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maxwell_3d: reduce sevirity of different component formats assert.

This was reduced due to happening on most games and at such constant
rate that it affected performance heavily for the end user. In general,
we are well aware of the assert and an implementation is already
planned.
nce_cpp
Fernando Sahmkow 7 years ago
committed by FernandoS27
parent
commit
d7fbe5838c
  1. 2
      src/video_core/engines/maxwell_3d.cpp

2
src/video_core/engines/maxwell_3d.cpp

@ -442,7 +442,7 @@ Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
const auto a_type = tic_entry.a_type.Value();
// TODO(Subv): Different data types for separate components are not supported
ASSERT(r_type == g_type && r_type == b_type && r_type == a_type);
DEBUG_ASSERT(r_type == g_type && r_type == b_type && r_type == a_type);
return tic_entry;
}

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