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@ -25,6 +25,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() { |
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ui->use_asynchronous_shaders->setEnabled(runtime_lock); |
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ui->anisotropic_filtering_combobox->setEnabled(runtime_lock); |
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ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue()); |
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ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue()); |
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ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue()); |
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ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue()); |
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@ -37,6 +38,8 @@ void ConfigureGraphicsAdvanced::SetConfiguration() { |
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Settings::values.max_anisotropy.GetValue()); |
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} else { |
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ConfigurationShared::SetPerGameSetting(ui->gpu_accuracy, &Settings::values.gpu_accuracy); |
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ConfigurationShared::SetPerGameSetting(ui->renderer_force_max_clock, |
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&Settings::values.renderer_force_max_clock); |
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ConfigurationShared::SetPerGameSetting(ui->anisotropic_filtering_combobox, |
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&Settings::values.max_anisotropy); |
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ConfigurationShared::SetHighlight(ui->label_gpu_accuracy, |
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@ -48,6 +51,9 @@ void ConfigureGraphicsAdvanced::SetConfiguration() { |
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void ConfigureGraphicsAdvanced::ApplyConfiguration() { |
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.gpu_accuracy, ui->gpu_accuracy); |
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.renderer_force_max_clock, |
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ui->renderer_force_max_clock, |
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renderer_force_max_clock); |
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy, |
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ui->anisotropic_filtering_combobox); |
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync); |
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@ -76,6 +82,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { |
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// Disable if not global (only happens during game)
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if (Settings::IsConfiguringGlobal()) { |
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ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal()); |
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ui->renderer_force_max_clock->setEnabled( |
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Settings::values.renderer_force_max_clock.UsingGlobal()); |
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ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal()); |
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ui->use_asynchronous_shaders->setEnabled( |
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Settings::values.use_asynchronous_shaders.UsingGlobal()); |
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@ -88,6 +96,9 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { |
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return; |
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} |
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ConfigurationShared::SetColoredTristate(ui->renderer_force_max_clock, |
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Settings::values.renderer_force_max_clock, |
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renderer_force_max_clock); |
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ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync); |
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ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders, |
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Settings::values.use_asynchronous_shaders, |
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