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[vulkan, sgsr] Adjusting vkCmdPushConstant to receive vertex and fragment stages

lizzie/sgsr
CamilleLaVey 1 week ago
parent
commit
d28831dc9a
  1. 4
      src/video_core/renderer_vulkan/present/sgsr.cpp

4
src/video_core/renderer_vulkan/present/sgsr.cpp

@ -131,7 +131,9 @@ VkImageView SGSR::Draw(Scheduler& scheduler, size_t image_index, VkImage source_
BeginRenderPass(cmdbuf, renderpass, stage0_framebuffer, extent);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, stage0_pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, stage0_descriptor_set, {});
cmdbuf.PushConstants(pipeline_layout, VK_SHADER_STAGE_FRAGMENT_BIT, viewport_con);
cmdbuf.PushConstants(pipeline_layout,
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
viewport_con);
cmdbuf.Draw(3, 1, 0, 0);
cmdbuf.EndRenderPass();
TransitionImageLayout(cmdbuf, stage0_image, VK_IMAGE_LAYOUT_GENERAL);

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