrawArrowButton(QPainter& p, QPointF center, Direction direction, bool pressed, |
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float size = 1.0f); |
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void DrawTriggerButton(QPainter& p, QPointF center, Direction direction, bool pressed); |
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// Draw icon functions |
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void DrawSymbol(QPainter& p, QPointF center, Symbol symbol, float icon_size); |
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void DrawArrow(QPainter& p, QPointF center, Direction direction, float size); |
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// Draw primitive types |
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template <size_t N> |
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void DrawPolygon(QPainter& p, const std::array<QPointF, N>& polygon); |
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void DrawCircle(QPainter& p, QPointF center, float size); |
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void DrawRectangle(QPainter& p, QPointF center, float width, float height); |
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void DrawRoundRectangle(QPainter& p, QPointF center, float width, float height, float round); |
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void DrawText(QPainter& p, QPointF center, float text_size, const QString& text); |
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void SetTextFont(QPainter& p, float text_size, |
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const QString& font_family = QStringLiteral("sans-serif")); |
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using ButtonArray = |
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std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeButton::BUTTON_NS_END>; |
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using StickArray = |
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std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID>; |
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bool mapping_active{}; |
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int blink_counter{}; |
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QColor button_color{}; |
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ColorMapping colors{}; |
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std::array<QColor, 4> led_color{}; |
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ButtonArray buttons{}; |
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StickArray sticks{}; |
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std::size_t player_index{}; |
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std::size_t button_mapping_index{Settings::NativeButton::BUTTON_NS_END}; |
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std::size_t analog_mapping_index{Settings::NativeAnalog::NUM_STICKS_HID}; |
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std::array<AxisValue, Settings::NativeAnalog::NUM_STICKS_HID> axis_values{}; |
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std::array<bool, Settings::NativeButton::NumButtons> button_values{}; |
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Settings::ControllerType controller_type{Settings::ControllerType::ProController}; |
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}; |
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// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <QAction>
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#include <QLayout>
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#include <QString>
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#include "core/settings.h"
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#include "yuzu/configuration/configure_input_player_widget.h"
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#include "yuzu/debugger/controller.h"
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ControllerDialog::ControllerDialog(QWidget* parent) : QWidget(parent, Qt::Dialog) { |
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setObjectName(QStringLiteral("Controller")); |
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setWindowTitle(tr("Controller P1")); |
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resize(500, 350); |
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setMinimumSize(500, 350); |
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// Remove the "?" button from the titlebar and enable the maximize button
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setWindowFlags((windowFlags() & ~Qt::WindowContextHelpButtonHint) | |
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Qt::WindowMaximizeButtonHint); |
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widget = new PlayerControlPreview(this); |
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refreshConfiguration(); |
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QLayout* layout = new QVBoxLayout(this); |
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layout->setContentsMargins(0, 0, 0, 0); |
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layout->addWidget(widget); |
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setLayout(layout); |
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// Configure focus so that widget is focusable and the dialog automatically forwards focus to
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// it.
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setFocusProxy(widget); |
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widget->setFocusPolicy(Qt::StrongFocus); |
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widget->setFocus(); |
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} |
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void ControllerDialog::refreshConfiguration() { |
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const auto& players = Settings::values.players.GetValue(); |
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constexpr std::size_t player = 0; |
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widget->SetPlayerInputRaw(player, players[player].buttons, players[player].analogs); |
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widget->SetConnectedStatus(players[player].connected); |
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widget->SetControllerType(players[player].controller_type); |
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} |
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QAction* ControllerDialog::toggleViewAction() { |
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if (toggle_view_action == nullptr) { |
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toggle_view_action = new QAction(windowTitle(), this); |
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toggle_view_action->setCheckable(true); |
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toggle_view_action->setChecked(isVisible()); |
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connect(toggle_view_action, &QAction::toggled, this, &ControllerDialog::setVisible); |
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} |
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return toggle_view_action; |
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} |
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void ControllerDialog::showEvent(QShowEvent* ev) { |
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if (toggle_view_action) { |
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toggle_view_action->setChecked(isVisible()); |
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} |
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QWidget::showEvent(ev); |
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} |
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void ControllerDialog::hideEvent(QHideEvent* ev) { |
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if (toggle_view_action) { |
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toggle_view_action->setChecked(isVisible()); |
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} |
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QWidget::hideEvent(ev); |
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} |
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// Copyright 2015 Citra Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#pragma once |
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#include <QWidget> |
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class QAction; |
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class QHideEvent; |
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class QShowEvent; |
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class PlayerControlPreview; |
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class ControllerDialog : public QWidget { |
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Q_OBJECT |
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public: |
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explicit ControllerDialog(QWidget* parent = nullptr); |
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/// Returns a QAction that can be used to toggle visibility of this dialog. |
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QAction* toggleViewAction(); |
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void refreshConfiguration(); |
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protected: |
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void showEvent(QShowEvent* ev) override; |
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void hideEvent(QHideEvent* ev) override; |
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private: |
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QAction* toggle_view_action = nullptr; |
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PlayerControlPreview* widget; |
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}; |
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