3 changed files with 227 additions and 0 deletions
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2src/core/CMakeLists.txt
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183src/core/hle/kernel/init/init_slab_setup.cpp
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42src/core/hle/kernel/init/init_slab_setup.h
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// Copyright 2021 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/alignment.h"
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#include "common/assert.h"
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "core/core.h"
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#include "core/hardware_properties.h"
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#include "core/hle/kernel/init/init_slab_setup.h"
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#include "core/hle/kernel/k_memory_layout.h"
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#include "core/hle/kernel/k_memory_manager.h"
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#include "core/hle/kernel/k_system_control.h"
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#include "core/hle/kernel/k_thread.h"
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#include "core/hle/kernel/memory_types.h"
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#include "core/memory.h"
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namespace Kernel::Init { |
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#define SLAB_COUNT(CLASS) g_slab_resource_counts.num_##CLASS
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#define FOREACH_SLAB_TYPE(HANDLER, ...) HANDLER(KThread, (SLAB_COUNT(KThread)), ##__VA_ARGS__)
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namespace { |
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#define DEFINE_SLAB_TYPE_ENUM_MEMBER(NAME, COUNT, ...) KSlabType_##NAME,
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enum KSlabType : u32 { |
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FOREACH_SLAB_TYPE(DEFINE_SLAB_TYPE_ENUM_MEMBER) KSlabType_Count, |
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}; |
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#undef DEFINE_SLAB_TYPE_ENUM_MEMBER
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// Constexpr counts.
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constexpr size_t SlabCountKProcess = 80; |
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constexpr size_t SlabCountKThread = 800; |
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constexpr size_t SlabCountKEvent = 700; |
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constexpr size_t SlabCountKInterruptEvent = 100; |
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constexpr size_t SlabCountKPort = 256 + 0x20; // Extra 0x20 ports over Nintendo for homebrew.
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constexpr size_t SlabCountKSharedMemory = 80; |
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constexpr size_t SlabCountKTransferMemory = 200; |
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constexpr size_t SlabCountKCodeMemory = 10; |
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constexpr size_t SlabCountKDeviceAddressSpace = 300; |
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constexpr size_t SlabCountKSession = 933; |
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constexpr size_t SlabCountKLightSession = 100; |
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constexpr size_t SlabCountKObjectName = 7; |
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constexpr size_t SlabCountKResourceLimit = 5; |
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constexpr size_t SlabCountKDebug = Core::Hardware::NUM_CPU_CORES; |
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constexpr size_t SlabCountKAlpha = 1; |
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constexpr size_t SlabCountKBeta = 6; |
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constexpr size_t SlabCountExtraKThread = 160; |
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// Global to hold our resource counts.
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KSlabResourceCounts g_slab_resource_counts = { |
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.num_KProcess = SlabCountKProcess, |
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.num_KThread = SlabCountKThread, |
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.num_KEvent = SlabCountKEvent, |
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.num_KInterruptEvent = SlabCountKInterruptEvent, |
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.num_KPort = SlabCountKPort, |
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.num_KSharedMemory = SlabCountKSharedMemory, |
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.num_KTransferMemory = SlabCountKTransferMemory, |
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.num_KCodeMemory = SlabCountKCodeMemory, |
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.num_KDeviceAddressSpace = SlabCountKDeviceAddressSpace, |
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.num_KSession = SlabCountKSession, |
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.num_KLightSession = SlabCountKLightSession, |
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.num_KObjectName = SlabCountKObjectName, |
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.num_KResourceLimit = SlabCountKResourceLimit, |
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.num_KDebug = SlabCountKDebug, |
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.num_KAlpha = SlabCountKAlpha, |
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.num_KBeta = SlabCountKBeta, |
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}; |
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template <typename T> |
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VAddr InitializeSlabHeap(Core::System& system, KMemoryLayout& memory_layout, VAddr address, |
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size_t num_objects) { |
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const size_t size = Common::AlignUp(sizeof(T) * num_objects, alignof(void*)); |
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VAddr start = Common::AlignUp(address, alignof(T)); |
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if (size > 0) { |
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const KMemoryRegion* region = memory_layout.FindVirtual(start + size - 1); |
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ASSERT(region != nullptr); |
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ASSERT(region->IsDerivedFrom(KMemoryRegionType_KernelSlab)); |
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T::InitializeSlabHeap(system.Kernel(), system.Memory().GetKernelBuffer(start, size), size); |
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} |
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return start + size; |
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} |
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} // namespace
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const KSlabResourceCounts& GetSlabResourceCounts() { |
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return g_slab_resource_counts; |
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} |
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void InitializeSlabResourceCounts() { |
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// Note: Nintendo initializes all fields here, but we initialize all constants at compile-time.
