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OpenSaveDataFileSystem was missing a few SaveDataSpaceId mappings, so it would hit ASSERT(false). This broke games that open cache storage, with TOTK being the obvious one, because save enumeration could assert before the game even finished loading. Fixed this by mapping Temporary to user nand, and ProperSystem/SafeMode to system nand. These only get used for the free-space check here, so they just need to point somewhere sane. Fixes: https://github.com/eden-emulator/Issue-Reports/issues/368 Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4069 Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev>pull/4095/head
committed by
crueter
1 changed files with 16 additions and 2 deletions
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