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@ -64,28 +64,33 @@ Thread* g_current_thread; |
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/// Gets the current thread
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inline Thread* __GetCurrentThread() { |
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inline Thread* GetCurrentThread() { |
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return g_current_thread; |
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} |
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/// Gets the current thread handle
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Handle GetCurrentThreadHandle() { |
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return GetCurrentThread()->GetHandle(); |
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} |
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/// Sets the current thread
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inline void __SetCurrentThread(Thread* t) { |
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inline void SetCurrentThread(Thread* t) { |
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g_current_thread = t; |
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g_current_thread_handle = t->GetHandle(); |
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} |
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/// Saves the current CPU context
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void __SaveContext(ThreadContext& ctx) { |
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void SaveContext(ThreadContext& ctx) { |
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Core::g_app_core->SaveContext(ctx); |
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} |
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/// Loads a CPU context
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void __LoadContext(ThreadContext& ctx) { |
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void LoadContext(ThreadContext& ctx) { |
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Core::g_app_core->LoadContext(ctx); |
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} |
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/// Resets a thread
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void __ResetThread(Thread* t, u32 arg, s32 lowest_priority) { |
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void ResetThread(Thread* t, u32 arg, s32 lowest_priority) { |
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memset(&t->context, 0, sizeof(ThreadContext)); |
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t->context.cpu_registers[0] = arg; |
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@ -101,7 +106,7 @@ void __ResetThread(Thread* t, u32 arg, s32 lowest_priority) { |
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} |
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/// Change a thread to "ready" state
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void __ChangeReadyState(Thread* t, bool ready) { |
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void ChangeReadyState(Thread* t, bool ready) { |
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Handle handle = t->GetHandle(); |
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if (t->IsReady()) { |
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if (!ready) { |
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@ -118,11 +123,11 @@ void __ChangeReadyState(Thread* t, bool ready) { |
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} |
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/// Changes a threads state
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void __ChangeThreadState(Thread* t, ThreadStatus new_status) { |
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void ChangeThreadState(Thread* t, ThreadStatus new_status) { |
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if (!t || t->status == new_status) { |
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return; |
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} |
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__ChangeReadyState(t, (new_status & THREADSTATUS_READY) != 0); |
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ChangeReadyState(t, (new_status & THREADSTATUS_READY) != 0); |
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t->status = new_status; |
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if (new_status == THREADSTATUS_WAIT) { |
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@ -133,42 +138,42 @@ void __ChangeThreadState(Thread* t, ThreadStatus new_status) { |
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} |
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/// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields)
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void __CallThread(Thread* t) { |
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void CallThread(Thread* t) { |
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// Stop waiting
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if (t->wait_type != WAITTYPE_NONE) { |
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t->wait_type = WAITTYPE_NONE; |
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} |
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__ChangeThreadState(t, THREADSTATUS_READY); |
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ChangeThreadState(t, THREADSTATUS_READY); |
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} |
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/// Switches CPU context to that of the specified thread
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void __SwitchContext(Thread* t, const char* reason) { |
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Thread* cur = __GetCurrentThread(); |
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void SwitchContext(Thread* t, const char* reason) { |
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Thread* cur = GetCurrentThread(); |
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// Save context for current thread
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if (cur) { |
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__SaveContext(cur->context); |
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SaveContext(cur->context); |
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if (cur->IsRunning()) { |
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__ChangeReadyState(cur, true); |
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ChangeReadyState(cur, true); |
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} |
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} |
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// Load context of new thread
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if (t) { |
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__SetCurrentThread(t); |
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__ChangeReadyState(t, false); |
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SetCurrentThread(t); |
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ChangeReadyState(t, false); |
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t->status = (t->status | THREADSTATUS_RUNNING) & ~THREADSTATUS_READY; |
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t->wait_type = WAITTYPE_NONE; |
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__LoadContext(t->context); |
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LoadContext(t->context); |
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} else { |
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__SetCurrentThread(NULL); |
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SetCurrentThread(NULL); |