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if (KSystemControl::Init::ShouldIncreaseThreadResourceLimit()) { |
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g_slab_resource_counts.num_KThread += SlabCountExtraKThread; |
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} |
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} |
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size_t CalculateSlabHeapGapSize() { |
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return KernelSlabHeapGapsSize; |
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} |
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size_t CalculateTotalSlabHeapSize() { |
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size_t size = 0; |
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#define ADD_SLAB_SIZE(NAME, COUNT, ...) \
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{ \ |
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size += alignof(NAME); \ |
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size += Common::AlignUp(sizeof(NAME) * (COUNT), alignof(void*)); \ |
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}; |
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// Add the size required for each slab.
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FOREACH_SLAB_TYPE(ADD_SLAB_SIZE) |
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#undef ADD_SLAB_SIZE
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// Add the reserved size.
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size += CalculateSlabHeapGapSize(); |
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return size; |
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} |
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void InitializeSlabHeaps(Core::System& system, KMemoryLayout& memory_layout) { |
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// Get the start of the slab region, since that's where we'll be working.
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VAddr address = memory_layout.GetSlabRegionAddress(); |
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// Initialize slab type array to be in sorted order.
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KSlabType slab_types[KSlabType_Count]; |
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for (size_t i = 0; i < Common::Size(slab_types); i++) { |
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slab_types[i] = static_cast<KSlabType>(i); |
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} |
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// N shuffles the slab type array with the following simple algorithm.
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for (size_t i = 0; i < Common::Size(slab_types); i++) { |
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const size_t rnd = KSystemControl::GenerateRandomRange(0, Common::Size(slab_types) - 1); |
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std::swap(slab_types[i], slab_types[rnd]); |
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} |
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// Create an array to represent the gaps between the slabs.
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const size_t total_gap_size = CalculateSlabHeapGapSize(); |
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size_t slab_gaps[Common::Size(slab_types)]; |
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for (size_t i = 0; i < Common::Size(slab_gaps); i++) { |
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// Note: This is an off-by-one error from Nintendo's intention, because GenerateRandomRange
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// is inclusive. However, Nintendo also has the off-by-one error, and it's "harmless", so we
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// will include it ourselves.
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slab_gaps[i] = KSystemControl::GenerateRandomRange(0, total_gap_size); |
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} |
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// Sort the array, so that we can treat differences between values as offsets to the starts of
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// slabs.
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for (size_t i = 1; i < Common::Size(slab_gaps); i++) { |
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for (size_t j = i; j > 0 && slab_gaps[j - 1] > slab_gaps[j]; j--) { |
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std::swap(slab_gaps[j], slab_gaps[j - 1]); |
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} |
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} |
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for (size_t i = 0; i < Common::Size(slab_types); i++) { |
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// Add the random gap to the address.
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address += (i == 0) ? slab_gaps[0] : slab_gaps[i] - slab_gaps[i - 1]; |
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#define INITIALIZE_SLAB_HEAP(NAME, COUNT, ...) \
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case KSlabType_##NAME: \ |
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address = InitializeSlabHeap<NAME>(system, memory_layout, address, COUNT); \ |
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break; |
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// Initialize the slabheap.
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switch (slab_types[i]) { |
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// For each of the slab types, we want to initialize that heap.
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FOREACH_SLAB_TYPE(INITIALIZE_SLAB_HEAP) |
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// If we somehow get an invalid type, abort.
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default: |
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UNREACHABLE(); |
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} |
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} |
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} |
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} // namespace Kernel::Init
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// Copyright 2021 yuzu emulator team |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#pragma once |
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namespace Core { |
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class System; |
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} // namespace Core |
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namespace Kernel { |
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class KMemoryLayout; |
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} // namespace Kernel |
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namespace Kernel::Init { |
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struct KSlabResourceCounts { |
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size_t num_KProcess; |
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size_t num_KThread; |
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size_t num_KEvent; |
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size_t num_KInterruptEvent; |
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size_t num_KPort; |
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size_t num_KSharedMemory; |
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size_t num_KTransferMemory; |
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size_t num_KCodeMemory; |
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size_t num_KDeviceAddressSpace; |
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size_t num_KSession; |
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size_t num_KLightSession; |
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size_t num_KObjectName; |
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size_t num_KResourceLimit; |
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size_t num_KDebug; |
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size_t num_KAlpha; |
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size_t num_KBeta; |
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}; |
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void InitializeSlabResourceCounts(); |
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const KSlabResourceCounts& GetSlabResourceCounts(); |
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size_t CalculateTotalSlabHeapSize(); |
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void InitializeSlabHeaps(Core::System& system, KMemoryLayout& memory_layout); |
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} // namespace Kernel::Init |
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