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yuzu: Call ignore event after ensuring it's initialized

nce_cpp
Narr the Reg 4 years ago
parent
commit
d70524b074
  1. 2
      src/yuzu/configuration/configure_input_player.cpp
  2. 2
      src/yuzu/configuration/configure_ringcon.cpp

2
src/yuzu/configuration/configure_input_player.cpp

@ -1407,10 +1407,10 @@ void ConfigureInputPlayer::mousePressEvent(QMouseEvent* event) {
} }
void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) { void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) {
event->ignore();
if (!input_setter || !event) { if (!input_setter || !event) {
return; return;
} }
event->ignore();
if (event->key() != Qt::Key_Escape) { if (event->key() != Qt::Key_Escape) {
input_subsystem->GetKeyboard()->PressKey(event->key()); input_subsystem->GetKeyboard()->PressKey(event->key());
} }

2
src/yuzu/configuration/configure_ringcon.cpp

@ -305,10 +305,10 @@ void ConfigureRingController::mousePressEvent(QMouseEvent* event) {
} }
void ConfigureRingController::keyPressEvent(QKeyEvent* event) { void ConfigureRingController::keyPressEvent(QKeyEvent* event) {
event->ignore();
if (!input_setter || !event) { if (!input_setter || !event) {
return; return;
} }
event->ignore();
if (event->key() != Qt::Key_Escape) { if (event->key() != Qt::Key_Escape) {
input_subsystem->GetKeyboard()->PressKey(event->key()); input_subsystem->GetKeyboard()->PressKey(event->key());
} }

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