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} |
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} |
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/// Gets the next thread that is ready to be run by priority
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Thread* __NextThread() { |
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Thread* NextThread() { |
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Handle next; |
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Thread* cur = __GetCurrentThread(); |
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Thread* cur = GetCurrentThread(); |
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if (cur && cur->IsRunning()) { |
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next = g_thread_ready_queue.pop_first_better(cur->current_priority); |
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@ -183,9 +188,9 @@ Thread* __NextThread() { |
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/// Puts a thread in the wait state for the given type/reason
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void WaitCurThread(WaitType wait_type, const char* reason) { |
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Thread* t = __GetCurrentThread(); |
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Thread* t = GetCurrentThread(); |
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t->wait_type = wait_type; |
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__ChangeThreadState(t, ThreadStatus(THREADSTATUS_WAIT | (t->status & THREADSTATUS_SUSPEND))); |
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ChangeThreadState(t, ThreadStatus(THREADSTATUS_WAIT | (t->status & THREADSTATUS_SUSPEND))); |
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} |
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/// Resumes a thread from waiting by marking it as "ready"
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@ -195,7 +200,7 @@ void ResumeThreadFromWait(Handle handle) { |
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if (t) { |
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t->status &= ~THREADSTATUS_WAIT; |
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if (!(t->status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) { |
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__ChangeReadyState(t, true); |
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ChangeReadyState(t, true); |
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} |
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} |
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} |
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@ -256,7 +261,7 @@ Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s3 |
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Thread* t = CreateThread(handle, name, entry_point, priority, processor_id, stack_top, |
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stack_size); |
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__ResetThread(t, arg, 0); |
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ResetThread(t, arg, 0); |
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HLE::EatCycles(32000); |
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@ -264,16 +269,11 @@ Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s3 |
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// Technically, this should not eat all at once, and reschedule in the middle, but that's hard.
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HLE::ReSchedule("thread created"); |
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__CallThread(t); |
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CallThread(t); |
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return handle; |
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} |
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/// Gets the current thread
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Handle GetCurrentThread() { |
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return __GetCurrentThread()->GetHandle(); |
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} |
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/// Sets up the primary application thread
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Handle SetupMainThread(s32 priority, int stack_size) { |
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Handle handle; |
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@ -282,33 +282,33 @@ Handle SetupMainThread(s32 priority, int stack_size) { |
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Thread* t = CreateThread(handle, "main", Core::g_app_core->GetPC(), priority, |
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THREADPROCESSORID_0, Memory::SCRATCHPAD_VADDR_END, stack_size); |
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__ResetThread(t, 0, 0); |
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ResetThread(t, 0, 0); |
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// If running another thread already, set it to "ready" state
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Thread* cur = __GetCurrentThread(); |
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Thread* cur = GetCurrentThread(); |
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if (cur && cur->IsRunning()) { |
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__ChangeReadyState(cur, true); |
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ChangeReadyState(cur, true); |
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} |
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// Run new "main" thread
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__SetCurrentThread(t); |
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SetCurrentThread(t); |
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t->status = THREADSTATUS_RUNNING; |
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__LoadContext(t->context); |
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LoadContext(t->context); |
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return handle; |
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} |
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/// Reschedules to the next available thread (call after current thread is suspended)
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void Reschedule(const char* reason) { |
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Thread* prev = __GetCurrentThread(); |
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Thread* next = __NextThread(); |
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Thread* prev = GetCurrentThread(); |
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Thread* next = NextThread(); |
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if (next > 0) { |
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__SwitchContext(next, reason); |
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SwitchContext(next, reason); |
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// Hack - automatically change previous thread (which would have been in "wait" state) to
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// "ready" state, so that we can immediately resume to it when new thread yields. FixMe to
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// actually wait for whatever event it is supposed to be waiting on.
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__ChangeReadyState(prev, true); |
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ChangeReadyState(prev, true); |
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} |
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} |
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