@ -269,6 +269,18 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent)
INSERT ( Settings , bg_blue , QString ( ) , QString ( ) ) ;
INSERT ( Settings , bg_blue , QString ( ) , QString ( ) ) ;
// Renderer (Advanced Graphics)
// Renderer (Advanced Graphics)
INSERT ( Settings ,
enable_raii ,
tr ( " RAII " ) ,
tr ( " A method of automatic resource management in Vulkan "
" that ensures proper release of resources "
" when they are no longer needed, but may cause crashes in bundled games. " ) ) ;
INSERT ( Settings ,
frame_skipping ,
tr ( " Frame Skipping " ) ,
tr ( " Skips rendering every other frame while still presenting "
" the frame as rendered. \n This cuts the effective FPS in half, but can make "
" games run stable at the game's target FPS on weaker hardware. " ) ) ;
INSERT ( Settings ,
INSERT ( Settings ,
async_presentation ,
async_presentation ,
tr ( " Enable asynchronous presentation (Vulkan only) " ) ,
tr ( " Enable asynchronous presentation (Vulkan only) " ) ,
@ -335,12 +347,6 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent)
tr ( " Improves rendering of transparency effects in specific games. " ) ) ;
tr ( " Improves rendering of transparency effects in specific games. " ) ) ;
// Renderer (Extensions)
// Renderer (Extensions)
INSERT ( Settings ,
enable_raii ,
tr ( " RAII " ) ,
tr ( " A method of automatic resource management in Vulkan "
" that ensures proper release of resources "
" when they are no longer needed, but may cause crashes in bundled games. " ) ) ;
INSERT ( Settings ,
INSERT ( Settings ,
dyna_state ,
dyna_state ,
tr ( " Extended Dynamic State " ) ,
tr ( " Extended Dynamic State " ) ,